Entry tags:
❅ SHITTY LITTLE TOWN ❅ PART 2


There's an article in the local paper, but word travels through the town hours before the first newspaper hits a doorstep: a man went missing down the mine, and they couldn’t even retrieve his body for his wife to bury. The official story is that there was a freak cave-in while the night crew was working, that no amount of preparation or technology could have prevented the act of God that left one of the arterials from the main mining cavern obstructed. Given that it was the night crew, there was only one witness, and he was violating protocol and too far down another arterial to hear or see what happened; because Goluboy has a zero-tolerance policy for breaking protocols, he fired the surviving miner. Goluboy has informed the newspaper that there will be no further efforts to recover the body.
Thus, two events are happening in town this weekend: Ms. Cygne’s debut ball, and a protest against the mining conditions outside the mouth of the mines.
Out in the woods, the fog has been thick to the point where subsistence hunters can’t venture in more than a few yards, and there seem to be strange sounds, almost like music, soft tank drums and ringing, emanating from the murk. It almost feels like the menace of the woods is...encroaching.
PROMPTS

a) PROTEST OUTSIDE THE MINE
The rage at Goluboy has been a long time brewing, but the people who live in his apartments wisely don’t appear at the protest. Instead, it’s all about twenty people who have just managed to avoid being dependent on Goluboy’s grace who have shown up with posterboards and a loudspeaker, rallying during the miners’ workday. This was all coordinated the day before my word of mouth, and it isn’t particularly well organized; people frequently end up blocking the mining equipment, and the foreman shouts at them to stay away from dangerous areas with marginal success. The three people with loudspeakers end up talking over each other and the chants are piecemeal and overlapping; however, the fact that people are upset about the perceived lack of safety for the miners and particularly for the abandonment of the missing miner’s body. Bring Him Home is the main chant and the only one that seems to get any muscle to it. The fired miner seems to be the person leading the most vocal chants.
The administrative staff from MineCorp have been asked to come field complaints from the protesters, armed with nothing but some talking points from the MineCorp mission statement (something something synergized comparative advantage for diversified innovative solutions something something labor is our most precious resource yada yada). One scruffy man seems to have hijacked the protest with his loudspeaker and is rambling about the animal maulings in the woods. At some point, Goluboy arrives in his armored Ford F-250. He calls over his foreman and has an annoyed conversation, and then he gets out, bodyguard looming behind him, to talk to individuals, putting on an evidently forced smile with gritted teeth.
The rage at Goluboy has been a long time brewing, but the people who live in his apartments wisely don’t appear at the protest. Instead, it’s all about twenty people who have just managed to avoid being dependent on Goluboy’s grace who have shown up with posterboards and a loudspeaker, rallying during the miners’ workday. This was all coordinated the day before my word of mouth, and it isn’t particularly well organized; people frequently end up blocking the mining equipment, and the foreman shouts at them to stay away from dangerous areas with marginal success. The three people with loudspeakers end up talking over each other and the chants are piecemeal and overlapping; however, the fact that people are upset about the perceived lack of safety for the miners and particularly for the abandonment of the missing miner’s body. Bring Him Home is the main chant and the only one that seems to get any muscle to it. The fired miner seems to be the person leading the most vocal chants.
The administrative staff from MineCorp have been asked to come field complaints from the protesters, armed with nothing but some talking points from the MineCorp mission statement (something something synergized comparative advantage for diversified innovative solutions something something labor is our most precious resource yada yada). One scruffy man seems to have hijacked the protest with his loudspeaker and is rambling about the animal maulings in the woods. At some point, Goluboy arrives in his armored Ford F-250. He calls over his foreman and has an annoyed conversation, and then he gets out, bodyguard looming behind him, to talk to individuals, putting on an evidently forced smile with gritted teeth.
b) DEBUT BALL
Ms. Cygne’s debut ball at her mansion is the event of the year, with all the lavishness than this sort of town can muster; beautiful dresses, a chocolate fountain, gift bags with expensive accessories and bonbons, fine sparkling wines, and invitations embossed with gold leaf. Plenty of the little treats are the sort that were presumed extinct in this town; no one’s seen a pair of Gucci sunnies or eaten a Ghirardelli’s in years here.
Most of the festivities take place in the massive ballroom that anchors the mansion, and they spill out into the lawn, where Ms. Cygne has insisted on a sit-down dinner rather than a “ghastly” buffet. The lady of the hour is quite active, making sure to check in with every single person at least once to make sure she’s getting praised for her hosting skills and getting a good look at every youth who’s appeared. The youths themselves have been pressured, by family members, teachers or Ms. Cygne herself, to present themselves as elegantly and politely as possible, and to make a “good showing” at their first event as a notable, respectable young person who may be a contender for Ms. Cygne’s prestigious scholarship.
At the table, people rub elbows with people they may not necessarily speak to otherwise, all brought together by the commonality of being someone Ms. Cygne has deemed noteworthy. Almost nobody allows themselves to get too inebriated, but one woman has a bit too much champagne and begins to cry at the dinner table; her friend, another woman in her thirties, ushers her to the powder room, where she composes herself while everyone awkwardly changes the subject. A few people do mannered waltzes in the ballroom, and out on the lawn, people mingle and make toasts.
Ms. Cygne’s debut ball at her mansion is the event of the year, with all the lavishness than this sort of town can muster; beautiful dresses, a chocolate fountain, gift bags with expensive accessories and bonbons, fine sparkling wines, and invitations embossed with gold leaf. Plenty of the little treats are the sort that were presumed extinct in this town; no one’s seen a pair of Gucci sunnies or eaten a Ghirardelli’s in years here.
Most of the festivities take place in the massive ballroom that anchors the mansion, and they spill out into the lawn, where Ms. Cygne has insisted on a sit-down dinner rather than a “ghastly” buffet. The lady of the hour is quite active, making sure to check in with every single person at least once to make sure she’s getting praised for her hosting skills and getting a good look at every youth who’s appeared. The youths themselves have been pressured, by family members, teachers or Ms. Cygne herself, to present themselves as elegantly and politely as possible, and to make a “good showing” at their first event as a notable, respectable young person who may be a contender for Ms. Cygne’s prestigious scholarship.
At the table, people rub elbows with people they may not necessarily speak to otherwise, all brought together by the commonality of being someone Ms. Cygne has deemed noteworthy. Almost nobody allows themselves to get too inebriated, but one woman has a bit too much champagne and begins to cry at the dinner table; her friend, another woman in her thirties, ushers her to the powder room, where she composes herself while everyone awkwardly changes the subject. A few people do mannered waltzes in the ballroom, and out on the lawn, people mingle and make toasts.
c) EXPLORE ELSEWHERE [Link]
OOC: Please feel free to thread with each other at any location in the town. Available NPCs are bolded. Please indicate in bold in your comment if you would like an NPC to tag in, or reach out to Em or Juliet specifically. We request that each player only request one NPC per character so we may respond quickly. Thank you!
OOC: Please feel free to thread with each other at any location in the town. Available NPCs are bolded. Please indicate in bold in your comment if you would like an NPC to tag in, or reach out to Em or Juliet specifically. We request that each player only request one NPC per character so we may respond quickly. Thank you!
There is gossip around town that characters can be handwaved as knowing that might drive some questions about the town and npcs:
- The spooky deaths in the woods that have been going on for ages.
- Mining disasters like this have happened before, always before the announcement of a big new mining vein opening up.
- Children who take Ms Cygne's scholarship never come back to the town, and their letters are very formulaic.
- Goluboy's wife died under mysterious circumstances, his girlfriend went to jail for the murder, and he is about town courting again.
- Cygne has a pond full of so many beautiful swans, aren't they lovely!
- The curfew sure is heavily enforced. Is it because the sheriff knows something about the monsters in the woods and is withholding information?
❅ Deja Vu: Characters may optionally start getting some very brief flashes of memory or deja vu but this will be brief, confusing, and alarming rather than revelatory and full memory regain will not be possible. Still, players can opt to have this cause a feeling of possible unease or un-rightness to the situation that can be used to drive characters to have questions or be suspicious enough to investigate areas and situations.
❅ Event Length: This part of the plot will involve an npcing stage. It will last approx. two weeks before the last part, part 3, though this end time may be shortened to match player pace if npc threads progress quickly.
❅ New Intros: If your character wasn't introed in part 1 you can handwave they've been there the whole time and just intro in part 2.
❅ New Characters: If you app a new character and want to intro them at this time, assume they arrived just in time at the location the plot takes place in to be caught up in the magic drawing everyone in. They would have gotten the Man in the Moon's spiel from the welcome page right before being magically sucked in.
no subject
The one time he lets himself be lured off by a stranger, he winds up cornered again. Hands are grasping at him, pulling him in by his arm because he's not quite fast enough to get out the door.
"Get off! Get off! Let go!"
The fight is vicious. He is suddenly somewhere else for a moment. His father's blood is still pooling on the linoleum of the kitchen floor as he's dragged through the back door by dead vines and branches erupting from the ground while his captor looms above, sharp teeth glittering in the firelight as he gloats and -
Wait, that's not how it went. He'd been carried off in Jack's arms.
No, what he remembers is the same as what's happening now, there was grabbing, there was a hand clasped over his mouth to try to stifle his yelling, there was the urge to claw at the arm grabbing at him. So he draws blood on an arm with ragged nails he usually chews off instead of clipping, as he digs them in as hard as he can.
Digging his claws in feels natural. So does sinking his teeth into flesh, this time biting harder than the last time this happened, this time drawing blood. When he was younger, the natural urge to not cause harm meant he hadn't bitten hard enough and he'd always regretted it.
But this is natural, isn't it? It's natural to bite and claw, even if his teeth and claws aren't as sharp as he'd like. So this time salt pours into his mouth and tendons snap because humans still have canines even if they don't have fangs.
He doesn't even hear if there's yelling because all he can hear is a rush in his ears, as adrenaline shoots through his body like a bullet, but it's enough that the grip is loosened. He immediately stamps down his heel on an instep, then turns and kicks the waiter in the nards as absolutely hard as he can.
He kicks ridiculously hard for someone his size and height. He's a skateboarder and his leg muscles are the strongest muscles he has.
It brings the man down to his knees and as he finally safely edges around them this time, he hisses at his two enemies, teeth bloody. He tells himself it's that he's channeling his OC, who would hiss at danger. It makes him feel braver.
Then he bolts out of the room, kicking his way down stairwells and ducking through doors away from any rooms that have the voices of other servants, ultimately just kicking out a window screen on the ground floor and diving through it to escape through an unconventional exit.
The sprints away across the lawn like his butt is on fire. As tears well in his eyes he tells himself that he's terrified because of what just happened.
He's not terrified of himself for finding the scratching and biting and fighting and hurting so easy, so comfortable. He's not terrified of himself for thinking ever so nonchalantly about how he should kill him. He's not.