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BEYOND THE SHADOW YOU SETTLE FOR ❅ PART 2

BEYOND THE SHADOW YOU SETTLE FOR

Alarms blare and red alert lights flash and illuminate hallways. The intruders have either escaped the traps or avoided them altogether and are invading.
It still won't be easy for the Guardians. There are armed checkpoints to overcome and giant security doors to figure out how to unlock or break through.
Once they're past the initial security checkpoints, the place is a maze of hallways that contain cells with captured myths that need to be freed (some friendly and some unfriendly), offices with computers and tablets that can be hacked or stolen, science labs with myths being experimented on and technomagical devices of unknown purpose, archival rooms with useful (and potentially cursed) tomes and artifacts, and storage rooms with the plundered belongings of many myths captured over time.
Some of the magical artifacts and Prometheus devices can be used against their forces and used to help the captured myths.
For those that would like to be extra helpful and let others know where security forces are congregating (or to cause a little chaos) several redundant security rooms have screens showing video from closed circuit monitoring. Provided they knock out the guards in each room, they can potentially maneuver them to consoles for the fingerprint panels and retinal scanners that would allow them to unlock cell doors on many of the cell blocks.
Given that the the master unlock for all cells requires the base's Director's security bypass, it'll be useful if several groups do this if they want to mass unlock all the cell blocks.
Some captured myths will also have to be comforted. Others may need to be chased as they escape their cells, rush past, and go on a rampage.
And of course the myths will have to figure out what to do with the escaping staff that isn't security, all of them running for exit stairways and elevators to the outside world or to escape magical portals, whatever's closest and ensures the best chance of survival. Some of these staff members are simple office drones, handling the minutiae and bureaucracy of a large organization like this. Others are even lower on the organizational ladder, like the janitorial staff. But some like the base leadership, scientists, and guards, have a much more active hand in the treatment of the captured myths.
The more aggressive escaped myths will make a beeline for the base staff, to go after them in revenge. The Guardians will have to figure out what they want to do in response.
In any case, there are myths to be freed, artifacts to be pilfered, intel to be gathered, and decisions to be made.
This base of Project Prometheus is going down.
OOC PLOTTING POST
❅ Format: Use prose or actionspam as desired.
❅ Environment: Please feel free to use the plot as an open and flexible environment, and simply ask for anything the requires specifics or might affect the full facility so the mod can provide accurate intel and keep track of the evolving situation during the plot. Players should feel free to largely do what they want. If they want to access and manipulate certain aspects of security, question Prometheus npcs, information gather from captured myth PCs, etc, they can request to do so.
❅ NPCing: This part of the plot will have limited mod npcing, for moments people decide to do in the plot, like getting info from Prometheus npcs or breaking into and messing with security. There will be a thread to request either npcing or information to use in self-npcing from the mod. The mod will decide whether to npc or if players can just self-npc with provided info. The mod will automatically comment in after each round of PC tags unless asked to pause for more PC tags. The mod will use prose for npcing but players don't have to match.
❅ Powers: Now that they've escaped the trap rooms, everyone's powers will work as normal and all their devices and artifacts like the globes will work.
❅ Myths: You can assume rescued myths match their RL myth counterparts. If I need to use a myth later on and make them different from what's been established, we can handwave there are just variations within the same type of myths sometimes. The only thing I'd like to limit is two things:
1) Using some of the big individual myths in mythology in case they need to be used later or I have plans for them. Specific gods and named folk figures, etc. But myths that are just general, like general nymphs, brownies, fae, etc, you can kinda go ham with.
2) Try to be respectful and avoid using myths that still feature heavily into IRL belief systems and cultures like wendigo. Please be thoughtful and maybe do a quick google about whether something would be offensive. There are plenty of other myths from ancient societies to use with less baggage, like creatures from Greek mythology.
❅ Collars: Rescued myths will have power blocking collars that need to be broken or the rune design on them must be scratched when they're freed, to give their powers back.
❅ Resources: Elle will be their man in the chair acting as a coordinator for the mission on the games. Players can handwave that important information was conveyed to or from Elle.
Mini-globes: Mini snow globes the size of marbles will have been given to everyone to use to transport myths out as well as emergency transport to the Pole. For those who don't carry storage with their normal outfits, they'll have been given fanny packs to carry them.
Devices: Courtesy of Miguel, there are mini bombs; spy bots that can fly and scout ahead, transmitting video to their comms; and elemental handheld devices can use to cause localized effects of extreme freeze or extreme heat. The latter is hot enough to melt the door looks to the thick cell doors.
Magic crystals: These can float over the hand to guide the Guardians towards other myths, as well as provide the location of their home habitats so Guardians can tell the snowglobes to right location to transport them home.

no subject
The bot won't have any trouble getting in; the soldiers didn't think to stop up the vents. The room has about half a dozen people in it, but only two are soldiers; the rest are in office clothes and look very nervous. One is standing by a control panel with a big covered button, one is watching screens, and the remaining two are standing behind a table with handguns pointed uncertainly at the door. One of the actual soldiers is flanking the door, while the other is in a sniper position.
"Now there's two of them!" the guy watching the scream wails.
The guard by the door spits. "I say we kill the freaks and go out shooting." The civilians look at each other nervously and the one by the button twitches his hand.
The sniper shakes his head. "No. Stick to the plan. Reinforcements will come, and they can take care of them. The intruders won't do anything and risk something happening to their friends."
no subject
Miguel addresses his portal-watch again, and considers it a minor miracle that he managed to catch that they were being monitored before he made a full hologram of the spider-bot's view and revealed its position. He looks at the corners of the hallways to catch any cameras - he imagines this place must have tons of eyes that may not be immediately obvious.
"Are you a fan of fighting in the dark?"
He plugs a few things into his watch and covers the screen surreptitiously. The spy bot should be making its way into a seam to burrow into the walls. Chewing on the appropriate circuit breaker to cut the local power should buy them some time, he thinks.
no subject
no subject
The unspoken word: Electricity. He adjusts his position a bit, continuing to listen to the opposite end of the room. If there are redundant power systems, he should be getting a ping back. Hopefully, the bot will find a way to cut power to the entire room.
"I have a hunch that the academics in there won't be so trigger happy about destroying their precious research."
If these slimey Prometheus types were anything like Alchemax, that's month or years of future data being dumped down the drain. The soldiers won't care, but the office drones have more to lose from disposing of test subjects recklessly.
no subject
Loki glares at the door. He doesn't like admitting it even to himself, but the soldier's right. He's not going to take stupid risks when there are so many lives on the line.
"It may be worth it to pretend to give up and leave before you cut the power. Right now they will certainly assume that any outage is due to us, but if we are no longer right outside, they may be taken by surprise.
"I think you may have misjudged those civilians. They appear to be more office worker than scientist and likely care more about their own safety than preserving the research. I have already met several who barely care about the myths. Though that also makes them more willing to assist in freeing the myths, so long as we promise to not let them personally come to harm."
no subject
"Luckily, we don't have to rely on their morality."
And there's a slight readjustment of his commands to the bot - Slip into the panel from inside the wall, sabotage the button, then commence havoc. The console is a better position with which to do it from anyway, and they have their bases covered against backups. With the incoming chaos on a countdown, he'll take Loki's suggestion to pretend to lose interest.
"Let's not walk too far off, we might bump into company."
no subject
"In different directions, so they are less likely to assume we have a plan to break in."
He glares at the door one last time and turns away. "I presume that the lights going out is the signal to attack?"