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❅ SHITTY LITTLE TOWN ❅ PART 3


The cracks are starting to show. People have been reforging connections. Rebuilding their senses of self.
Digging into things that are potentially sinister, their curiosity dangerously piqued. Now, too many truths are coming back to the surface for everything to stay suppressed.
Somewhere deep in the MineCorp mines, a wire snaps. Then another, and another.
PROMPTS

a) A CRACK IN THE DAM
A feeling of déjà vu is commonplace, and people’s dreams start to contain more and more imagery that doesn’t align with the lives they know here in this shitty little town – fantastical sleighs, huge golden globes, fae and monsters. Some people stop automatically responding when their name is called, because the name they’re being called feels wrong. Others discover they have talents at skills they don’t remember ever trying before.
But it remains out of reach until they do something that affirms their true self, an act that goes down to the core of who they are. It might be true love’s kiss, or placing a hand on their signature weapon, or invoking certain words when speaking truth to power. One way or another, once that final requirement is met...it all comes flooding back.
A feeling of déjà vu is commonplace, and people’s dreams start to contain more and more imagery that doesn’t align with the lives they know here in this shitty little town – fantastical sleighs, huge golden globes, fae and monsters. Some people stop automatically responding when their name is called, because the name they’re being called feels wrong. Others discover they have talents at skills they don’t remember ever trying before.
But it remains out of reach until they do something that affirms their true self, an act that goes down to the core of who they are. It might be true love’s kiss, or placing a hand on their signature weapon, or invoking certain words when speaking truth to power. One way or another, once that final requirement is met...it all comes flooding back.
b) PUTTING THE PIECES TOGETHER
Your character remembers who they are, but their powers haven’t returned! The nefarious makers of the spell suppressing powers must be defeated. But who are the nefarious makers of the spell?
Several people have several parts of the puzzle. Time to put them together, anonymously, on the network. Skye has taken it upon herself to facilitate a discussion forum online with all accounts highly anonymized and access granted only by a password; details are being spread by word of mouth, friend to friend, always with the warning that just because the accounts are anonymous doesn’t mean that Goluboy or his people couldn’t try to sleuth people’s identities from context clues.
Skye sets a time for when the discussion forum will go live, and at midnight that evening, a website goes live with a simple comment post function and a message that all data will be deleted within 24 hours.
NETWORK LINK
The jig is up!
The source of the curse – and other mischief – is traced to Kyan Goluboy, and Noire Cygne. Confrontation with each of them will trigger counter-attacks and defenses.
Your character remembers who they are, but their powers haven’t returned! The nefarious makers of the spell suppressing powers must be defeated. But who are the nefarious makers of the spell?
Several people have several parts of the puzzle. Time to put them together, anonymously, on the network. Skye has taken it upon herself to facilitate a discussion forum online with all accounts highly anonymized and access granted only by a password; details are being spread by word of mouth, friend to friend, always with the warning that just because the accounts are anonymous doesn’t mean that Goluboy or his people couldn’t try to sleuth people’s identities from context clues.
Skye sets a time for when the discussion forum will go live, and at midnight that evening, a website goes live with a simple comment post function and a message that all data will be deleted within 24 hours.
NETWORK LINK
The jig is up!
The source of the curse – and other mischief – is traced to Kyan Goluboy, and Noire Cygne. Confrontation with each of them will trigger counter-attacks and defenses.
c) CONFRONTING CYGNE
As soon as Cygne is confronted, or receives word from Goluboy that the jig is up, wilis pour into town. Normally, these undead jilted brides will dance to death whoever they get their hands on, but in a hurry they’ll resort to tearing their prey apart. Any person who the wilis get their hands on will be overwhelmed by an empathetic sense of their grief, shame, and hatred, and control of their body will be taken over as they are swept into the deadly dance.
The wilis are strong against physical violence, but can be burned by sunlight, or artificial growlights. People dancing with wilis can be pulled out of their embrace and pulled to safety, but only those with formal dance training stand a chance of changing the course of the deadly waltz, once touched.
The sheriff’s department forms the final level of defense around Noire Cygne’s mansion and person. Get past the chaos of the wilis throughout town, and Sheriff Mallard and her deputies stand between your heroes and the town matriarch.
As soon as Cygne is confronted, or receives word from Goluboy that the jig is up, wilis pour into town. Normally, these undead jilted brides will dance to death whoever they get their hands on, but in a hurry they’ll resort to tearing their prey apart. Any person who the wilis get their hands on will be overwhelmed by an empathetic sense of their grief, shame, and hatred, and control of their body will be taken over as they are swept into the deadly dance.
The wilis are strong against physical violence, but can be burned by sunlight, or artificial growlights. People dancing with wilis can be pulled out of their embrace and pulled to safety, but only those with formal dance training stand a chance of changing the course of the deadly waltz, once touched.
The sheriff’s department forms the final level of defense around Noire Cygne’s mansion and person. Get past the chaos of the wilis throughout town, and Sheriff Mallard and her deputies stand between your heroes and the town matriarch.
d) CONFRONTING GOLUBOY
Destroying the torture machine hidden hidden in MineCorp will end the curse and restore all powers. Too bad everyone will have to sneak past mine workers and security guards who’ve been promised a big fat bonus for bringing your characters alive and restrained to Goluboy’s office. As the man himself would say, nothing makes a person work harder than money. Some of the wilis have made their way into the mines as well...
Destroying the torture machine hidden hidden in MineCorp will end the curse and restore all powers. Too bad everyone will have to sneak past mine workers and security guards who’ve been promised a big fat bonus for bringing your characters alive and restrained to Goluboy’s office. As the man himself would say, nothing makes a person work harder than money. Some of the wilis have made their way into the mines as well...
e) AFTERMATH
The villains have been defeated!
What will your heroes do with them? Can any of their past victims still be saved? It’s time to convene and pass judgement on your captors, and check that every I is dotted and every T is crossed.
The villains have been defeated!
What will your heroes do with them? Can any of their past victims still be saved? It’s time to convene and pass judgement on your captors, and check that every I is dotted and every T is crossed.
❅ Event Length: This part of the plot will last until 10/15, and the situation with the npcs are meant to be resolved by then, though general CR threads can continue to be backtagged after that.