nightmods: (Default)
nightmods ([personal profile] nightmods) wrote in [community profile] nightlogs2024-04-08 11:47 pm

BEYOND THE SHADOW YOU SETTLE FOR ❅ PART 2


BEYOND THE SHADOW YOU SETTLE FOR


Alarms blare and red alert lights flash and illuminate hallways. The intruders have either escaped the traps or avoided them altogether and are invading.

It still won't be easy for the Guardians. There are armed checkpoints to overcome and giant security doors to figure out how to unlock or break through.

Once they're past the initial security checkpoints, the place is a maze of hallways that contain cells with captured myths that need to be freed (some friendly and some unfriendly), offices with computers and tablets that can be hacked or stolen, science labs with myths being experimented on and technomagical devices of unknown purpose, archival rooms with useful (and potentially cursed) tomes and artifacts, and storage rooms with the plundered belongings of many myths captured over time.

Some of the magical artifacts and Prometheus devices can be used against their forces and used to help the captured myths.

For those that would like to be extra helpful and let others know where security forces are congregating (or to cause a little chaos) several redundant security rooms have screens showing video from closed circuit monitoring. Provided they knock out the guards in each room, they can potentially maneuver them to consoles for the fingerprint panels and retinal scanners that would allow them to unlock cell doors on many of the cell blocks.

Given that the the master unlock for all cells requires the base's Director's security bypass, it'll be useful if several groups do this if they want to mass unlock all the cell blocks.

Some captured myths will also have to be comforted. Others may need to be chased as they escape their cells, rush past, and go on a rampage.

And of course the myths will have to figure out what to do with the escaping staff that isn't security, all of them running for exit stairways and elevators to the outside world or to escape magical portals, whatever's closest and ensures the best chance of survival. Some of these staff members are simple office drones, handling the minutiae and bureaucracy of a large organization like this. Others are even lower on the organizational ladder, like the janitorial staff. But some like the base leadership, scientists, and guards, have a much more active hand in the treatment of the captured myths.

The more aggressive escaped myths will make a beeline for the base staff, to go after them in revenge. The Guardians will have to figure out what they want to do in response.

In any case, there are myths to be freed, artifacts to be pilfered, intel to be gathered, and decisions to be made.

This base of Project Prometheus is going down.

OOC DETAILS


OOC PLOTTING POST

Format: Use prose or actionspam as desired.

Environment: Please feel free to use the plot as an open and flexible environment, and simply ask for anything the requires specifics or might affect the full facility so the mod can provide accurate intel and keep track of the evolving situation during the plot. Players should feel free to largely do what they want. If they want to access and manipulate certain aspects of security, question Prometheus npcs, information gather from captured myth PCs, etc, they can request to do so.

NPCing: This part of the plot will have limited mod npcing, for moments people decide to do in the plot, like getting info from Prometheus npcs or breaking into and messing with security. There will be a thread to request either npcing or information to use in self-npcing from the mod. The mod will decide whether to npc or if players can just self-npc with provided info. The mod will automatically comment in after each round of PC tags unless asked to pause for more PC tags. The mod will use prose for npcing but players don't have to match.

Powers: Now that they've escaped the trap rooms, everyone's powers will work as normal and all their devices and artifacts like the globes will work.

Myths: You can assume rescued myths match their RL myth counterparts. If I need to use a myth later on and make them different from what's been established, we can handwave there are just variations within the same type of myths sometimes. The only thing I'd like to limit is two things:

1) Using some of the big individual myths in mythology in case they need to be used later or I have plans for them. Specific gods and named folk figures, etc. But myths that are just general, like general nymphs, brownies, fae, etc, you can kinda go ham with.

2) Try to be respectful and avoid using myths that still feature heavily into IRL belief systems and cultures like wendigo. Please be thoughtful and maybe do a quick google about whether something would be offensive. There are plenty of other myths from ancient societies to use with less baggage, like creatures from Greek mythology.

Collars: Rescued myths will have power blocking collars that need to be broken or the rune design on them must be scratched when they're freed, to give their powers back.

Resources: Elle will be their man in the chair acting as a coordinator for the mission on the games. Players can handwave that important information was conveyed to or from Elle.

Mini-globes: Mini snow globes the size of marbles will have been given to everyone to use to transport myths out as well as emergency transport to the Pole. For those who don't carry storage with their normal outfits, they'll have been given fanny packs to carry them.

Devices: Courtesy of Miguel, there are mini bombs; spy bots that can fly and scout ahead, transmitting video to their comms; and elemental handheld devices can use to cause localized effects of extreme freeze or extreme heat. The latter is hot enough to melt the door looks to the thick cell doors.

Magic crystals: These can float over the hand to guide the Guardians towards other myths, as well as provide the location of their home habitats so Guardians can tell the snowglobes to right location to transport them home.
bestbrotherever: (feral grin)

[personal profile] bestbrotherever 2024-04-16 01:25 am (UTC)(link)
Loki grins at the giant wolf and gives her a cheeky salute. Not that he was in any particular danger from them, but she incapacitated them faster than he could have alone. He yanks their guns away with magic and crushes them, then has his illusion stroll casually among the group.

"What was that about surrender?" he asks.

A guard who was knocked over but not trampled spits and tries to get to his feet. "Take that mutt of yours to the cells and maybe we won't rough you up too much."

Loki gives an exaggerated sigh and shrug, and a second later a globe crashes at the man's feet, sucking him into a portal. Loki turns back to the others. "Well? Any other bold idiots? Or would the rest of you prefer some choice in how you leave?"
credit_not_blame: (Wolf)

[personal profile] credit_not_blame 2024-04-16 04:22 am (UTC)(link)
Gunshots: no, the sound of metal twisting and crunching: yes. Stacia decides that's a positive, since she can't see well enough to make use of any stolen guns.

She recognizes Loki's voice and is pleased to have found an ally. She really should give everyone a good sniff, just so she -- hello, Loki is not where Loki's voice is coming from. Oh, that's right, he's an illusionist. Gosh, that is useful, she is extremely jealous.

She doesn't search around for the real Loki; since he's talking, she assumes that at least some guards are conscious. She swings her head deliberately back the way she'd come and growls low in her throat, displaying all of her many shining teeth to imply that she would like to make a choice in how they leave: in pieces.
bestbrotherever: (smirk)

[personal profile] bestbrotherever 2024-04-16 07:19 am (UTC)(link)
If this were a group of office drones, they would probably have pissed their pants by now. Unfortunately for Team Myth, the guards are made of somewhat sterner stuff. But they do also know when they're beaten, and the few in a position to do so grudgingly raise their hands. One who was knocked over, though, starts surreptitiously reaching for his taser while staying down.

"You're crazy if you think any of us will help you," one growls.

Loki tuts and shakes his head. "You may wish to reconsider. I am only asking for a little information, and your attitude could make the difference between you having to explain yourselves to the army at Fort Dix, or at Groom Lake. You have families, do you not? Wouldn't you rather have a chance to see them while awaiting justice?

"And all you need to do, is tell me where the control room is. You have one minute."
credit_not_blame: (crinos)

[personal profile] credit_not_blame 2024-05-05 04:52 am (UTC)(link)
Stacia can't see the guard going for his weapon, but she can hear the back-chat just fine. She never put much effort into learning intimidation skills: normally, she prefers to do the opposite. But Loki's playing Good Cop here, and she's willing to try her hand at Bad Cop.

She moves to stand beside him and shifts to Crinos, letting the transformation take seconds rather than an instantaneous change so that they can watch her go from a wolf the size of a pony (plenty terrifying) to an eight-foot-tall bipedal nightmare.

"Rrrrrip?" she asks, flexing her fingers to show off her enormous claws. It's not impossible to speak English in Crinos, but it's difficult. It's worth the effort so that the guards know what she means. "Tearrr?"
bestbrotherever: (reading)

[personal profile] bestbrotherever 2024-05-08 12:29 am (UTC)(link)
Loki favors her with a mock-indulgent look and tone. "Now, now, give them a chance to be good before starting on all that."

The one going for his taser is not only braver than the rest, but also dumber, as he chooses right then to lunge at the wolf's legs.
credit_not_blame: (crinos)

[personal profile] credit_not_blame 2024-05-15 07:18 pm (UTC)(link)
Stacia starts to whine in protest, but then one of the guards lunges forward. While her eyesight isn't great yet, it's still pretty good for movement in the peripheral; and it's not like the man is silent either.

She jumps into the air, tucking her legs up high enough that he doesn't tag her, then simply lets gravity take over with a loud snarl.

Hope it was worth having that arm broken, buddy. He's lucky she didn't decide to land on his back.