TOIL AND TROUBLE ❄ PART 1

TOIL AND TROUBLE ❄ PART 1

The streets of Burgess under attack. They fly through the air on broom sticks, spreading in all directions, under the direction of the three who offered them something special: immortal life.
And at the expense of children, no less!
The Grand High Witch has made her orders clear. All witches are to cause chaos and draw the attention of those who might stop the Sanderson sisters from recovering the book and brewing their potion. The dark being that explained things to them made it very clear: after this All Hallow's Eve, when dawn comes, all of them might disappear or be drawn back into their worlds.
The Sandersons may be doomed but even for the other witches, being drawn away from such a precious possible source of immortality, one that will allow them to drain the life from children, is unthinkable.
They need to draw the attention of these Guardians they're expecting to see. They need last longer than the dawn.
And so the witches descend, casting broomsticks aside as they land, their cackling scaring the children. In areas where they land, the children go running in fear into their homes - but tugging on their parents' arms and trying to draw attention to the problem outside is to no avail.
For one, the adults cannot see the witches outside - they're myths in this world, after all. And two, a powerful spell has been cast on the area causing them to mindlessly continue their normal activities. Parents are staring at the TV like zombies, or washing dishes over and over, humming to themselves and not answering. Leaving their children only one recourse: hiding in their homes or trying to run away and hide somewhere else.
The Witches are fortunately able to be pegged as witches on sight, taking off their massive hats and wigs to reveal bald heads, wearing their frumpy outfits and sensible shoes. They have wide mouths and jagged, rotten teeth, nails like claws, and smile wickedly as they snap heir fingers to magically open the locks on doors.
They are delighted to have such extra power right now, and so many extra allies, and such free reign tonight to find all the ways they can possibly eradicate disgusting little children.
PROMPTS
a) Work, Witch
The children run and are chased through woods and parks in their little Halloween costumes. Or after finding that their parents are locked up and frozen, mindless like zombies, they lock themselves in their rooms and hide under beds and closets, sometimes grabbing siblings, cousins, or the nieces and nephews of much older siblings, and making them hide with them. Some silently cry themselves as they hold baby family members in their arms, trying to hush them and keep them quiet so they won't be found.
The old ladies wander through houses that don't belong to them, ignoring the vapid and nonreactive parents, sniffing and following the scents of the children to try to find them.
"Ooh, dearie. No need to hide. I'm just a dear sweet old auntie you've never met yet. Why don't you come out and introduce yourselves? I have chocolate."
The Guardians are going to have to take this fight house to house, stopping the witches at the doors or fighting them inside. Despite the guise of older ladies, the witches are young and spry, able to do damage with their claws as well as their magic.
The children run and are chased through woods and parks in their little Halloween costumes. Or after finding that their parents are locked up and frozen, mindless like zombies, they lock themselves in their rooms and hide under beds and closets, sometimes grabbing siblings, cousins, or the nieces and nephews of much older siblings, and making them hide with them. Some silently cry themselves as they hold baby family members in their arms, trying to hush them and keep them quiet so they won't be found.
The old ladies wander through houses that don't belong to them, ignoring the vapid and nonreactive parents, sniffing and following the scents of the children to try to find them.
"Ooh, dearie. No need to hide. I'm just a dear sweet old auntie you've never met yet. Why don't you come out and introduce yourselves? I have chocolate."
The Guardians are going to have to take this fight house to house, stopping the witches at the doors or fighting them inside. Despite the guise of older ladies, the witches are young and spry, able to do damage with their claws as well as their magic.
b) Sanctuary
A local rec center has nothing going on today. They did their Trunk R' Treat event the Friday before and close earlier on alternating week days. Since it's a community rec center and not a specifically child-oriented place like a school, it's the perfect place to funnel some of the rescued children and teens.
They need to be brought here where they're safe. When there, they need to be soothed and entertained, given food and drinks, and need to be told why they have to wear sound-canceling headphones in case Sarah starts to sing her song.
Those who aren't used to children will be a little challenged here in having to do the most important part of a Guardian's job, in convincing the children they're taking them to safety, and that they're safe while there. They need to be prevented from panicking and running.
Those who truly struggle at it still can find something useful to do. Salt and some of the Pole's supply of dream dream sand needs to be poured in massive protective circles around the edges of the basketball court. The court fortunately doesn't have windows, it's in more of a large warehouse-like room, but it does have doors that need to be reinforced.
Fortunately, it only has to be a staging area, Bunny is able to tunnel the children to temporary refuge in the Warren. But doing them one by one by one would be quite the effort. It's easier to collect them together in the rec center, temporarily keep them safe, then tunnel them there in groups.
A local rec center has nothing going on today. They did their Trunk R' Treat event the Friday before and close earlier on alternating week days. Since it's a community rec center and not a specifically child-oriented place like a school, it's the perfect place to funnel some of the rescued children and teens.
They need to be brought here where they're safe. When there, they need to be soothed and entertained, given food and drinks, and need to be told why they have to wear sound-canceling headphones in case Sarah starts to sing her song.
Those who aren't used to children will be a little challenged here in having to do the most important part of a Guardian's job, in convincing the children they're taking them to safety, and that they're safe while there. They need to be prevented from panicking and running.
Those who truly struggle at it still can find something useful to do. Salt and some of the Pole's supply of dream dream sand needs to be poured in massive protective circles around the edges of the basketball court. The court fortunately doesn't have windows, it's in more of a large warehouse-like room, but it does have doors that need to be reinforced.
Fortunately, it only has to be a staging area, Bunny is able to tunnel the children to temporary refuge in the Warren. But doing them one by one by one would be quite the effort. It's easier to collect them together in the rec center, temporarily keep them safe, then tunnel them there in groups.
c) Grocery Run
The rec center refuge needs a lot of supplies. The Warren has food Bunny has grown and water, but they still need that staging ground for the kids to be gathered first. Right now the basketball court is surrounded by a ring of protective dream sand and salt - but the salt ring could afford to be thicker. They could also use more ear plugs and noise blocking ear phones. Toys, too, to calm the younger children.
Fortunately, human adults just can't comprehend their wares just walking out the door on their own and entirely glaze over what might be causing it to happen. Unfortunately, witches seeing myths carrying armfuls of salt canisters and toys are kind of noticeable.
For those who need a breather, they may be able to catch a quick chat with an ally without interruption. For others, it will be the grocery store run from hell. At least stores have lots of produce to throw, or shelves to knock down on enemies.
The rec center refuge needs a lot of supplies. The Warren has food Bunny has grown and water, but they still need that staging ground for the kids to be gathered first. Right now the basketball court is surrounded by a ring of protective dream sand and salt - but the salt ring could afford to be thicker. They could also use more ear plugs and noise blocking ear phones. Toys, too, to calm the younger children.
Fortunately, human adults just can't comprehend their wares just walking out the door on their own and entirely glaze over what might be causing it to happen. Unfortunately, witches seeing myths carrying armfuls of salt canisters and toys are kind of noticeable.
For those who need a breather, they may be able to catch a quick chat with an ally without interruption. For others, it will be the grocery store run from hell. At least stores have lots of produce to throw, or shelves to knock down on enemies.
c) WILD CARD
Got something else in mind? Go for it!
Got something else in mind? Go for it!
❅ Plot Parts: This part of plot is open to all characters, and players can have their characters be in more than one prom[t. Part 2 of plot will have several plot parts with sign ups, such as talking Halloweentown into helping, the plan to sing and blast speakers to drown out Sarah's song, etc. Player sign ups for the 2nd part of plot will be limited to 1 character per player, with each player only allowed to pick 1 prompt. Part 3 of plot will go back to letting all characters in on it, in taking the Sandersons down.
❅ NPCing: The mods won't be npcing in this particular part, but players are free to npc any witches. Handwave the levels of magic you want them to have, ranging from magical fireballs to transformation to stealing a lock of hair and improvising doll proxy they can injure to induce injuries. Spells can require chanting as needed (such as if you want to have a spell interrupted.)
❅ Enemy damage: Players can have their characters successfully kill the villain npcs. There just will be more of them, they'll just keep coming.
❅ Status effects: Witches have magic and that means curses and other injuries the myth healing might not instantly fix. (Magical burns, etc.) You can play with this as you want. Spells and effects can either wear off in a short amount of time, wear off when the plot is over when day breaks, or need magical healing intervention at the Pole. Player choice.
❅ Long-term effects: Players who go with some kind of status effect for a character can optionally have long-term consequences from it if they like.
❅ Environment: Feel free to manipulate the environment. You have a whole town to work with. You absolutely can hotwire a car to run over a witch.
❅ Experimentation: We'd like to encourage people to experiment! Obviously ask other players if they're down first, but it could be fun to do something other than 2 person threads, like maybe 2 PCs banding together to rescue an overwhelmed 3rd.

crowley | good omens | ota
⇀ option i
[Running about on foot after a bunch of bloody witches is the opposite of Crowley's idea of fun, and he quickly realizes that now they're in the real world, he has plenty of options. One of the parents in town has a nice enough Mercedes, and a snap of his fingers unlocks the car and starts the engine as Crowley slips into the driver's seat.
It isn't the Bentley, but it'll do for now.
Anyone in the process of rescuing the kids or running from witches might find a black car bearing down on them, only to stop at the last second as the back door flies open.]
Come with me if you want to live.
[Yeah he... he did the Terminator voice.
It isn't very cool.]
⇀ option ii (just one response for this, please!)
[Things almost went off without a hitch. There'd been a chase through a park, following after a witch who was following after a young boy who apparently got separated from his friends. Crowley had thought he'd managed to get the better of the witch, but she'd apparently found herself a broom at the last second and had swooped in, grabbing the kid and taking to the sky.
Crowley swears, loudly, but his wings emerge in one smooth burst of black feathers and he's in the air seconds later to chase after the witch.
It's a quick skirmish; he aims high and then dives down with his wings tucked in, snatching the kid right off the broom and holding on tight as he spreads his wings to slow his momentum.
Unfortunately, the witch had one last spell up her sleeve, and she sends a burst of sickly green light at Crowley, catching his right wing. It sends him careening downwards even faster, and currently unable to use his wings to actually fly, he does the next best thing; tucking them forward around the kid in his arms and angling the both of them so that he hits the ground first.
Hopefully someone saw that and might want to come help before the witch decides to make another grab at them.]
Sanctuary
⇀ option iii
[After the blow to his wing and subsequent fall (ha), Crowley has decided it might be best to focus his attention on places that aren't overrun by witches, and promptly makes his way to the improvised sanctuary to help out as much as he can.
For a demon, he is perhaps surprisingly good at helping calm down the terrified children. The older ones get asked questions about whatever their current main interest is, and he's very good at looking as if he genuinely cares about the answers (he's had plenty of practice with Aziraphale). The younger ones get little toys pulled out of thin air, or he shows them how to play cats cradle with a piece of soft twine. The really young ones are held carefully as he sings quiet lullabies.
If he catches anyone watching him, they'll get a sneer.]
Quit staring and lend us a hand, will you?
[He doesn’t know what he needs a hand with, but he'll find a way to put people to work.]
⇀ option iv
[When not entertaining the children, Crowley takes to circling the room, expression thoughtful as he regards the floor and walls of the basketball court. The salt and sand are decent protection, but he's been around a long, long time and demon magic isn't just about summoning miracles out of thin air.
Crowley snaps his fingers, creating a large piece of charcoal, and promptly gets to work drawing arcane, infernal symbols on the interior walls of the basketball court. They're… difficult to look at, for anyone mortal, and it wouldn't hurt to ask him what on Earth he's up to, even if his intentions are probably good.]
Supply Run
⇀ option v: buy one get one free (feat. Aziraphale)
[The good thing about being accompanied on a supply run by an angel and a demon is that the raw power contained between the two of them means that whoever is tagging along likely doesn't need to worry about being murdered by witches.
The downside is that the angel and demon frequently bicker like an old married couple, and will likely get into an argument at the grocery store, or toy store, or wherever else they might have been sent.]
[[ooc: feel free to set the scene for this option, but it's here for anyone who might want a thread with both Crowley & Aziraphale. It can either be a chill supply run or they can get waylaid by witches, just let me know what you'd prefer!]]
ii
That's a mistake.
There's a snarl from further back. Ammy charges foward, plantlife trailing in her wake, and powerful jaws latch right onto the witch's butt before flinging her from to side to side.
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So it's a relief, when he hears a snarl followed by a witch shrieking in pain, and he lifts himself just enough to see a wolf with her teeth sunk into a witch's arse. Later, he'll get a good laugh out of it, but his priorities are elsewhere right now.
Ammy will have to take care of the witch by herself, while Crowley handles the arduous task of sitting up with a litany of groans and curses, and looking over the boy in his arms so he can heal any minor injuries.
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Amaterasu flicks her tail. There's the faint impression of a line of ink striking the orb before it bounces right back towards its point of origin. The orb engulfs the witch and in a flash of green she dissolves into ash.
"Need any help?" Ammy asks as she walks over to Crowley and the child.
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"I think we're doing alright, thanks for the assist." His damaged wing is hanging much lower than the other, blood trickling down his feathers, and as much as he hates the vulnerability that comes with his wings exposed, he needs to brace himself for tucking them away.
That can come in a minute, once he's caught his breath. He's pretty sure he's cracked a rib or two, and his glasses are a mess of twisted metal on the ground, but those are minor problems. For the moment, he inclines his head in a small gesture of deference. "You must be Amaterasu."
iii. Sanctuary
He's walking around, just having finished telling a story to a group of children, when he becomes distracted when he hears someone singing softly. Jaskier looks around to find the source, and his eyes land on Anthony. He grins at his friend's defensive words and is all too happy to go over and offer his assistance.]
It's a shame we haven't gotten me one of those phone things yet. I'd like to take an image-recording of this.
[His voice is low so he doesn't upset the child.]
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Oh, didn't I tell you that demons don't show up on recordings?
[This is a lie.]
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He was not expecting the sudden baby transfer. He tries to protest and give it back.]
No, no, no, I don't think that's a good idea. I'm not exactly the paternal type and he looked so comfortable in your arms, really it seems for the best--
[He whispers his vehement protests, but the child still ends up cradled awkwardly in his arms. He is supporting the butt and neck, so he's not completely useless, but he is holding it like it may explode at any time.
His expression is one of betrayal and alarm. Why, Anthony, have you forsaken him?]
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There's a good lad.
[This is directed at Jaskier, not the baby, judging by the approving look that he gets, along with the softly spoken praise.]
Here, he's old enough to hold his own head up, so you're better off getting an arm under the arse and letting him rest against your chest. It'll take some of the weight off your arm.
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Lad-- I am a man! A fully grown man who is in his early twenties at the least, but definitely not any older than 29! Which means I am not going to stand here and tolerate this treatment!
[He's 31 and still whispering as he makes the suggested adjustments.
He looks down helplessly at the babe he's holding.]
If you shit on me, I'm dropping you.
[He's lying.]
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Good man just doesn't have the same ring to it.
[A flirty ring, as it were, since he might be kind of useless in the romance department but he's been around long enough to know how to flirt.
Sort of. As long as no one flirts back and he gets flustered.]
Oh, don't worry, princess, the diapers these days are miles better than what you'd be used to, and I won't even make you change him.
[The fact is that you can't go several millennia presenting as a woman without ending up on baby duty a few times, especially when child rearing was more of a communal project. He's likely changed more diapers than Jaskier has had hot meals.]
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If he's looking a little flushed, that's obviously just the aftermath of an invigorating performance and the nervousness from holding a tiny, fragile human.]
Oh, thank Melitele for that. I haven't even held care of a baby in...
Ever, now that I think on it. And you're trying to distract me, you dastardly man! But I shan't be provoked. [He is so easily provoked.]
What was that you were singing just now?
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iv simply invades ur inbox
Mostly for the watching. Partly for the extra looking over of them. Two heads are better than one, two idiots make a whole genius, etc. ]
Oh, you've worked on your penmanship.
[ Charcoalmanship. ]
oh nooooooo what a tragedy
Just 'cause I don't spend hours writing frou-frou diary entries...
[His penmanship is fine!! Aziraphale is so rude.]
It's a Don't Look Here sort of warding. Figured it'll keep the witches away for as long as possible. [There's too many of them and they'd probably be able to overpower a basic kind of blocking spell. Keeping them from finding it in the first place seems smarter.] If you've got any suggestions, I'll take' em, it's been a while since I've done this kind of nonsense, and the shop's always been well warded.
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Why has he been romanticizing this relationship in flowery prose across the ages at all? Ugh. When there are less pressing issues at hand...! Aziraphale is going to forget about that until they're in the middle of some unrelated separate argument months from now. So. ]
I'll run down the list. There ought to be a few ways to help shore things up. [ Without accidentally, say, evicting Crowley from the gymnasium or blistering him. ] Not going to be quite up to snuff compared to the bookshop, I'm afraid. A Heavenly embassy, this is not.
[ There's no office here to run the paperwork through even if he were still-- welcome. To do so. ]
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So long as you don't banish me at the same time.
[Sometimes they share a braincell in a positive way, which is always a nice change.]
S'just a stop gap, anyway, this place, so we don't need to get too carried away.
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If I can't manage that much, I ought to lose warding privileges.
[ Not that it wouldn't be a little bit funny later, if he'd accidentally banished Crowley. In less dangerous circumstances. Such is life. ]
It's the principle of the thing, isn't it? Cast as wide a net as we can muster?
[ Aziraphale snaps his fingers to summon a bit of white charcoal, because he has to commit to the aesthetic above all else. There isn't all that much to tack on, really; a touch here, an additional symbol there. Crowley's taken this more than seriously enough. (Not surprising.)
Two ancient beings from before the rollout of time as a concept draw on the walls, news at 11. ]
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As big a shield as we can muster might be a better way to put it.
[Upsides to Aziraphale also drawing on the walls: the wards are going to be better.
Downsides to Aziraphale also drawing on the walls: it takes him closer to where a handful of kids are talking in hushed whispers. One of them points at Crowley, telling the others that's him, he's got wings, I saw them. There are some titters of disbelief, because even if witches are real, a grown man with wings is apparently hard to swallow. The boy scowls at them, arguing back, if they weren't real, how come I got blood on me from when the witch blasted them with a spell?
Checkmate, atheists.
And RIP to Crowley's attempts at keeping this a secret. He doesn't even get to overhear the conversation; he's too busy with the warding.]
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Pedant. [ An accurate pedant, admittedly. But that's pot and kettle. Aziraphale only really says it because it's the sort of thing he can get away with sprinkling some fondness on.
The ups and downs that this day is taking continue to ravage the landscape, unfortunately. He's having a nice enough time drawing on walls with Crowley, and enjoying having all his little feelings about being on the same side and working towards the same goal and protecting people together, in the open, again. He's thinking his little thoughts about it. Despite the other restrictions and dangers to consider, it sometimes feels like being stepped out of their own reality is lending a lot more-- freedom, to do these sorts of things. Test the metaphorical waters.
And then his lovely time not thinking about things he doesn't like thinking about, overhearing what sounds like the exact sort of sweet story he can tease Crowley about later, flips like so many omelets.
Aziraphale is so normal about this. He is positively livid with reasonable calmness. So secure in his utter lack of offense or anxiety that he breaks his charcoal in half. Not going to shout in front of frightened children. Just going to swallow some feelings. So normal and relaxed. ]
Need to borrow you for a minute. Once we've finished here.
[ See! Normal! Not optional whatsoever, but very normal. If he were a human he would not have a fucked up jaw from constant clenching whatsoever. ]
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i
[So a car almost running them over was more than enough to shatter what little trust he'd built up with them, and the possibly-threatening words didn't help. They take off running.]
Perhaps you could make your rescue slightly more reassuring? [Snarling at Crowley, before he turns to shout at the kids.]
Remember where the shelter is! Head there!
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Why's it my fault you didn't have the kids handled?
[Clearly a skill issue on Loki's part.
Crowley throws open the driver's side door, too, and sticks most of his body out of the car, then tucks two fingers into his mouth to give a very loud, very sharp whistle. The sort that's meant to draw attention.]
Oi! Where do you two think you're going?
[It's his Nanny Ashtoreth voice*, the kind of tone that he spent years perfecting even before he looked after Warlock, and he's hoping it still works.
*It's a mum voice. Without a doubt. It's the exact same tone a mum would use to call after her kids who are about to get into trouble.]
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At least try to think like them. Their parents and every other adult has been turned mindless and creepy women are hunting them with poisoned offers of treats. Avoiding the appearance of being a threat should be a given.
[The kids don't stop running, but the older one looks over his shoulder and shouts back: "Away from you! You're all in this together!"]
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[Because he's not just letting the kids run off into the night.
He snaps his fingers, disappears from the car, and reappears a few yards in front of the kids; taking care not to get so close that they'll run straight into him. He's also sitting on the ground and his wings are out, though they're tucked close to his back, not spread out. He wants them visible, since he's pretty sure witches don't have feathered wings, but doesn't want it to seem like he's using them to corral the kids.]
Hullo, I'm Anthony. [He holds his hands up, in both a show that he isn't holding anything and as a request to wait.] Sorry about the business with the car, I'd thought you might be needing a quick escape.
[Look, he won't apologize to an adult for something, but he will apologize to a kid.]
Can we take a second to chat before you bugger off?
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["How'd you know we're in trouble, if you're not with the witches?" the older one retorts. "And how come there're two of you now?"]
A young resident of this town warned us of the witches' attack and asked for our help protecting all of you. We two are part of the same group, and there are others, setting up a place that is safe. The witches are our enemies.
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He also thinks it might help the kids chill out, if they see him being silly.]
Jamie, his name is. Jamie Bennett. [Maybe they go go to school with Jamie or something; the kids recognizing the name could lend some legitimacy to the story.] And I get it, normally it'd be perfectly sensible not to go somewhere with two strangers, but there's extenuating circumstances right now and you're gonna have to make a decision about whether you wanna come with us, or stay here.
[This may be a lie, he might just grab them if they don't cooperate, but that's a last resort.]
So whatever questions you might have, we'll answer as best we can if it'll help you trust that we're not full of shit.