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❅ SHITTY LITTLE TOWN ❅ PART 2


There's an article in the local paper, but word travels through the town hours before the first newspaper hits a doorstep: a man went missing down the mine, and they couldn’t even retrieve his body for his wife to bury. The official story is that there was a freak cave-in while the night crew was working, that no amount of preparation or technology could have prevented the act of God that left one of the arterials from the main mining cavern obstructed. Given that it was the night crew, there was only one witness, and he was violating protocol and too far down another arterial to hear or see what happened; because Goluboy has a zero-tolerance policy for breaking protocols, he fired the surviving miner. Goluboy has informed the newspaper that there will be no further efforts to recover the body.
Thus, two events are happening in town this weekend: Ms. Cygne’s debut ball, and a protest against the mining conditions outside the mouth of the mines.
Out in the woods, the fog has been thick to the point where subsistence hunters can’t venture in more than a few yards, and there seem to be strange sounds, almost like music, soft tank drums and ringing, emanating from the murk. It almost feels like the menace of the woods is...encroaching.
PROMPTS

a) PROTEST OUTSIDE THE MINE
The rage at Goluboy has been a long time brewing, but the people who live in his apartments wisely don’t appear at the protest. Instead, it’s all about twenty people who have just managed to avoid being dependent on Goluboy’s grace who have shown up with posterboards and a loudspeaker, rallying during the miners’ workday. This was all coordinated the day before my word of mouth, and it isn’t particularly well organized; people frequently end up blocking the mining equipment, and the foreman shouts at them to stay away from dangerous areas with marginal success. The three people with loudspeakers end up talking over each other and the chants are piecemeal and overlapping; however, the fact that people are upset about the perceived lack of safety for the miners and particularly for the abandonment of the missing miner’s body. Bring Him Home is the main chant and the only one that seems to get any muscle to it. The fired miner seems to be the person leading the most vocal chants.
The administrative staff from MineCorp have been asked to come field complaints from the protesters, armed with nothing but some talking points from the MineCorp mission statement (something something synergized comparative advantage for diversified innovative solutions something something labor is our most precious resource yada yada). One scruffy man seems to have hijacked the protest with his loudspeaker and is rambling about the animal maulings in the woods. At some point, Goluboy arrives in his armored Ford F-250. He calls over his foreman and has an annoyed conversation, and then he gets out, bodyguard looming behind him, to talk to individuals, putting on an evidently forced smile with gritted teeth.
The rage at Goluboy has been a long time brewing, but the people who live in his apartments wisely don’t appear at the protest. Instead, it’s all about twenty people who have just managed to avoid being dependent on Goluboy’s grace who have shown up with posterboards and a loudspeaker, rallying during the miners’ workday. This was all coordinated the day before my word of mouth, and it isn’t particularly well organized; people frequently end up blocking the mining equipment, and the foreman shouts at them to stay away from dangerous areas with marginal success. The three people with loudspeakers end up talking over each other and the chants are piecemeal and overlapping; however, the fact that people are upset about the perceived lack of safety for the miners and particularly for the abandonment of the missing miner’s body. Bring Him Home is the main chant and the only one that seems to get any muscle to it. The fired miner seems to be the person leading the most vocal chants.
The administrative staff from MineCorp have been asked to come field complaints from the protesters, armed with nothing but some talking points from the MineCorp mission statement (something something synergized comparative advantage for diversified innovative solutions something something labor is our most precious resource yada yada). One scruffy man seems to have hijacked the protest with his loudspeaker and is rambling about the animal maulings in the woods. At some point, Goluboy arrives in his armored Ford F-250. He calls over his foreman and has an annoyed conversation, and then he gets out, bodyguard looming behind him, to talk to individuals, putting on an evidently forced smile with gritted teeth.
b) DEBUT BALL
Ms. Cygne’s debut ball at her mansion is the event of the year, with all the lavishness than this sort of town can muster; beautiful dresses, a chocolate fountain, gift bags with expensive accessories and bonbons, fine sparkling wines, and invitations embossed with gold leaf. Plenty of the little treats are the sort that were presumed extinct in this town; no one’s seen a pair of Gucci sunnies or eaten a Ghirardelli’s in years here.
Most of the festivities take place in the massive ballroom that anchors the mansion, and they spill out into the lawn, where Ms. Cygne has insisted on a sit-down dinner rather than a “ghastly” buffet. The lady of the hour is quite active, making sure to check in with every single person at least once to make sure she’s getting praised for her hosting skills and getting a good look at every youth who’s appeared. The youths themselves have been pressured, by family members, teachers or Ms. Cygne herself, to present themselves as elegantly and politely as possible, and to make a “good showing” at their first event as a notable, respectable young person who may be a contender for Ms. Cygne’s prestigious scholarship.
At the table, people rub elbows with people they may not necessarily speak to otherwise, all brought together by the commonality of being someone Ms. Cygne has deemed noteworthy. Almost nobody allows themselves to get too inebriated, but one woman has a bit too much champagne and begins to cry at the dinner table; her friend, another woman in her thirties, ushers her to the powder room, where she composes herself while everyone awkwardly changes the subject. A few people do mannered waltzes in the ballroom, and out on the lawn, people mingle and make toasts.
Ms. Cygne’s debut ball at her mansion is the event of the year, with all the lavishness than this sort of town can muster; beautiful dresses, a chocolate fountain, gift bags with expensive accessories and bonbons, fine sparkling wines, and invitations embossed with gold leaf. Plenty of the little treats are the sort that were presumed extinct in this town; no one’s seen a pair of Gucci sunnies or eaten a Ghirardelli’s in years here.
Most of the festivities take place in the massive ballroom that anchors the mansion, and they spill out into the lawn, where Ms. Cygne has insisted on a sit-down dinner rather than a “ghastly” buffet. The lady of the hour is quite active, making sure to check in with every single person at least once to make sure she’s getting praised for her hosting skills and getting a good look at every youth who’s appeared. The youths themselves have been pressured, by family members, teachers or Ms. Cygne herself, to present themselves as elegantly and politely as possible, and to make a “good showing” at their first event as a notable, respectable young person who may be a contender for Ms. Cygne’s prestigious scholarship.
At the table, people rub elbows with people they may not necessarily speak to otherwise, all brought together by the commonality of being someone Ms. Cygne has deemed noteworthy. Almost nobody allows themselves to get too inebriated, but one woman has a bit too much champagne and begins to cry at the dinner table; her friend, another woman in her thirties, ushers her to the powder room, where she composes herself while everyone awkwardly changes the subject. A few people do mannered waltzes in the ballroom, and out on the lawn, people mingle and make toasts.
c) EXPLORE ELSEWHERE [Link]
OOC: Please feel free to thread with each other at any location in the town. Available NPCs are bolded. Please indicate in bold in your comment if you would like an NPC to tag in, or reach out to Em or Juliet specifically. We request that each player only request one NPC per character so we may respond quickly. Thank you!
OOC: Please feel free to thread with each other at any location in the town. Available NPCs are bolded. Please indicate in bold in your comment if you would like an NPC to tag in, or reach out to Em or Juliet specifically. We request that each player only request one NPC per character so we may respond quickly. Thank you!
There is gossip around town that characters can be handwaved as knowing that might drive some questions about the town and npcs:
- The spooky deaths in the woods that have been going on for ages.
- Mining disasters like this have happened before, always before the announcement of a big new mining vein opening up.
- Children who take Ms Cygne's scholarship never come back to the town, and their letters are very formulaic.
- Goluboy's wife died under mysterious circumstances, his girlfriend went to jail for the murder, and he is about town courting again.
- Cygne has a pond full of so many beautiful swans, aren't they lovely!
- The curfew sure is heavily enforced. Is it because the sheriff knows something about the monsters in the woods and is withholding information?
❅ Deja Vu: Characters may optionally start getting some very brief flashes of memory or deja vu but this will be brief, confusing, and alarming rather than revelatory and full memory regain will not be possible. Still, players can opt to have this cause a feeling of possible unease or un-rightness to the situation that can be used to drive characters to have questions or be suspicious enough to investigate areas and situations.
❅ Event Length: This part of the plot will involve an npcing stage. It will last approx. two weeks before the last part, part 3, though this end time may be shortened to match player pace if npc threads progress quickly.
❅ New Intros: If your character wasn't introed in part 1 you can handwave they've been there the whole time and just intro in part 2.
❅ New Characters: If you app a new character and want to intro them at this time, assume they arrived just in time at the location the plot takes place in to be caught up in the magic drawing everyone in. They would have gotten the Man in the Moon's spiel from the welcome page right before being magically sucked in.
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He considers that maybe he does, actually, resent Aster's position of authority in this moment. Maybe that same nature he's always had, at best fierce independent, at worst stubborn and senseless contrarianism, will come between them.
"My employment ain't conditional on me letting you call the shots in this, is it?" Dan tries not to sound adversarial as he asks that. He just wants to be clear on what he's gambling if he decides to listen to his instincts instead of Aster's.
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I said I'm scared. The words do not want to come out. But Dan's comment about his employment reminds him this isn't personal, this is a very conditional relationship based on how long Dan cares to work for him, and he's already left Dan behind in the woods because he panicked once. Dan can't have a ton of confidence in his decision making.
"Look, you may think I'm a coward, but I want us both to come out of this alive, and I'm going to have a view you won't from the back. If I see a noose closing and you're looking the other way, or - "
He struggles to think of another metaphor. Or if there's a target and you get blind to everything that isn't it sounds more patronizing.
"If I have to go home to that house and it's empty again, I'm - I'm going to have a bad day," he says, and it sounds so needy, jeeze. "Of course your employment ain't conditional," he finishes, thinking, Dan must have not heard him when he said there was always a place for Dan in his house, or ignored it because it was inappropriate. Probably for the best, honestly. It probably was inappropriate.
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He does. It doesn't matter that Aster bolted in the woods; somehow, Dan knows that there's plenty of blazing courage that was just momentarily eclipsed by the strangeness of their situation.
"I didn't mean- I just am really bad at taking orders. I don't like nobody telling me what to do."
It's not like his parents never gave him directions when he was little, but it was always in the context of allowing him to push back and ask questions. Every order his parents gave him made sense. The first time he ever encountered because I said so was when he was herded into a police cruiser at gunpoint, never to see his parents again. That's his blueprint for authority.
"I don't want that house empty neither, it's just- this is the best job I've had. And I've had a lot of jobs. I got a tendency to fuck things up when they start going well for me." He hopes he hasn't started that spiral by pushing back on Aster's concerns about his wellbeing. He sighs and puts his hands in his pockets. "I know you said there'll always be a place for me. Reckon I was just wondering if you were about to change your mind when you found out I was stubborn and do things my own way."
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I got a tendency to fuck things up when they start going well for me. Aster wants to say that Dan hasn't fucked anything up at the farm at all, but he finally started noticing the quantity of wine bottles that are missing in a cellar that has been dusted for the first time in half a year. That opened his eyes up to the absence of left-behind whiskey, both of which he's ignored all this time because there's no good that could come of him opening a bottle.
But this isn't the time to bring that up, and Aster doesn't want to bring it up at all when it turns out Dan heard him, and didn't think it was inappropriate either.
"I just want to get through all this together. Get some good news back to Lady, that we've learned something and nobody's the worse off. Being bait lends itself to being worse off." He shrugs, awkward. "I just worry."
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Dan knows how that feels, and that's why he doesn't lend anyone his vulnerability. Somehow, Aster got ahold of it, and that rattles Dan deeply.
"Alright. I hear you." He walks over and gives Aster's upper arm a quick squeeze. "How about if either of us wants to call it, we agree we'll both call it? That way I can trust that you'll bail if I see you in danger, too."
He gets the car keys out and hops in. "I worry about you too, you know."
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"Well that's kind of you."
Aster doesn't want people to worry about him. And people, as a rule, don't. He's outspoken and confident and knows what ground is his to stand on. He doesn't make a lot of close connections. He's good at having very few people worry about him. It touches him that Dan does.
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"Alright, want me to just start walking in and you keep an eye on my six?" Dan lowers his voice and gets out of the car. "Do we got a signal for if we're going to call it?"
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Once they're inside the mist, the flora starts to shift as it was outside the town. Plants from different climates butt up against each other, and crows croak in the darkness.
"Don't go far," Aster murmurs, keeping his direct gaze on Dan, lest he disappear into the darkness, flicking to his peripheral vision, listening as the crows circle.
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He whistles some of the most famous refrains from Swan Lake and the Nutcracker as he otherwise silently picks his way over rocks and branches and deadfall. He stops when he hears something moving. He draws his gun, feeling more comfortable using it now against these creatures now that he knows it only slows them down.
He looks back to see if Aster sees anything, but the fog blocks his view. He takes a step back, hoping to get back in sight, when he feels his sleeve snag on a branch. He tries to tug it free, and something tugs back, and tugs back hard enough to pull him off his feet and into brambles.
"Whoa!"
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"Hold! Hold back!" Dan raises his hand in a stop gesture. "Over there."
He wants Aster to direct the light into the mist towards where the sisters are still screaming and lurking, rather than keeping it at their stunned and scared captive. He kneels down, pulling some paracord from his jacket and trying to make eye contact with the lolling black gaze if their stunned captive.
"Hey. Hey, I ain't want to hurt you. You alright?" Dan positions himself so that he's giving her space but is near enough to quickly grab and tie her legs if she makes any sudden moves. He doesn't want to restrain her if it's not necessary and if there's no way for him to tell her that it's for his safety, not her capture.
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The light worked well enough that he doesn't want to aim it on the stunned woman again, but she may have murdered at least one child, and probably more. He doesn't want Dan to go the same way.
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She says nothing, just steadies herself and stops moving entirely, looking like a big cat stalking prey. When Dan drifts a little too close she lashes out to grab him, her fingers tangling in his hair, her nails catching on his forehead, skin on skin.
Dan's mind is filled immediately with the cacophonous blare of a symphony, underscored by the despairing wail of a woman in desperate agony, and the overwhelming, all-consuming declaration that I hate you. I will make you suffer. All feeling of his body, except the faintest tingling in his fingertips and toes, is gone, and with it, all his control over his limbs.
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"Yeah, I think-" Dan moves to tie her, then stops as he sees her steady herself to pounce and knows he misjudged the situation and is too late. He tries to fall back but she has him by the hair, fingernails digging into his scalp until he bleeds as he wrangles his way out of her grip.
The feeling is overwhelming. Dan feels like an entire symphony is playing from two inches away from him and like his body is entirely disconnected from his mind, proprioception gone, sensation gone. Somehow, his legs are moving, and when he gets a sense of vision back, he realizes he's been squirming in tendus and pliets. He tries to stand up and finds himself too shaky to stay on his feet, so he tumbles over.
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He lunges with the baseball bat and jabs her directly in the stomach, pushing her off Dan. The minute her fingers leave his skin Dan collapses to the ground like her very touch was holding him up. She slams against the tree and shrieks, darting off into the dark.
"Call it," he urges, pulling Dan to his feet. When Dan isn't steady enough to stand, Aster chooses between the bat, the light, and Dan, and picks the light and Dan. He hoists Dan over his shoulder, dropping the bat, and sprints away from the women, blasting an arc ahead of him with the growlight.
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"Let's get out of here," he says as soon as Aster sets him down outside the woods. He gets to his feet, holding onto Aster and feeling like he's trying to give his body orders in a language it only half understands. He staggers and fumbles on his way to the car, and takes a moment to catch his breath once they get inside it. He doesn't want to rush a vehicle with impaired coordination, so it takes a moment.
"I got to tell you about what she just did to me. Give me ten minutes to sort through it. I'm still processing it." He starts the car. "You mind patching me up at the greenhouse?"
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Back at the greenhouse, with every grow light on, Aster sits down in front of Dan with the first aid kit to start patching him up.
Head wounds bleed a lot and this one's no exception. The blood's dried in Dan's hair, caked down the side of his face and onto his shirt. Aster resists the urge to help Dan unbutton his shirt and just nods as he starts wiping blood away. "Take that off, I'll get you a spare."
Dan still seems a bit unsteady, so he uses his free hand to brace Dan's jaw as he slowly works away at the dried blood.
"So what happened?" he asks, reaching over briefly to hit boil on the electric kettle, so that when Dan's patched up he can have some tea.
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But there's nothing risky about enjoying the warm of Aster's hand on his face, the other gently swabbing away blood-crusted hair.
"They're in pain," he says, forlorn. "Emotional pain. Heartbreak and anger. I got a flash of- I ain't felt that much righteous anger before. But I know the heartache."
Dan's felt the gutted sense that his life is over, was over, is over, for decades now. It's just dulled by now, spread out over the years rather than honed to the fine point of the present.
"She hijacked my body. I didn't have no control over it. I couldn't might even feel it besides the tips of my toes and fingers. But it felt like I was dancing, or watching someone else dance but from inside them. If that makes sense." Dan taps his temple. "And I heard music. A whole symphony right up close. I think it was Tchaikovsky."
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"She had control over you," he repeats, reaching for the first aid kit to clean Dan's wound. "And shared her feelings, how? Did she make you feel them? Did she say anything?"
Do you want me to ask about your heartache, or do you want me to forget about it?
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"Yeah, I felt them like I was feeling them myself." Which made the rage so hard to understand, this emotion that Dan only feels as a dim glow instead of a roaring fire. "She didn't say nothing, but I just got this overwhelming sense of blame. Like I was the one who done hurt her and she needed me to know it. I ain't felt that before."
Despair never seemed like something Dan could focus like that, but he never had a target or a desire to blame. He just remembers that feeling slowly creeping up on him when his home got taken away, this sense that nothing would ever be alright again, that all his hopes for the future were dashed, that his life was a photonegative now with the sense of security and happiness blacked out. It still feels that way now. He rests his cheek heavier into Aster's hand.
"Whatever we do with these women in the woods, I don't want to could hurt them."
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He wants to do it. Dan would probably let him. It would feel so good. It just wouldn't be ethical.
Aster gets only the barest lean in before he stops himself, withdrawing his hand from Dan's jaw, busying himself packing up the first aid kit. "Yeah. I don't want to hurt them either."
But he's glad to know the light works, even if it works better than he wishes it would. He has a means to keep the angry women in the woods off his friends, but they're no closer to communicating with them, or getting answers about why they're there.
"What -" he casts around for something to talk about, other than how badly he wants to kiss his employee and won't. "How much of this do you think we should tell Lady about? See if she'll let us look at that theory board of hers again?"
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He pulls the shirt over all those strange scars he showed Aster, the long one across his back that he must have improbably survived, the scar on his stomach with a mirror image near his kidney that makes no sense because surely he'd remember getting impaled. As far as he knows, the worst accidents he's been in have been wrapping a car around a tree or running over a fence or that one time he fell out of a third-story infinity pool, but his body tells a very different tale and he can't reconcile how.
"I reckon we got a duty to her to at least tell her the grow light works and what happens if those things touch her. You know she ain't just going to sit at home. She'll venture out into the woods again and she ought to be able to defend herself. And I want to see that board again, too." He pats Aster on the arm. "Ain't it past your bedtime? I can stay here and sing you a lullaby with my dulcet, soothing voice."
Usually Aster sleeps well before Dan does, and they had to be up late to find the women in white, and now it's well past midnight with Aster tending to his wounds.
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It takes him a second as he putters putting the first aid kid away that Dan is angling to, at a minimum, be around him sleeping, and he is starting to wonder if Dan's had some exploitative bosses before. I'll only sleep with you if you quit your job is a real bad thing to say, and he actually can't spare the labor Dan does, so he ought not to say it even if he's thinking it. He takes a little longer than he needs to, putting the first aid kid away.
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(cw: discussion of suicidal thoughts)
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