Entry tags:
- +npc: jack frost,
- aziraphale,
- beckett mariner,
- bradward boimler,
- branch,
- elle bryant,
- loki (mcu),
- miguel o'hara (spiderverse),
- stacia novik,
- ✘ aiden price,
- ✘ barbara maitland,
- ✘ bunnymund,
- ✘ dean winchester,
- ✘ henry townshend,
- ✘ jennifer,
- ✘ mackenzie haynes,
- ✘ nico minoru (comics),
- ✘ nyara,
- ✘ peter b parker (spiderverse),
- ✘ rainbow brite,
- ✘ rowan heart-eater,
- ✘ sam wyldhammer,
- ✘ steve harrington,
- ✘ the grand elusa,
- ✘ tim drake (comics)
LET'S ALL GO TO THE LOBBY

LET'S ALL GO TO THE LOBBY

For those that arrived early, the fearlings have been dissipated enough for the children to escape and go get help for the bus driver. For those that are just arriving, you arrive to see a crashed bus and a group of battered and exhausted myths, fresh off a fight. Before you have a chance to ask anyone anything there is chaos nearby.
Merely a street over, there's a fight that sprang up at the same time as the fearling attack. It seems chaotic. There's yelling and crashing and the sound of rending metal. A separate fearling cloud is circling above this other fight -
- until a distant figure with a staff rises up in the air to meet it. Energy crackles like electricity but there's no warmth to the color, it's white-cold. The fearling cloud freezes in mid-air and then explodes into something that looks like frozen sand before the frozen fearling particles start trickling off into the distance. The gust of cold is so chilling it can be felt all the way where the group is.
But then something is flung from the ground, knocking the figure out of the air.
For those curious for answers, the answers may lie that way. For those hesitant to go to another conflict (or a new conflict if you just showed up), there is now a whisper in your head that seems to come from above, urging you along. It's pushing into evening and the Moon has risen early, barely visible as the evening light starts to fade.
His name is Jack Frost. Please go to him; he fights the ones that attacked the children, that attacked you. They will hunt you until they kill or imprison you. He can bring you to safety, but only if he lives long enough.
The Moon warns you now because you deserve to be warned, regardless of how much Jack needs help and how true it is that you need Jack to help you:
You'll be walking into a fight but if you don't save him, they will never stop coming for you.
It's not a lie.
ENTER JACK FROST

The fight is taking place on a playground. The children there have long since escaped thanks to their savior, buuuut he's not doing so good.
Jack Frost, the last of the Guardians, had the situation handled - until his enemies told him about the bus, the Jersey Devil, and the cloud of fearlings a few streets over. The problem is that when you're desperate to end one fight and escape to another, you tend to slip up.
And he is so, so tired.
By the time anyone else gets there, he's down and nearly out. He doesn't look like much: a spidery-limbed white-haired teenage boy in a frosted-over blue hoodie, brown tattered pants looking ancient and bound to his legs with leather cords. He's barefoot and pale like someone who's recently died in the snow.
When you arrive, Jack is trying to extricate himself from the twisted wreckage of a metal jungle gym, a broken up geodesic metal cage. He's clearly battered and scraped up, his hoodie clawed and bloody in places, and bleeding profusely from a head injury.
He gets to his feet, sees there are new people and backs away from both you and the figures penning him in, staff held out and ready to fight. The two figures on the ground that were menacing him seem to be backing away slightly at the sight of the group. A terrifying woman with bloody claws, Bloody Mary, and the Trunchbull, a massive vicious-looking woman with a riding crop and stern school-marm-ish outfit that looks like she could bench press a steer, don't like the look of the crowd.
A red-haired man with sunglasses is staring down from above, where he stands on a floating cloud of fearlings. This is Mr. Benedict.
"Aw come on, Benny," Jack calls out. "Do you really need that much extra help to handle lil' ol' me?"
But a ray of moonlight casts down on Jack, and with it comes understanding, in an instant. He looks over at the group and slowly raises his eyebrows at what their existence might mean.
The figure floating above shakes his head. "They're not ours, Mr. Frost," says Benedict, signaling some of the fearlings to quickly swoop down and scoop up Bloody Mary and the Trunchbull before anyone in the group can bring them to harm, shielding them from any possible blows. "But if that means they're possibly fresh faces that might join your side, well then I've clearly got to bring in some of the help to clean this whole mess up, don't I? It's worth the wasted ticket."
Before letting him follow through, Jack Frost blasts ice at the man but some of the fearlings rear up and take the hit instead. The second the wave of ice passes Benedict throws something down, something gold that strikes the ground like a blade and sticks there. It's a large movie ticket, solid like metal and glowing with golden light. In an instant, the ground under the group's feet starts to glow, too late for any of you to escape.
The fearling cloud and its three figures starts to whiz off. Jack fires off a few more blasts but the fearlings block them yet again.
"Ta ta!" Banedict calls out. "Enjoy the show!"
Jack clearly has seen this ticket thing before. And he is waaay past overwhelmed with this crap. In the past, he wasn't the type to curse. Now?
"Son of a biscuit-eating bulldog!"
Okay, so he's kept it kid-friendly but he's definitely expanded his vocabulary and found something he can use as invective.
He holds two fingers to his lips and lets out a very loud whistle. There is the sound of jingling bells coming from the distance, as merry and sweet as a child's laughter. Before Jack can explain what they're from, he's suddenly gone because the area around the group expands and suddenly has walls. Everyone becomes separated.
YOU'RE GONNA NEED A BIGGER BOAT

Mr. Benedict's tickets can do several different things involving the movies, and fortunately take time to form, slowly growing in Kuk's base. That means he uses them sparingly. Buuut you've had the misfortune of this being one of those times.
You are now trapped in the Multiplex. It seems almost like a normal movie theater, but it's not formed right, with each of the rooms connected in odd ways, sometimes to each other, sometimes to hallways. It's almost as if a computer procedurally-generated its own twisted idea of a movie theater layout. There are nearly countless theaters, hallways, and concession stands - all of them dark, lit only by the dimmest of floor lights and the light of the movie screens, which are currently flickering with nothing on them.
Jack Frost's voice suddenly comes over the intercom - he knows where it is because of the last time he and the Guardians found themselves in here.
"I don't have much time to talk, but my name is Jack Frost and yes, those people were exactly as mustache-twirlingly evil as they seemed. Benedict's tickets create a magical pocket dimension. I've been trapped here before and things are about to get rough."
Hooray, sounds fun, right? (God he wishes he could do that "fun" thing instead of this.)
"Stay away from the screens and get out of the theater through any exit you can find! The exit signs are mostly real." Just...rare. "You're about to be surrounded. Don't try to stop your attackers, just fight your way through, because they'll just keep coming. And don't bother trying to get into the projectors, it's a waste of time. I'll try to help you all get out. Once you're out, I swear, I'll get you somewhere safe, and figure out how you're even here."
The intercom cuts out. The nonexistent movie projectors can be heard in their closed off rooms, starting to whir. They project onto the screens with a light that can't be physically blocked - it just goes through whatever's in its way. The screens themselves are also indestructible.
Movies start to play, usually cutting right into the middle of the action. The characters on screen can be seen doing whatever it is they're doing in the movie...and then looking right at the viewer. Then they walk towards the screen - and out of it, slowly passing into the theater aisles and becoming three-dimensional. This wouldn't be a problem if these were good characters, but no. No no no, the group is not so lucky as that.
They're all villains, every single one.
"Hi, I'm Chucky, wanna play?"
"Ba-ba-dooook."
"We all float down here."
"Heeeere's Johnny!"
And hidden in the theater among all these movie monsters is a surprise for everyone - one of Benedict's sentient allies, a follower of Kuk, slithering between the seats and taking advantage of the chaos. Kaa is Benedict's secret weapon.
PROMPTS

a) HORROR
Hell is empty and all the devils are here. Countless horror movie villains are stalking the aisles now, ranging from classics like old school Dracula to modern slashers like the Scream guy. Some are fortunately not that powerful, like a certain axe-wielding inn caretaker who likes to shove his face through gaps in doors and talk about how all work and no play makes him a dull boy. All he's got is an axe and a bad attitude.
But others are nearly unstoppable. Jason Voorhees and Michael Myers just won't stay down, regardless of how much damage they soak up, and even worse: they've apparently struck up some kind of mutual non-aggression pact and are hunting in a pair.
But the worst one is a little bastard that keeps going around and stabbing ankles. Chucky is absolutely taking advantage of the darkness of the theater to try to take out some Achilles tendons and hit some arteries with a knife.
Only rarely can they be reasoned with, typically only in cases where their on-screen situation is truly tragic, like the blood-soaked teenage girl in her prom dress. Only then can someone perhaps talk their way out of a situation by offering kindness and de-escalation. And even then, they might only spare that person and who they're with before turning to attack others once more.
Mostly, though, they're all just being pretty stabby right now.
Hell is empty and all the devils are here. Countless horror movie villains are stalking the aisles now, ranging from classics like old school Dracula to modern slashers like the Scream guy. Some are fortunately not that powerful, like a certain axe-wielding inn caretaker who likes to shove his face through gaps in doors and talk about how all work and no play makes him a dull boy. All he's got is an axe and a bad attitude.
But others are nearly unstoppable. Jason Voorhees and Michael Myers just won't stay down, regardless of how much damage they soak up, and even worse: they've apparently struck up some kind of mutual non-aggression pact and are hunting in a pair.
But the worst one is a little bastard that keeps going around and stabbing ankles. Chucky is absolutely taking advantage of the darkness of the theater to try to take out some Achilles tendons and hit some arteries with a knife.
Only rarely can they be reasoned with, typically only in cases where their on-screen situation is truly tragic, like the blood-soaked teenage girl in her prom dress. Only then can someone perhaps talk their way out of a situation by offering kindness and de-escalation. And even then, they might only spare that person and who they're with before turning to attack others once more.
Mostly, though, they're all just being pretty stabby right now.
b) ACTION
Some of these villains are fortunately a little less of a handful. Hans Gruber and his armed thieves are at least just like...guys. They have guns but not much else. But they sure do seem to be taking things personally, calling out to you as if you've really ruined their day, and are really laying down some gunfire in your direction. No matter how many times they're corrected, they also keep calling you "cowboy." Hans seems to just never shut up, either, taunting you the entire time.
Some are a little less chatty. The T1000 mostly just keeps pursuing people in a standard Terminator-like fashion, transforming its arms into blades and trying to stab you. Or, worse, it imitates someone you know, even taking on their voice. Its smart enough to not chase everyone, observing some people in secret while transformed as objects to later morph into them and imitate their appearance and voice. Only a warning from the real thing might be able to save you if it dopplegangers to get in close.
And nothing seems to be able to damage it, just slow it down.
One of the most dangerous one of all at least has a musical cue to warn you it's coming.
DUUUN DUN. DUUUUN DUN.
Yes, that is a fucking Great White shark swimming through the air of the theater like its water. And it's a man-eater.
Some of these villains are fortunately a little less of a handful. Hans Gruber and his armed thieves are at least just like...guys. They have guns but not much else. But they sure do seem to be taking things personally, calling out to you as if you've really ruined their day, and are really laying down some gunfire in your direction. No matter how many times they're corrected, they also keep calling you "cowboy." Hans seems to just never shut up, either, taunting you the entire time.
Some are a little less chatty. The T1000 mostly just keeps pursuing people in a standard Terminator-like fashion, transforming its arms into blades and trying to stab you. Or, worse, it imitates someone you know, even taking on their voice. Its smart enough to not chase everyone, observing some people in secret while transformed as objects to later morph into them and imitate their appearance and voice. Only a warning from the real thing might be able to save you if it dopplegangers to get in close.
And nothing seems to be able to damage it, just slow it down.
One of the most dangerous one of all at least has a musical cue to warn you it's coming.
DUUUN DUN. DUUUUN DUN.
Yes, that is a fucking Great White shark swimming through the air of the theater like its water. And it's a man-eater.
c) SCI FI
The xenomorphs are some of the most dangerous of the sci fi bunch, slinking through the shadows and hiding in the rafters or between rows of seats, making it so you only see the occasional glimpse of shining black carapace.
They're definitely a handful. Their tails can spear people, their inner jaws can break through skin and bone, they can spit acid, and they spray acid when their exoskeleton is pierced - they also can sponge up quite a bit of damage, needing heavy gunfire or equivalent force to take down.
Even worse, they somehow found time to lay a few eggs...and the facehuggers are starting to hatch.
One of the other enemies from the world of science fiction is slower but unfortunately has strength in numbers. Figures appear in the humid fog spilling through one of the screens, from what looks like the twisted interior of a space ship. They're from one of the cinematic offerings in their particular franchise. Their voices sound out in unison from the fog as the red laser lights from their eyepieces pierce the fog in rapid arcs.

"We are the Borg. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile."
The Borg are slower and less cunning than the xenomorphs, but they have great numbers. They seem to never stop pouring through their screen, as if the entire ship's worth of them on the other side is invading, slowly and ponderously through the Multiplex. They are extremely strong, difficult to damage, and worst of all, have personal forcefields that slowly adapt to attacks over time, gradually becoming immune to some of them. The best tactic is retreat and laying down fire with different types of attacks each time they adapt.
If they successfully get their hands on someone, they're massively strong, with a strength many times that of a human. And that means it's a struggle to stop them from assimilating someone, piercing their neck with two nanotubules that puncture skin and pump nanites into the bloodstream that will eventually take over someone's mind and start to changing their body into something mechanical.
If they're not stopped, they'll try to drag an assimilated individual back into the screen to their ship for further augmentation - where they'll be forever lost, with no hope of a cure.
The xenomorphs are some of the most dangerous of the sci fi bunch, slinking through the shadows and hiding in the rafters or between rows of seats, making it so you only see the occasional glimpse of shining black carapace.
They're definitely a handful. Their tails can spear people, their inner jaws can break through skin and bone, they can spit acid, and they spray acid when their exoskeleton is pierced - they also can sponge up quite a bit of damage, needing heavy gunfire or equivalent force to take down.
Even worse, they somehow found time to lay a few eggs...and the facehuggers are starting to hatch.
One of the other enemies from the world of science fiction is slower but unfortunately has strength in numbers. Figures appear in the humid fog spilling through one of the screens, from what looks like the twisted interior of a space ship. They're from one of the cinematic offerings in their particular franchise. Their voices sound out in unison from the fog as the red laser lights from their eyepieces pierce the fog in rapid arcs.

"We are the Borg. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile."
The Borg are slower and less cunning than the xenomorphs, but they have great numbers. They seem to never stop pouring through their screen, as if the entire ship's worth of them on the other side is invading, slowly and ponderously through the Multiplex. They are extremely strong, difficult to damage, and worst of all, have personal forcefields that slowly adapt to attacks over time, gradually becoming immune to some of them. The best tactic is retreat and laying down fire with different types of attacks each time they adapt.
If they successfully get their hands on someone, they're massively strong, with a strength many times that of a human. And that means it's a struggle to stop them from assimilating someone, piercing their neck with two nanotubules that puncture skin and pump nanites into the bloodstream that will eventually take over someone's mind and start to changing their body into something mechanical.
If they're not stopped, they'll try to drag an assimilated individual back into the screen to their ship for further augmentation - where they'll be forever lost, with no hope of a cure.
d) FANTASY
Maleficent seems to be making the most trouble today, trying to blast at you with magical fire. If she's particularly pissed, she may turn into a dragon that fills up one of the theaters. Her fire may not burn the Multiplex itself but it will burn you.
Gollum, on the other hand, is a much smaller threat - but good at attacking with surprise. The wiry creature may hop out from behind something and try to strangle you to death, screaming about getting back his Precious.
Maleficent seems to be making the most trouble today, trying to blast at you with magical fire. If she's particularly pissed, she may turn into a dragon that fills up one of the theaters. Her fire may not burn the Multiplex itself but it will burn you.
Gollum, on the other hand, is a much smaller threat - but good at attacking with surprise. The wiry creature may hop out from behind something and try to strangle you to death, screaming about getting back his Precious.
e) KAA
Kaa is Benedict's little surprise, originally intended to be left for Jack himself, but now a useful tool to kill some of them. The snake is able to split himself into many smaller snakes that slither and slink around the multiplex. A single one of them slithers to an exit to meet up with his allies outside. Back in the safety of Kuk's abode, that snake will regrow to full size. The others try to find good places to hide - and then strike, regardless of whether or not this leads to their deaths.
Though he was not venomous before, he is now, and his poison? Deadly to a myth in a way many normal poisons are not. Those that get bitten will start hallucinating wildly, either seeing frightening surreal visions, reminders of past regrets, or the embodiment of their fears. Slowly, the venom will kill them.
There is a cure, but it's back at the Pole, and you have to get there alive first.
Kaa is Benedict's little surprise, originally intended to be left for Jack himself, but now a useful tool to kill some of them. The snake is able to split himself into many smaller snakes that slither and slink around the multiplex. A single one of them slithers to an exit to meet up with his allies outside. Back in the safety of Kuk's abode, that snake will regrow to full size. The others try to find good places to hide - and then strike, regardless of whether or not this leads to their deaths.
Though he was not venomous before, he is now, and his poison? Deadly to a myth in a way many normal poisons are not. Those that get bitten will start hallucinating wildly, either seeing frightening surreal visions, reminders of past regrets, or the embodiment of their fears. Slowly, the venom will kill them.
There is a cure, but it's back at the Pole, and you have to get there alive first.
f) WILD CARD
Not interested in one of the movie villains listed? Pick another one! Use a movie villain from absolutely anything, whether it's horror, sci fi, action, or fantasy. Have multiple ones appear in a thread.
You can even have non-npc threats from movies start to appear for your characters the longer they're there. They may turn a corner and find the temple traps from Indiana Jones, for instance, or a marshy area from the Swamps of Sadness in Never-ending Story, threatening to suck your character down if they let their sadness consume them. Some of these hurdles may be in the way of the only exit they can see.
OOC DETAILS
❅ NPCing: The mods won't be npcing but players are free to npc any villains from movies they want. They will be exclusively from movies, though these can be movies that are part of larger franchises based on shows, books, etc. Other events over time may deal with villains from other mediums so we're playing with just movies for now. Players can have them speak, with their best approximation of their dialogue. It is okay if this is slightly ooc if someone is mostly working off some basic perceptions and catchphrases of a character. These constructs are not sentient and therefore won't always be the most accurate to the characters. It is more like they are just animating as puppets. This means you can npc them without concern for being slightly off on IC-ness.
❅ Jack Frost: So that he can earn their trust Jack Frost may be popping in for the occasional save and extra bit of directions towards an exit. The mod will tap people in a thread to ask if it's a good place for it or you can request him for a brief interaction in the mod question comment.
❅ Enemy damage: Players can have their characters successfully kill the villain npcs. The problem is...they just keep coming. Every time they successfully kill one of the solo villains a new iteration will walk out from their screen. This means that players can at least successfully finish off a villain in their thread to get clear without ruining the timeline of other characters facing that villain too. You can even have a character kill a villain and have the same villain walk out of the screen and come after them again to make their day even worse.
❅ Status effects: Any injuries or damage that happens to a character will stick when they leave the Multiplex. That means that someone that gets facehugged by a facehugger will have an alien larva problem that may be causing some serious indigestion soon. Anyone that gets Borg-nanited through the neck will start having the nanites take over them. However the myth healing will slow these processes down until they can get to the Pole, and there are magical means at the Pole to help the characters survive this. For instance, the larvae can be poofed away before they cause any chest issues, Kaa's poison has a cure with some plants growing at the Pole, and the Borg nanites can be fought off by just the base myth healing, even if it takes time and is an unpleasant process of a character having a fever and being very ill until the nanite infection clears.
❅ Healing: Characters will lose Kaa's poison effect the second they get the cure but the bite will need to heal. They will have to rest for several days without putting stress on the bitten area to keep their bites from bleeding too much. Characters with no myth healing will heal from Kaa's bite in about 1 week. Characters with myth healing will heal in 2-3 days.
❅ Long-term effects: Players who go with some kind of status effect for a character can optionally have long-term consequences from it if they like, whether it's a curse, enchantment, or something else. The Borg assimilation, for instance, can be fought off but may leave characters with some mechanical body parts like reinforced spines, small mechanical growths on their faces, or permanent scarring in the shape of mechanical parts. (Normally myths don't scar but it can be permanent due to the sinister magic of the Multiplex.)
❅ Environment: Feel free to manipulate the environment. There are lots of rooms to work with, curtains that can be pulled down (and set on fire, even if the whole building won't take), concession stands that have things that can be thrown at villains, butter substitute that can be poured on floors to make villains slip, etc. Chairs can even be ripped out and thrown at villains or used to barricade doors if someone is strong enough to do it.
❅ Experimentation: We'd like to encourage people to experiment! Obviously ask other players if they're down first, but it could be fun to do something other than 2 person threads, like maybe 2 PCs banding together to rescue an overwhelmed 3rd.
❅ Follow-up: There will be posts for escaping to the sleigh for characters to care for each other during the escape, and arriving/recovery at the Pole. After everyone has been healed and comms have been distributed, and after briefly conferring with some allies to get more info, Jack will talk to the group about what's going on. From that time forward, the standard welcome/intro will be fully in place where Manny is the one that infodumps the situation in new characters' heads. But for game start everyone gets to work through the confusion together.
Not interested in one of the movie villains listed? Pick another one! Use a movie villain from absolutely anything, whether it's horror, sci fi, action, or fantasy. Have multiple ones appear in a thread.
You can even have non-npc threats from movies start to appear for your characters the longer they're there. They may turn a corner and find the temple traps from Indiana Jones, for instance, or a marshy area from the Swamps of Sadness in Never-ending Story, threatening to suck your character down if they let their sadness consume them. Some of these hurdles may be in the way of the only exit they can see.
❅ NPCing: The mods won't be npcing but players are free to npc any villains from movies they want. They will be exclusively from movies, though these can be movies that are part of larger franchises based on shows, books, etc. Other events over time may deal with villains from other mediums so we're playing with just movies for now. Players can have them speak, with their best approximation of their dialogue. It is okay if this is slightly ooc if someone is mostly working off some basic perceptions and catchphrases of a character. These constructs are not sentient and therefore won't always be the most accurate to the characters. It is more like they are just animating as puppets. This means you can npc them without concern for being slightly off on IC-ness.
❅ Jack Frost: So that he can earn their trust Jack Frost may be popping in for the occasional save and extra bit of directions towards an exit. The mod will tap people in a thread to ask if it's a good place for it or you can request him for a brief interaction in the mod question comment.
❅ Enemy damage: Players can have their characters successfully kill the villain npcs. The problem is...they just keep coming. Every time they successfully kill one of the solo villains a new iteration will walk out from their screen. This means that players can at least successfully finish off a villain in their thread to get clear without ruining the timeline of other characters facing that villain too. You can even have a character kill a villain and have the same villain walk out of the screen and come after them again to make their day even worse.
❅ Status effects: Any injuries or damage that happens to a character will stick when they leave the Multiplex. That means that someone that gets facehugged by a facehugger will have an alien larva problem that may be causing some serious indigestion soon. Anyone that gets Borg-nanited through the neck will start having the nanites take over them. However the myth healing will slow these processes down until they can get to the Pole, and there are magical means at the Pole to help the characters survive this. For instance, the larvae can be poofed away before they cause any chest issues, Kaa's poison has a cure with some plants growing at the Pole, and the Borg nanites can be fought off by just the base myth healing, even if it takes time and is an unpleasant process of a character having a fever and being very ill until the nanite infection clears.
❅ Healing: Characters will lose Kaa's poison effect the second they get the cure but the bite will need to heal. They will have to rest for several days without putting stress on the bitten area to keep their bites from bleeding too much. Characters with no myth healing will heal from Kaa's bite in about 1 week. Characters with myth healing will heal in 2-3 days.
❅ Long-term effects: Players who go with some kind of status effect for a character can optionally have long-term consequences from it if they like, whether it's a curse, enchantment, or something else. The Borg assimilation, for instance, can be fought off but may leave characters with some mechanical body parts like reinforced spines, small mechanical growths on their faces, or permanent scarring in the shape of mechanical parts. (Normally myths don't scar but it can be permanent due to the sinister magic of the Multiplex.)
❅ Environment: Feel free to manipulate the environment. There are lots of rooms to work with, curtains that can be pulled down (and set on fire, even if the whole building won't take), concession stands that have things that can be thrown at villains, butter substitute that can be poured on floors to make villains slip, etc. Chairs can even be ripped out and thrown at villains or used to barricade doors if someone is strong enough to do it.
❅ Experimentation: We'd like to encourage people to experiment! Obviously ask other players if they're down first, but it could be fun to do something other than 2 person threads, like maybe 2 PCs banding together to rescue an overwhelmed 3rd.
❅ Follow-up: There will be posts for escaping to the sleigh for characters to care for each other during the escape, and arriving/recovery at the Pole. After everyone has been healed and comms have been distributed, and after briefly conferring with some allies to get more info, Jack will talk to the group about what's going on. From that time forward, the standard welcome/intro will be fully in place where Manny is the one that infodumps the situation in new characters' heads. But for game start everyone gets to work through the confusion together.

MOD CONTACT/HMD
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Re: MOD CONTACT/HMD
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NPC REQUESTS
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Nothing good ever comes from an unfamiliar voice on an intercom welcoming you to the fight.
Tim’s in a darkened, empty theater in the break between the first few rows and the steeper back section. In the flickering lights, the white eyes of his domino mask almost glow.
He’s not alone.
Once more for the people in the back, nothing good comes from a disembodied voice giving you orders.
The movie starts up, and Tim recognizes it immediately. The Fellowship of the Ring, and they’re already in Khazad-dûm, safely past the Watcher. Merry? What? I’m hungry.
“Are you the surrounding horde?” He doubts it - and he half doubts that this Jack Frost on the hopper is the Frost kid the Jersey devil was after. It’s just as possible someone’s banking on the name to inspire trust. But the person in the room hasn’t launched into the promised attack, so - more dimension shenanigans.
The movie continues on, Frodo spotting something in the deep dark of the mines and Gandalf identifying it as Gollum. Tim’s attention is on the person, and not the screen with its familiar movie. The warning was to stay away from the screen, after all.
He doesn’t see Gollum crawl along the rock wall to slink right out of the lower screen in the dark.
Sci Fi
Having survived the drums in the dark, Rook has made it to the wide hallway of the multiplex. He’s running for the exit, some ten theatres down the hall. He makes it all the way past screen 17 when the darkness behind him is lit with red, and the glow is noticeable. He can clearly pick out the ugly pattern in the carpet.
“Resistance is futile.”
Shit. He throws himself to the side instinctively, and a forced plasma bolt takes out a trash can not far from where he’d been a second before. “You’re leading with a shot? What happened to ‘you will be assimilated’?”
“You will be assimilated.”
Drones really don’t think, do they? “Can’t assimilate me if I’m dead.”
Your choice
[ Not the shark. ]
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Sam eyes the approaching Borg - no, wait, two - three? Four? It's difficult to see with the light being funky, but definitely enough to outnumber him, and the other guy who has thrown himself into his direction as well.
"Do you really think talking to them will help?"
Not that he has a better plan at the moment. After all the mission is pretty clear - the primary target is getting out, not taking down enemies. As grating as that is.
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Sci-Fi
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Rainbow Brite (will match style)
There's no alarm. Nor is there an exit.
The door leads to a hallway, smelling of burnt popcorn and old carpet. Rainbow frowns, looks to Starlite, then glances back at the mean-looking crowd that's starting to head for them.
"It's as good a way as any," she says, leading the way for Starlite to follow her through. With the door shut behind them, she swings herself back up onto his back and they start racing down the hallway.
A. Bridge over Troubled Walkways
Rather, several very small problems.
An assortment of Small Creatures are ganging up on Starlite's ankles as he races down the hallway. Luckily, there's some high ceilings in this theater, so she calls up the rainbow and makes a road for him to run on undisturbed for the time being.
Together they ride several feet above the ground on their rainbow road. Without a real offensive weapon, Rainbow's at least making the small enemies easier for others to dodge — The small snakes and doll-sized enemies are getting nailed with green and yellow star sprinkles as she sees them, making them stand out vibrantly against the dull maroon carpet.
Of course, there are taller enemies, too. Right now, Rainbow and Starlite are just trying to barrel past them. But when she and Starlite spot someone struggling alone with a handful of movie killers, she and Starlite waste no time — they leap off their catwalk, and Rainbow directs it between the attackers and their victim. With a sweep of her arm, the rainbow pushes the attackers backwards and slams them flat against the opposite wall.
B. A Knight in Paper Armor
"Undignified," Starlite huffs, sitting back on his haunches as Rainbow tears apart a popcorn bucket and wraps it around his legs, taping it in place. It might not last long, but it'll help a little bit -- especially with the tape reinforcing it.
"I know, Starlite," she answers calmly. "Don't worry. It's just until we get out of here."
He tosses his mane dramatically, looking forlorn. "The most magnificent horse in the universe, reduced to wearing papier maché for armor. I couldn't bear for anyone to see me like this."
At that, there's a click near the entrance. In the dim storeroom lights, they both see the door start to open, and look over to the newcomer like a pair of deer in headlights.
C. Painbow
Rainbow vaults from Starlite's back over the counter, wasting no time rifling through the prizes to find something useful. There's plenty of sports-related toys, but it's all plastic bats and rubber darts. Nothing that would be of help... until she gets her hands on a several-thousand-ticket junior refracting telescope.
It's small enough for her to hold, hefty enough to be used as a club, and even has a simple means of manipulating light. With some experimentation, she might be able to use that to modify her rainbow into something more concentrated.
And not a moment too soon, because there are some monsters filing into the arcade. She raises her newfound club, ready to break some kneecaps.
D. Wildcard
A
He's mostly been methodically bashing everything in his path to one side, though making an effort not to treat non-threatening people that way. He's not just clearing a path for himself, after all. A floating rainbow is different enough to get his attention and make him stop.
"It cannot be..."
Re: A
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C
Re: C
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Miguel has a very bad day (Will Match Format)
At the start, Miguel does not find himself navigating the Multiplex with too much difficulty. He takes Frost's advice and avoids trying to mow down endlessly regenerating enemies, instead webbing up or wall-crawling his way out of reach. Who knew even extra beefy Spider-Man could be so slippery?
His easy escape meets a significant roadblock in the form of a xenomorph who could hang from the ceiling just as well as he could. And so a tense, upside-down stand off several dozen feet above the ground begins.
The xenomorph hisses, spit dripping down in thick globs and strands as it rears up its tail for an attack. A strike! He narrowly weaves around the sharp tip and sticks it to the ceiling with the laser-webbing, claws carving out bits and pieces to fall onto unuspecting heads below. That's when he notices the chunks of acoustic ceiling tile were landing down on someone.
"Hey! Get out of here!" he shouts down below.
B. The Itsy Bitsy Spider
Towards the end of all the ruckus, Miguel finds himself in a theater playing an ode to early Oughts superhero cheesiness. The scene progresses until (1) Sam Raimi Green Goblin has a Tram Car cable in hand, and then he looks directly at the screen - his audience of one!
"Aw, how am I supposed to set up a good trolley problem for you? You don't have anybody left!"
The Goblin waves his empty hand where a suitable loved one should be, and belts out his trademark laugh. At least someone is having a good time! He leaps out of the screen on his Glider to join the fun.
"Great. Just great." Miguel swears under his breath.
Debuffed and exhausted, his body lags despite the rage heating up his face. He's late in dodging a launched pumpkin bomb, and the concussive force of it clips him and sends him flying into the concession stands the next room over. Summarily buried under a bunch of movie theater popcorn and broken particleboard countertops, he is Not Looking Too Great.
Blood is leaking onto the ground as he struggles to get back up, his suit knitting itself back together over open wounds. He could still move, but how well?
Re: Miguel has a very bad day (Will Match Format)
Then he spots Norman. The bag gets thrown behind him, a webline goes out to catch the pumpkin bomb chucked his way, and Peter flings the bomb back towards the screen where it explodes harmlessly.
"Hi, Norman. Can we reschedule whatever this is? I'm carrying a baby here. This isn't really conducive to her proper growth."
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If you can understand arachnid body language, you might see the set of her legs and her repeatedly wiping her face with her pedipalps even when there's nothing to clean off it, and comprehend that she's agitated. Otherwise, this is one alarmingly inscrutable lesser goddess who could have been one of the first to leave the theater, if she'd cared to.
b-movie gold:
Look up! That's a great white spider riding a flying great white shark. Keeping to around human size, the Grand Elusa has decorated the big fish with a criss-crossed pattern of spiderweb that helps her hang on and shift from its back to its belly to its side as the shark twists and snaps and tries to scrape her off against walls, ceiling tiles, and the seats on the floor. It's slowing as her bites catch up to it, and she uses it as a platform, extending long lines of bolo-weighted silk so she can whip them with her legs at ground-based foes and haul them up to stick to Bruce.
Not being a spider-man this isn't as precise as a web line and the shark is still thrashing. The sticky, weighted spidersilk might yoink something away from you, or it might be you who ends up yanked in to the air.
spider versus spider:
The Grand Elusa appears in a bright flash with her face steaming and spins out great hanks of silk to press to one of her two fang-tipped chelicerae and the eyes on that side. Someone's tried to envenomate a xenomorph and discovered the acid.
She doesn't get a lot of time to recover. Return of the King is playing now, and a different spider of an equivalent size, dark fresh and sporting a wasp-like stinger on her abdomen - is making her way on scene. Do you want to warn the Grand Elusa? Get involved at all? Dip into this miraculously intact and upright bucket of popcorn?
bedside manner:
You've fought your way to a moment of breathing room, but you've got hurt in the process. A white spider, probably on the scale of a tarantula, scuttles up the back of a nearby chair and regards you with large, expressionless black eyes.
"You are bleeding," she says in a high, imperious squeak. "That's dangerous. Allow me to help."
wildcard:
idk, anything else! Mistake her for a monster? want her to nab you and teleport you away from something? I'm game.
bedside manner
"Uh...thank you for the offer?" she says. "But I can heal it. I just need to come up with the right words."
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spider versus spider
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lost all action brain for a while there, feel free to drop
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Alright, alright, let us not panic. It is time to focus, and breathe easy.
Price starts mentally guiding himself in order to navigate the situation. He does have a bow, but he hasn't practised much, and a xenomorph doesn't look like an optimal target to calmly refine one's skill, so to speak.
Whatever entity it is that rules this place, however, a part of him is thanking it. Jorgmund likely wasn't thinking of them as gifts when they gave him the lasers, but it was a regimented environment that made him more powerful over others - you know, his element -, and the fact that life is giving him tools to defend himself when others probably don't trust him with them? Let's just say that it looks like a pattern for which everything is linked and there is a lot to speculate on the matter. Possibly later. There happen to be slightly more urgent matters at hand.
It's good that Price is the quick thinking type, he starts freezing the eggs before they hatch...But the xenomorphs are fast, and one in particular is approaching him. Casting the white rays, Price peeks through the exoskeleton, and warns the closest teammate.
"It's about to spit acid!"
And so it does. Luckily he has the quick reflexes to freeze the spit. Acid melts the ice, but loses momentum and just falls down as a puddle on the floor.
"Please find a way out." he pressures the other "I don't think I am going to be able to do this for much longer."
F. Wildcard
Bring your own prompt!
C
He feels more... himself than he did before. A bit closer to what he ought to be. Small mercies, even if it's not nearly the same. But, well. Spilled milk and all that. Something to worry over later. Once everyone's out and sorted. Right now it's a very head empty no thoughts high pressure economy.
So when he stumbles into this room by sheer coincidence, multitasks catching what Price is saying while also having a little 'oh thank goodness a familiar person' from behind him, Aziraphale sort of goes with his first instinct.
"Then don't do it any longer! Door's back this way, Counselor, if you'll kindly escort me!"
He'd sound very cool and collected if he didn't sound very worried instead.
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The theatre Sam finds himself in doesn't actually appear all that fearsome. There's singing going on on the screen, and it's very colourful. The voice in his head (not something he's inclined to trust without further proof that it's trustworthy, though cautious he will be and use what has been said to piece together a line of action) seems to be making more of a fuss than necessary....
Is what he thinks until a giant, blue, richly decorated crab with a murderous grin climbs out of the screen and picks its way across the chairs towards him.
"What the-"
He automatically reaches for his hammer and then diverts to the bow across his back, to stunned for the moment for rage to become available and let him shift up into Crinos (or that is what he would assume to be the problem here if he was thinking about it).
"- even- ?!"
fire and smoke and ruin
Later, he's moved away from any semblance of humanoid shape because there's a big dragon hot on his heels trying to eviscerate him.
And thus he has chosen the fastest running option that he has: Wolf.
In other words, there's a wolf with dark fur that sports some silver-grey highlights rushing around a corner. And said hightailing wolf might just collide with someone standing where he's running, unable to break his speed before he slams into the moving obstacle.
Behind him, fire licks the floor, leaving the carpet smouldering, and a voice roars: "You cannot run forever, little fool..."
fire and smoke and ruin
Look, it's a shape good for running and for tracking smells, and while wolves are surprisingly huge in person if you're a human used to dogs, it gets less friendly fire than Crinos in a Monster Movie Mash-up. Also, Stacia had smelled another wolf amongst all the smoke and wanted to make sure that Kenzie wasn't getting herself dead.
She yelps when the collide and, huh, that's not Kenzie at all. Also ow. Being a relatively dainty wolf means that she takes the brunt of the collision, even if it sends them both sprawling.
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Crab crabbing
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that were two excellent rolls in a row, this'll bite me come next game I'm sure
naaaaaaaaaaaaah it'll be fine
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wow dreamwidth ate my tag apparently, rude
Re: wow dreamwidth ate my tag apparently, rude
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fire and smoke and ruin
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Jennifer isn't even sure what to make of all the voices and all the figures that move, she's just running for dear life while holding her dog. Tripping onto something, she gets up only to see that the screens cover the walls in their entirety, projecting a natural landscape. A worn out and dreary one, everything is grey and sad...But at least it's quiet.
She puts Brown down on the ground, and starts exploring the area. At first it's just dirt and mud and puddles, then they get to the swamp. She is the one that steps in first, and perceives her dog stopping and not following her.
"You're not coming with me?" she turns around, and feels herself sink a little bit.
Brown gets closer, and sniffs around. He stains his snoot with mud, but Jennifer doesn't mind when it gets on her face as he licks her cheek.
And while she hears no narrator, she gets it like a download, the explanation on what this is about.
"Brown..."
Jennifer feels the need to justify herself. She extends the stick-sword towards the dog, and he pulls on it a bit.
"Brown, you made me happy." her voice doesn't shake, but tears start to fall down her face "You know that, right?"
He did, but it ended in tragedy when he died years ago. And while she may be over the events surrounding that, the deep sadness has never left.
G. Wildcard
Bring your own prompt!
Swamp of Sadness
But she can hear someone through the fog, and won't abandon them if she can help it. She dismounts, her boots sinking into the damp ground a couple inches. ]
Wait here, Starlite.
[ She disappears into the fog, emerging on the other side to see a young woman and a dog at the shore of the swamp — and it looks like this place is getting to them. Hoping to maybe break them out of their negative mindset, she calls out to them as she approaches. With the way she clashes against the murky grays of the swamp, Rainbow almost looks like she's photoshopped in. ]
Hey! Are you guys okay?
Re: Swamp of Sadness
This is what playing the second half of Silent Hill 4 feels like
Stay away from the screens, said Jack Frost.
Don't bother trying to get into the projector, said Jack Frost.
What Henry is hearing is that those objects can be interacted with and who knows, maybe there is a way they need to be used in order to get out of here. So there he is, touching the screen and entering it.
He doesn't fall on his face and manages to look heroic, like he has a plan. He is in a corridor, his attention caught by two young twin girls at first, but he is quickly distracted by something else: he can hear the footsteps of a man approaching and saying things that make no sense.
Trying to figure out where they come from, Henry moves a few steps as well. Decides to open one of the many doors available.
"I FOUND YOU!" the killer shouts.
Henry closes the door like he walked in on someone using the toilet.
"Okay, not that one."
F. Wildcard
Bring your own prompt!
BRADWARD BOIMLER
c) Sci Fi - The Borg - LOCKED TO NOG AND MARINER - set last timewise
[Boimler has a very bad time in the Multiplex, running away from quite a few things. But he helps where he can.]
[He doesn't try to leave yet, not until he's sure Mariner and the liuetenant get out. There are times in Starfleet where someone has to be left behind, but this doesn't have to be one of them and protocol dictates he try to meet up with them unless conditions become too untenable to stay.]
[He doesn't consider any of the threats bad enough to abandon his search until he gets to the room filled with fog. There's the vaguest sense of motion in the darkness. His phaser had already been in his hand but he holds it out, trying to still the way his hand wants to tremble. He feels cold sweat roll down his spine under his uniform.]
[Then the red lights of many Borg eyepieces pierce through the fog. It feels like his heart stops.]
No. Nononono.
["We are the Borg. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile."]
[He wants to run. Even temporarily being fake-assimilated in a simulation had felt awful. He hadn't told his friends but it'd prompted a few visits to Dr. Migleemo for some awkward conversations involving fruit metaphors, until he could push past like it was just a bad dream.]
[But he can't run. Most of the other people in here won't understand the level of the threat in front of him and how desperately it needs to stay contained. As one of the only people familiar with the Borg and the tactics needed to fight them, it's his responsibility as a Starfleet officer to try to keep them from assimilating anyone and from escaping.]
[That responsibility suuuucks.]
[And he really doesn't want to have to do it alone.]
[He's avoided screaming until now, not wanting to attract the attention of some of the monsters, mostly hissing out Mariner and Nog's names as he's looked for them.]
[That stealth gets thrown out the window. The Borg see him. He's already marked. And even if he wasn't, it's his responsibility to confront them.]
[He starts firing his phaser, trying to take down as many as possible in a short time until they adapt their shielding, then flipping to a new frequency and firing again. They advance. He backs away, occasionally casting glances behind him to make sure they're not forming a pincer movement.]
[His voice is very shrill and very loud as he calls out:]
MARINER! LIEUTENANT NOG! I HOPE YOU GUYS CAN HEAR ME BECAUSE WE HAVE A PROBLEM!
Re: c) Sci Fi - The Borg - LOCKED TO NOG AND MARINER - set last timewise
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a) DEADITE - OTA
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deadite shenaniganry
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BRANCH
a) Horror - Chucky
[Chucky looks like he's about to dive in but hair suddenly whips out from the balls and manages to wrest the knife out of Chucky's hands.]
["Hey, give that back, asshole!"]
[Branch whips his hair out and slams the knife into the platform away from Chucky, dragging himself out with it. Then he stands his ground, pulls it out of the platform with his hair, and slashes at Chucky's knees. The little doll is too awkward to jump back in time.]
["You little fucker!" Chucky is clearly pissed that he's got someone stabbing him below the knees for once. "I'm the only one that's supposed to cut people off at the knees!"]
[They keep struggling. Chucky manages to wrest the knife back.]
["Ha! Let's see what your tiny little guts look lik - HEY!"]
[Since Branch is struggling to hold onto the knife, he tries another tactic instead. This is why whoever walks in will see him teetering on the edge of a playpen ballpit with a grimacing doll, that's small but still much bigger than him. The doll is currently half-strangling him, struggling to get a grip with one of his tiny doll hands, but clearly still doing some damage, judging from Branch's gasping.]
[But the little troll's hair is wrapped around Chucky's other wrist and the handle of the knife in his hand, and he's using his hair to make Chucky repeatedly stab himself in the head.]
[Branch's voice is croaky.]
Stop stabbing yourself! Stop stabbing yourself! Stop stabbing yourself!
[When the doll sees someone else has walked nearby, the grimace fades from his face. He takes on the innocent-sounding voice from the doll's voicebox.]
["Help me, please! He was trying to hurt the little boy that owns me! I can't get him to stop hurting me!"]
LIAR! I'M GOING TO RIP YOUR STUPID LITTLE DOLL LEGS OFF YOUR STUPID LITTLE DOLL BODY AND SHOVE THEM RIGHT UP YOUR -
["See, he's a bad guy!"]
[Whether someone thinks the doll is the victim or the troll may come down to what they heard up to that point, how familiar they are with the Chucky movies, and whether they think an animated doll is creepier or whether Branch seems like the kind of little troll that steals the breath from children or something.]
[Either way, he's been attacked, he's going to lose this fight before long because the doll is too strong, and after the kind of day he's had, Branch is nearly feral with anger.]
LOCKED TO STACIA - set last
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Bunnymund
E) Kaa (locked to Jack)
This isn't his world. That isn't his Jack.
But it's close enough that he can feel every power denied him in other worlds flowing back, and by the dawn, it is good to have them all. The pocket dimension locks him from escape, but its walls can't keep him from smelling the trails of everyone he's looking for, or anything coming after them. The fatigue that plagued him in other worlds is washing away like a river unfreezing in spring, the slow healing that had him acting cautious even for him is no longer a factor. He can just feel it. His body is no longer dying around him.
It's good to be home.
Or close enough to it.
Even with the smell of snakes - why'd it have to be snakes - threatening him around every corner, as he tracks familiar scents and bounces off the walls around one or another threat that suddenly just isn't fast enough to keep up to him. He doesn't bother to hold back a chuckle as his boomerangs come back to him again. Goodness, but he missed the magic working again.
Eventually he finds an intercom, and hammers on the buttons until he can hear himself blasting over the speakers.
"Jack, where the bloody blazes are you mate? Give me a landmark."
It's not his Jack. But chances are this one's close enough, and chances are this one will also be glad for the backup.
His nostrils flare and his ears prick up as he hears a slither, catches a scent that tells him he's not alone in this hall. He turns his back to the intercom, peering into the gloom with a boomerang ready to deploy.
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Puss in Boots
The theater was filled with...smoke? Fog? Dust? Particles, swirling around in the light from the projector, vanishing into the darkness. Real, only as far as it can be seen, but not real in that nothing Puss did seemed to wave it away.
The voice coming from the ceiling was all he had to go on, and Puss was more than willing to take it as trustworthy considering everything else seemed to be getting more aggressively nonsensical by the second.
But "fighting through" seemed like a big ask considering the man standing before him. His face was torn in a way that suggested he'd been burned long ago. On his hand was a glove studded with long blades. And in his eye was a murderous gleam.
"Fear me if you dare, kitten."
Puss draws his blade, tossing it in his hand to get the best grip. He clears his throat with a rueful chuckle.
"Eh. Death did it better."
And then he bolts towards the man in the striped sweater, intending to block his claws and run between his legs. But Freddy isn't trying to fight, not like that. He dodges each of Puss's strikes and steps between him and the exit, each and every time. Maybe Freddy can't kill Puss unless he tires him out first, or maybe it's just like, well, a cat toying with its prey. Either way, Puss fruitlessly trades blows with him, trying but failing to get around, until Freddy kicks Puss.
A cat in the dark under some seats, however, is much harder to find than one swinging a sword. Freddy is forced to walk the aisles, stabbing likely chairs, singing "One, two, Freddy's coming for you..."
Puss could use an assist, or at least for Freddy to go the other way.
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What's not clear is what they can do about it, struggling to shift form as they are. They're not much of a fighter compared to most werewolves, and without the strength of their crinos, or even glabro form, they usually struggle to lift a suitcase.
Grey eyes shift from the figure to the walls of the room, catching the blinking of some sort of fire system up in the dark of the ceiling. Well, there's an idea...
They crouch down and try and shuffle into the room as quietly as possible, hands already fumbling their phone out of their pocket. At least their dark clothes help to keep them hidden in the shadows, slim figure not needing the door to open more than a fraction. At least plug and play seems to take fine, linking the spiritual forms of their phone to the system hidden in the ceiling. It's easy to get lost in the triumphant moment and not notice that Freddy's trajectory has already shifted as they force their way in deeper.
A warning siren hits, loud noise and flashing light slashing through the darkness of the room, followed almost instantly by a flood of water as the sprinklers start up. Better take that opportunity, Puss, because Rowan's going to need help once Freddy's momentary distraction wears off.
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Barbara Maitland (will match style)
She hadn't thought the whole 'being dead' thing would be this complicated, but this isn't anything Barbara 2.0 can't handle, right? Right?
(...it's been two minutes and she already misses Adam.)
1. Sympathy For the Devil (Horror)
Barbara may not be the biggest fan of horror movies, but she's been around enough and seen enough of them to know the stories. Amidst all the monsters and mindless killers, it's hard to miss the one that doesn't quite fit in: a young girl in a prom dress, drenched in blood. The victim of a terrible prank on top of a horrible life.
(She's always felt a little sorry for Carrie, and a little angry at Carrie's mother. Barbara hadn't been certain about motherhood herself, but she knows she would've made a better mom than that.)
So she approaches the girl with an outstretched hand, sympathy in her voice, fully aware that if this doesn't work, she's probably going to die. Again. "Oh, sweetie, I'm so sorry. Let's get you cleaned up."
She looks over her shoulder at you. "Can you find a concession stand and get some water?" Either it gets Carrie cleaned up or gets you out of the way of what might turn into the line of fire (literally, in Carrie's case). It's all a gamble, but it's better than a fight Barbara knows she won't win.
2. Not In My Movie (Horror)
Not every horror movie villain is sympathetic or understandable. Some of them are just jerks.
Like the guy chasing Barbara down the hall of the theater. She's pretty sure his name is Ghostface, and please, she's met scarier ghosts-
But he does have a knife.
But she's Barbara 2.0 and trying so hard not to be afraid anymore-
She skids to a stop, tears a framed poster off the wall, and swings hard, clocking Ghostface right in his not-ghost not-face and laying him out flat on the floor.
Oh- Oh that worked-
She holds the poster over her head with a triumphant "YEAH!" Boy, if Adam could see her now-!
(Someone please save her from the Ghostface creeping up behind her. She may know the guy's name, but she's forgotten that they almost always come in pairs.)
3. This Episode Was Badly Written (Sci-Fi)
She's found an exit! It's just at the end of this hallway!
And in front of it is a frankly stupid mess of alternating chompers, ready to crush anyone who tries to get through without an impeccable sense of timing.
For a moment, Barbara just stares at at the death trap. "What kind of movie theater is this?!"
4. Why Is Ohio So Powerful? (Wildcard)
(Hit me up if you want to plot, or throw something my way!)
2
"Sorry about that, ma'am. They were coming up behind you," Nog says, phaser rifle pointed down to the ground now that the threat is subdued.
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Loki
General
"I will hold you to that, Frost," he says quietly, a probably-unheard reply to their hopefully-benefactor.
But now he needs to focus on the problem at hand. They need to get out, and not get killed by enemies before then. Thankfully most of the enemies appear to be human or just barely stronger than human, not much trouble for a god. He sets to smashing them aside with magic blasts, along with clearing obstacles out of the way. He's particularly fond of killing two birds with one stone by pinning the enemies with flung standees and chairs.
He looks like he might even be enjoying this. He's certainly very visible, as he's making himself glow with magic. It's attracting more attention from the baddies, but that means they're less likely to target someone else, right?
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Kaa (last chronologically)
Re: Kaa (last chronologically)
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[ Another day, another "yeah man, sure, this might as well happen." Blah blah different world, fundamentally changed into something else, can't go home yet, kids believe in him, fight the creepy evil guy, whatever. Like, whatever! He needs to be back home where his friends and his gaggle of nosy dumbass tweens are, but every day is another new horrific thing instead.
It's the audacity. But, here he stands.
More accurately, here he struggles. This concession stand has turned into gremlin territory, gang. They are waist-deep in snacks. They are chugging from the nacho cheese dispenser. They're trying to tip over something super heavy to crush people with.
As a retail worker, Steve hates to see it.
Mostly in that he hates the one hanging onto his arm by its teeth while he's crushing another one to death with a cash register. ]
Oh, I'll just check at the concessions! [ Slam. ] Gotta be easy to find an emergency exit from concessions! [ Slam slam. ] Do you think I have the goddamn time for this?!
[ THIS BUILDING ISN'T UP TO CODE. HE DOESN'T REALLY KNOW CODE BUT HE'S SURE OF IT.
He's about to start biting back fr. It wouldn't be the first time. ]
b) sea food...
[ uhhhh hey quick question who the FUCK let a shark out.
There are not enough swingable blunt objects in the world to handle Actual Jaws. So this is not........... a great time. To have been bitten by a gremlin and put metaphorical blood in the water.
We are on endurance running and living on the prayer that it'll have trouble following him through sharp turns and narrowish gaps. Which if nothing else is kinda helping him get a lead. Enough of one to take a very quick breather, try to consider his options. ]
Hey! [ YOU YES YOU ] I either need a big grenade or directions back to the cartoon dragon!
[ or help from someone who isn't largely Just Some Guy Doing His Best Out Here. Let no one say Steve is not giving this all he's got. Like, maybe Maleficent will simply toast Jaws to get it off the board for a minute. ]
c) wildcard
[ for other misc. stuff! hmu. i'm up to figure out closed starters or whatever ✌️ ]
a)
[They rock back slightly and seem slightly stunned and then...get back up. Because of course they do.]
Okay, stun setting is no good. [He taps at the phaser with his thumb to change settings so it's a higher setting and not in a wide sweep. He fires again at an individual gremlin. This still only makes it rock back. In response, it throws a soft pretzel at him, which just bounces off his head.] Why is it no good? Why does nothing make sense here?
[He's not really asking Steve, he's more asking the universe than anything else.]
[He changes settings again, to a higher setting.]
I just would like for things like stun weaponry to do things like...stun! In this place!
[Part of the problem here is he doesn't know if they're intelligent and he's Starfleet. They drop everything if they're building something on a planet if bacteria is found just to test it to make sure it's not sentient. He'd just really prefer not to set his phaser to kill anymore than he has to. And oh, so far he hast. He very much hast.]
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b
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a
Re: a
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okay who fed them after midnight
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hiiiiiiiiii...... kicks feet........... 👉👈
we are thriving we are living
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dropping acid
Nyara hears movement just in time for Need to take over and jerk her out of the way of a xenomorph dropping from above. The eyeless alien stands tall and looms, strings of saliva drooling from its mouth. Need flashes as she darts Nyara's body in close and lops off one of the xenomorph's hands; she's magic, she can do that kind of thing. Mostly the spray of acidic blood showers seats and the floor. Need blocks any from reaching Nyara's face but a few fine droplets eat holes into her bulky late-fall clothing, and grimaces, showing fangs. There's no further time to react. The monster doesn't retreat but whips its tail down in an attempt to run her through. Need deflects the blow, backing up and giving ground, showing pure and intense calculation in Nyara's expressive face.
She can let a bearer absorb some real damage in a fight and Heal it as they go, but is that possible here? Is there another way?
more chaos is always good? right?
This theater is pretty well in ruins, most of the seats crushed flat by something massive that's either gone now or is possibly that heap of rubble in the back by the projector. The rest of the space wasn't left empty for long, though.
Redcoated soldiers with bayonets are uneasily present besides shaggy, dark, quadrupedal beasts with luminous blue teeth. They might all be on the same side but this isn't the casual near-camaraderie of the slasher villains; the redcoats are just humans out to kill other humans and what the fuck are these gorilla-dogs.
Nyara, ducked behind the last bit of cover by one door and needing to reach the other, swallows hard and focuses, stretching out her limited magic - and a flock of things that appear to be something like winged, foreshortened deepwater fish, all eyes and outsized jaws, appear in midair in the center of the theater. Flapping, lumbering, they fly as clumsily as ducks through the theater space. They're just illusions of demonic creatures and unable to do real harm, but whenever they blunder into enemies - or allies - they do feel solid to the touch, like it's only coincidence and their poorly-steered flight that hasn't let them fasten their snapping jaws into flesh.
Snarling, shouting, and shots erupt. Nyara looks like she's not sure she made a good decision here. It's a distraction, but it hasn't really decreased the danger.
more chaos is always good? right?
Whatever they are, they look nasty and mean. Usually Elle would try to assess the situation further before jumping right to violence, but she feels pretty comfortable in assuming they're the bad guys in this situation.
So she dives right through the horde of monsters and humans, tackling and clawing and biting along the way. The strange fish are helpful distractions (once she realizes they are 1. not more enemies and 2. not real), but she's making limited progress. She could probably outrun them if she just wanted to get out of here, but she swears she can smell someone else here. They smell scared. She doesn't want to abandon them.
"You want to make a run for it?" she shouts, hoping whoever it is can understand the screechy voice of this form over the sounds of battle.
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CW: violence
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DEAN
Horror: All Saints Day 3D (open to all)
And then he hears it. Step from behind and way closer than he’s comfortable with.
“Time to slice and dice!”
Dean knows that voice. He whirls around just in time to dodge a red axe coming right for his face.
[WARNING: body horror, mutilation, Freddy Krueger-style SFX makeup.]
It’s the Hatchet Man.
He backs up a few steps and pulls out his gun. Aims, fires, and... leaves a nice hole in David's jumpsuit that doesn't seem to slow him down at all.
And now he's out of bullets. Fuck!
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light cw for miggy using his fangs on a guy
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CW: decapitation, blood
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Rex
Horror - Dracula
This wasn't like any holotheater Rex had ever imagined. He'd never been in one but he didn't think they were so 2-dimensional or that people crawled out of it.
Moving away from the chaos too him farther away from any illumination. And of course he didn't have a light.
He heard something like the sound of faint wings and whipped around. But he didn't see anything, not even a trace of movement. The sound did not return.
What he did not see was the bat climbing down the wall behind him, then take off and transform mid-flight into the pale, robed form of Dracula.
The hairs on the back of Rex's neck stood up as Dracula reached for his nape.
Action- JAWS
As a being from a long time ago, in a galaxy presumably even farther away than before, there were some things Rex just wasn't going to get.
Like the Jaws theme suddenly playing.
Instead of knowing to take cover or find a bigger boat, he stopped and turned to try to pinpoint the source of the music. Was that an alarm?
He looked up and what was that?
"Incoming!" He aimed his blaster at the great white swimming through the air and fired.
Sci-Fi - Borg? Sounds Swedish
The red lights passed over Rex and what he saw next was the steady advance of a swarm of beings, half man and half droid. His first thoughts were of Echo but these people weren't crying out for help. Many voices spoke as one, telling him that they were the born and his biological and technological distinctiveness would be added to their own.
"I'd try asking another clone." He fired off a shot with his blaster and one that had been advancing on someone spasmed then fell to the ground. "But they'll give you the same answer." He looked at the other person. "Go!"
Sci-Fi
A voice coming from seemingly empty space nearby behind cover might help explain it. "You should know that your weapon will only be effective for one or two more shots, at most. I would recommend not wasting them on drones attacking a decoy."
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RAPHAEL
a) Horror - OTA - cw: eventual uncanny valley, seemingly child harm but not really
[That means a lot of his quiet saves or warnings have gone completely unnoticed. Several kunai pinning a homicidal doll to a wall and cutting his little doll hands off hands here. A shuriken beheading a snake sneaking up on someone there. Sometimes he's only inflicted painful injuries to make one of the villains cry out, warning someone a hallway over so they run away.]
[A few times he teleported down using his new power and grabbed a stalking villain and bodily thrown them down a nearby hallway, to finish them off somewhere else, leaving behind only the subtle scent of a ninja smoke bomb. The power apparently caused smoke when he disappeared.]
[It was inevitable that he'd have to make his presence known though. Tight quarters. No way to just spirit himself off in the night. Enemies that might not be taken down with a single thrown weapon. Ones he couldn't teleport without being seen because they were already attacking or about to right in front of someone.]
[The theater seems empty but for a small person sitting in a theater chair, clearly a a little girl judging from the long hair. Her face is buried in her hands and she's crying. There's something just slightly odd about her voice, though. It's slightly tinny. And her movements are just a touch stiff. But some might not notice that in the near-dark, with the sound of a projector clicking away from the booth.]
[As the other person walks in, whether they draw close or start to retreat in distrust, Raph takes things into his own hands.]
[The little girl looks up.]
["Can you help me? I don't know where I am! I was home and then outside and -"]
[She's interrupted by a kunai in the head. There is no blood. She goes down instantly.]
[There is an inhuman figure up in the rafters with body proportions that are all wrong and skin that has hints of an unnatural green. There's the light smell of some kind of sulfurous smoke and the whites of his eyes glint in the light from the empty movie screen.]
You need to start running.
Locked to Nico
cw: mention of torture
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