Entry tags:
THE WATERS AND THE WILD | TEST DRIVE β 3


When it rains, it pours. That's how some problems come to the Guardians. Certain groups and enemies are quiet and then every magical alarm blares at once, every helpful informant sends them a message, and every child comfortable with talking to them pulls one of them aside and whispers, "I think something is wrong."
The last one is how Jack is tipped off that something is going on and after that, news of other problems come pouring in.
He calls the team together once he's taken stock of the situation.
"Okay, guys, I don't know what is going on, but we've got some fairy problems - not you -" The quick aside is to the mini-tooth fairies, who have been spectacular at doing their jobs while their boss, the Tooth Fairy, is imprisoned by Kuk "- in multiple places at the same time. It's weird, actually."
He shakes his head.
"I'm going to need a lot of people on this. Including possibly some of you new people. I know you just got here, but there are kids in danger. It's your choice - we'd never force anyone into this - but if you're willing, we could really use your help. And you won't be going alone."
Anyone who agrees to help is sent across the world - and to places beyond. After all, the realm of the Fae isn't quite on this plane of existence, is it.
Come away, O human child

a) WE FOOT IT ALL THE NIGHT
It always takes a little time to gear up in the sleigh room. Some leave their weapons there to keep them away from the Elves, who could easily hurt themselves with them, and there is additional helpful equipment to take, like the snow globes that let Guardians teleport back to the Pole.
Besides, some areas need the sleigh to bring them in close so they may need to get a lift soon for the mission.
It's a chance to have a quick pause, useful to anyone that just showed up. Sure, you got the basic explanation spiel, but it was pretty brief.
This is your chance to commiserate in mutual conversation with other new people or to get more information about the place from people who have been on the team longer. Or for more experienced Guardians to reach out to someone that looks new and uncertain about their situation.
Best get it out of the way quickly, soon it'll be time to transform and roll out.
It always takes a little time to gear up in the sleigh room. Some leave their weapons there to keep them away from the Elves, who could easily hurt themselves with them, and there is additional helpful equipment to take, like the snow globes that let Guardians teleport back to the Pole.
Besides, some areas need the sleigh to bring them in close so they may need to get a lift soon for the mission.
It's a chance to have a quick pause, useful to anyone that just showed up. Sure, you got the basic explanation spiel, but it was pretty brief.
This is your chance to commiserate in mutual conversation with other new people or to get more information about the place from people who have been on the team longer. Or for more experienced Guardians to reach out to someone that looks new and uncertain about their situation.
Best get it out of the way quickly, soon it'll be time to transform and roll out.

b) ANXIOUS IN ITS SLEEP
Apparently, after being told by a child that her friend had been acting strange and scary, Jack Frost had a horrifying encounter where that child changed into...something else after the illusion dropped.
The child had been replaced by a fetch, acting as a changeling in his place. In the same town, several other children have been acting strangely as well.
The mission: Confront the fetches and find out which court of fairies kidnapped the children and where they took them.
The hiccup: Upon realizing they've been marked by the Guardians, the fetches frantically run away, escaping to a nearby department store. The store is closed, recently gone out of business. Only empty racks and other hardware line the empty aisles.
There's also the mannequins, left abandoned, to be carted away some other day.
The fetches are good at illusions of human shapes. They're also very good at blending...

The Guardians will find that mannequins they swore were in one position seem to change to another. And before long, they're being hunted through the store, the sound of plastic feet sometimes echoing from the aisles around them.
The fetches are unfortunately much stronger than humans and nearly indestructible due to their magical makeup, since their flimsy mannequin forms are just an illusion. Being caught unawares or swarmed by a group of them could prove disastrous.
And the gang has to do more than just avoid death. Somehow, you need to get the name of the fairy court that has stolen the children, through negotiation, threats, or other methods of coercion. The House of the Silver Fig, of the Seelie Court, is responsible - but only the fetches know that.
Congrats on your sudden genre shift to a survival horror game!
Apparently, after being told by a child that her friend had been acting strange and scary, Jack Frost had a horrifying encounter where that child changed into...something else after the illusion dropped.
The child had been replaced by a fetch, acting as a changeling in his place. In the same town, several other children have been acting strangely as well.
The mission: Confront the fetches and find out which court of fairies kidnapped the children and where they took them.
The hiccup: Upon realizing they've been marked by the Guardians, the fetches frantically run away, escaping to a nearby department store. The store is closed, recently gone out of business. Only empty racks and other hardware line the empty aisles.
There's also the mannequins, left abandoned, to be carted away some other day.
The fetches are good at illusions of human shapes. They're also very good at blending...

The Guardians will find that mannequins they swore were in one position seem to change to another. And before long, they're being hunted through the store, the sound of plastic feet sometimes echoing from the aisles around them.
The fetches are unfortunately much stronger than humans and nearly indestructible due to their magical makeup, since their flimsy mannequin forms are just an illusion. Being caught unawares or swarmed by a group of them could prove disastrous.
And the gang has to do more than just avoid death. Somehow, you need to get the name of the fairy court that has stolen the children, through negotiation, threats, or other methods of coercion. The House of the Silver Fig, of the Seelie Court, is responsible - but only the fetches know that.
Congrats on your sudden genre shift to a survival horror game!

c) FROM FERNS THAT DROP THEIR TEARS
The House of the Silver Fig is throwing a ball, as they so often do. After all, some of the Fae want to show off their precious new pets, the children they've replaced with fetches.
The Guardians are tasked with going undercover and sneaking in, dressed in fairy dress. Since passing as fairies would be much harder, you're to act like the prisoners of the Fae, humans stolen due to their favor. Those of you that aren't human are given magic jewelry to illusion them as looking as such. Fortunately, the Fae don't take enough notice of humans to realize any of you are new, or just assume you belong to another fairy.
"Isn't that one lovely. Are they yours? No? They must be Gwynndolyn's."
The atmosphere at the ball is strange. Reality is fuzzy, time is hard to keep track of, and it's easy to be forgetful. But willingly going on a rescue instead of being captured is making it easier to stay on mission.
Still, it's best you don't take any fairy food or drink or you may forget to go home - or may need to be dragged there by your comrades. You've been warned against it but it looks ever so tempting...
The children are getting far more attention paid to them by the Fae. While adults tend to be kidnapped to keep as pretty servants, stolen human children are doted over, their youth (and it's typical brevity) a marvel.
"They're so darling, aren't they?" says one of the fairies, hands clasped, looking painfully sincere. "You know, we're doing them a favor. They get to enjoy their youth forever now."
The children looked dazed from fairy magic and do what they're told, whether it's simply sitting still while they're admired, playing little games with each other or the Fae, or dancing. In the brief moments between directions, when they notice that the Guardians - adults, not Fae - are there, their expressions are pleading and teary-eyed.
It'll be difficult to extract them when so much attention is on them, but they need you to find a way.
Extra Options
PVP: You're quite unlucky. While they sometimes treat their mortals well, the Fae don't always treat their adult prisoners as if they're as precious as the children they steal.
You're dragged to a fighting ring and expected to duke it out with another mortal.
Better make this look good or they might notice you're not supposed to be here. And you also had better hope this particular match isn't to the death.
New Character Intro: Perhaps you're not as lucky as the newcomers that made contact with the Guardians before anything else happened. After the Man in the Moon's brief explanation, you were snatched away by some of the Fae, a victim of being in the wrong place at the wrong time.
As the fairy ball is infiltrated and you see other non-fairies, perhaps this is your chance of getting out! Or maybe you and another total newcomer decide to work together to escape through the portal you were dragged through upon entering this realm. In any case, this may be your only chance. You can feel your mind getting dimmer and more confused all the time.
The House of the Silver Fig is throwing a ball, as they so often do. After all, some of the Fae want to show off their precious new pets, the children they've replaced with fetches.
The Guardians are tasked with going undercover and sneaking in, dressed in fairy dress. Since passing as fairies would be much harder, you're to act like the prisoners of the Fae, humans stolen due to their favor. Those of you that aren't human are given magic jewelry to illusion them as looking as such. Fortunately, the Fae don't take enough notice of humans to realize any of you are new, or just assume you belong to another fairy.
"Isn't that one lovely. Are they yours? No? They must be Gwynndolyn's."
The atmosphere at the ball is strange. Reality is fuzzy, time is hard to keep track of, and it's easy to be forgetful. But willingly going on a rescue instead of being captured is making it easier to stay on mission.
Still, it's best you don't take any fairy food or drink or you may forget to go home - or may need to be dragged there by your comrades. You've been warned against it but it looks ever so tempting...
The children are getting far more attention paid to them by the Fae. While adults tend to be kidnapped to keep as pretty servants, stolen human children are doted over, their youth (and it's typical brevity) a marvel.
"They're so darling, aren't they?" says one of the fairies, hands clasped, looking painfully sincere. "You know, we're doing them a favor. They get to enjoy their youth forever now."
The children looked dazed from fairy magic and do what they're told, whether it's simply sitting still while they're admired, playing little games with each other or the Fae, or dancing. In the brief moments between directions, when they notice that the Guardians - adults, not Fae - are there, their expressions are pleading and teary-eyed.
It'll be difficult to extract them when so much attention is on them, but they need you to find a way.
Extra Options
PVP: You're quite unlucky. While they sometimes treat their mortals well, the Fae don't always treat their adult prisoners as if they're as precious as the children they steal.
You're dragged to a fighting ring and expected to duke it out with another mortal.
Better make this look good or they might notice you're not supposed to be here. And you also had better hope this particular match isn't to the death.
New Character Intro: Perhaps you're not as lucky as the newcomers that made contact with the Guardians before anything else happened. After the Man in the Moon's brief explanation, you were snatched away by some of the Fae, a victim of being in the wrong place at the wrong time.
As the fairy ball is infiltrated and you see other non-fairies, perhaps this is your chance of getting out! Or maybe you and another total newcomer decide to work together to escape through the portal you were dragged through upon entering this realm. In any case, this may be your only chance. You can feel your mind getting dimmer and more confused all the time.

d) THE WORLD'S MORE FULL OF WEEPING
Due to reality thinning, an entire group of fairies got transplanted from their world to the Guardians'. They're still in the same location as home, a rainforest in Australia.
Their leader, Krysta, has begged the Guardians for help after a crisis.
"We had to drive him away. He was supposed to be gone. He said he was working with someone named Kuk?"
The "he," the fairies explain, is their ancient enemy, a spirit of pollution, corruption, and destruction. Hexxus. That this horrible being is now working for Kuk is not promising at all.
The forest has been ravaged in his attack, trees and plants devoured and burned, animals killed. The still-smoking wreck is being mourned by the fairies, but they're also already getting to work. They need the group's help, clearing stumps, planting seeds that the fairies can sprout with their magic, and rerouting streams to push toxic sludge into pits, where it can be bagged and taken away by the Guardians.
The yetis of the Pole are helpful as always, handing lots of shovels, trash bags, and other tools through the portals. They're also quick to dispose of any bags of sludgy dirt passed back through, coordinating with volcano spirits for permission for disposal.
It will take time for this section of forest to regrow, but with the Guardians' help, the fairies can at least speed up the process. Time to push up your sleeves and get to work.
And also watch where you step. There are lots of fairies underfoot.
Extra Options
Doppleganger: Unbeknownst to the Guardians, the strange black sludge is currently possessed by something awful. Dark Fae, corrupted into something noxious and made a part of Hexxus, form out of the muck, a trap left behind. They read the minds of their victims - Guardians or the newcomers to this world - and glean enough to take a new shape.
It's someone you know. Perhaps someone from home, or maybe even an ally on the team that's currently elsewhere.
What they do after that depends on their fickle whims. Some use it as an opportunity to attack, gaining trust or taking the form of enemies to intimidate their victims and leave them vulnerable.
Others seem to be trying to earn transport back to the Pole in a way where they're not immediately destroyed by the yetis, to wreak who knows what kind of havoc there. Only subtle tells from the fairy imperfectly imitating the person might give away that something is wrong.
After all, it's always possible a loved one showed up for real, right?
If the fairy attacks they'll try to suffocate you with their ooze, gouge you with sharp claws formed out of sludge, or try to strangle you with the solid form they've taken on. However, their weaknesses are many. Fire can burn them, water can make their sludge evaporate away. Or perhaps there's a chance you can appeal to the corrupted fairy within, coaxing them back to their old form.
If you decide to attack, destroying the ooze fairy will ultimately cause them to melt away into nothing - but can you really attack and kill someone with your friend or loved one's face?
Due to reality thinning, an entire group of fairies got transplanted from their world to the Guardians'. They're still in the same location as home, a rainforest in Australia.
Their leader, Krysta, has begged the Guardians for help after a crisis.
"We had to drive him away. He was supposed to be gone. He said he was working with someone named Kuk?"
The "he," the fairies explain, is their ancient enemy, a spirit of pollution, corruption, and destruction. Hexxus. That this horrible being is now working for Kuk is not promising at all.
The forest has been ravaged in his attack, trees and plants devoured and burned, animals killed. The still-smoking wreck is being mourned by the fairies, but they're also already getting to work. They need the group's help, clearing stumps, planting seeds that the fairies can sprout with their magic, and rerouting streams to push toxic sludge into pits, where it can be bagged and taken away by the Guardians.
The yetis of the Pole are helpful as always, handing lots of shovels, trash bags, and other tools through the portals. They're also quick to dispose of any bags of sludgy dirt passed back through, coordinating with volcano spirits for permission for disposal.
It will take time for this section of forest to regrow, but with the Guardians' help, the fairies can at least speed up the process. Time to push up your sleeves and get to work.
And also watch where you step. There are lots of fairies underfoot.
Extra Options
Doppleganger: Unbeknownst to the Guardians, the strange black sludge is currently possessed by something awful. Dark Fae, corrupted into something noxious and made a part of Hexxus, form out of the muck, a trap left behind. They read the minds of their victims - Guardians or the newcomers to this world - and glean enough to take a new shape.
It's someone you know. Perhaps someone from home, or maybe even an ally on the team that's currently elsewhere.
What they do after that depends on their fickle whims. Some use it as an opportunity to attack, gaining trust or taking the form of enemies to intimidate their victims and leave them vulnerable.
Others seem to be trying to earn transport back to the Pole in a way where they're not immediately destroyed by the yetis, to wreak who knows what kind of havoc there. Only subtle tells from the fairy imperfectly imitating the person might give away that something is wrong.
After all, it's always possible a loved one showed up for real, right?
If the fairy attacks they'll try to suffocate you with their ooze, gouge you with sharp claws formed out of sludge, or try to strangle you with the solid form they've taken on. However, their weaknesses are many. Fire can burn them, water can make their sludge evaporate away. Or perhaps there's a chance you can appeal to the corrupted fairy within, coaxing them back to their old form.
If you decide to attack, destroying the ooze fairy will ultimately cause them to melt away into nothing - but can you really attack and kill someone with your friend or loved one's face?

e) DIM GRAY SANDS WITH LIGHT
Time for a beach episode! The fairies have stolen something important: Father Time's hourglass. They've only stolen it as a prank on a whim, but if it falls into the wrong hands, its ability to manipulate time means terrible things could happen.
The fairies have tucked it away into a magic pocket dimension, which means that fighting them won't accomplish anything. However, they can be convinced to give it up if you beat them at a beach volleyball game. They've gathered up some of their friends, including a few selkies, trolls, and goblins to be on their team.
At the very least, they're going to be fair about this. If the Guardians only have two people that can plan, they'll only send two of their best.
So get your game face on. And maybe have a little fun? While the game will be intense, there will be time to drink fruity drinks and catch a few rays during breaks in the game. This is high stakes, sure, but the fairies are mellow. You can enjoy some sun and sand, and at least nothing is trying to kill you.
Extra Options
Fireside: Something is trying to kill you.
As soon as the game is over, the fairies and their friends leave, the sun sets, and Kuk's fearlings descended on the beach, all deadly claws and mindless homicidal rage. The only refuge is the beach bonfire left behind by the fairies. The fearlings refuse to move into the circle of firelight.
But it's not a normal fire. It talks to you, ebbing and flowing in strength with its words.
ππͺ πππππ₯ π£ππ§ππππ€ π₯π£π¦π₯π. ππππͺ π₯ππ π€π π¨ππ π¨ππππππ π₯π π€π₯πππ πππ£π πππ π¦πππ¦π£πππππ ππͺ ππππ€ πππ π₯πππ π€ππππ₯ππ£ ππ ππͺ πππππ₯. πΈππππ₯ π π₯π£π¦π₯π πππ‘π₯ ππππππ π π£ ππ πππ€π₯ π π¦π₯.
Why did the fairies leave behind a magic, truth-telling fire?
How else do you guarantee someone is telling the truth when playing truth-or-dare? Duh.
The swirling mass of fearlings, a column of complete blackness surrounding the fire, lit only by the beady lights of countless eyes, is somehow interfering with your comm, if you have one. While the Guardians might come for you when a worrying amount of time has passed, help isn't coming right away. And the mass of them is so huge, even myth powers might not be enough to clear them out.
The firelight may be your only chance to last long enough for rescue - and if you recovered the hourglass, it may be the only way to keep it out of Kuk's hands.
That means you have to admit something you might otherwise prefer to keep secret, possibly to a stranger.
Looks like you picked "truth."
Time for a beach episode! The fairies have stolen something important: Father Time's hourglass. They've only stolen it as a prank on a whim, but if it falls into the wrong hands, its ability to manipulate time means terrible things could happen.
The fairies have tucked it away into a magic pocket dimension, which means that fighting them won't accomplish anything. However, they can be convinced to give it up if you beat them at a beach volleyball game. They've gathered up some of their friends, including a few selkies, trolls, and goblins to be on their team.
At the very least, they're going to be fair about this. If the Guardians only have two people that can plan, they'll only send two of their best.
So get your game face on. And maybe have a little fun? While the game will be intense, there will be time to drink fruity drinks and catch a few rays during breaks in the game. This is high stakes, sure, but the fairies are mellow. You can enjoy some sun and sand, and at least nothing is trying to kill you.
Extra Options
Fireside: Something is trying to kill you.
As soon as the game is over, the fairies and their friends leave, the sun sets, and Kuk's fearlings descended on the beach, all deadly claws and mindless homicidal rage. The only refuge is the beach bonfire left behind by the fairies. The fearlings refuse to move into the circle of firelight.
But it's not a normal fire. It talks to you, ebbing and flowing in strength with its words.
ππͺ πππππ₯ π£ππ§ππππ€ π₯π£π¦π₯π. ππππͺ π₯ππ π€π π¨ππ π¨ππππππ π₯π π€π₯πππ πππ£π πππ π¦πππ¦π£πππππ ππͺ ππππ€ πππ π₯πππ π€ππππ₯ππ£ ππ ππͺ πππππ₯. πΈππππ₯ π π₯π£π¦π₯π πππ‘π₯ ππππππ π π£ ππ πππ€π₯ π π¦π₯.
Why did the fairies leave behind a magic, truth-telling fire?
How else do you guarantee someone is telling the truth when playing truth-or-dare? Duh.
The swirling mass of fearlings, a column of complete blackness surrounding the fire, lit only by the beady lights of countless eyes, is somehow interfering with your comm, if you have one. While the Guardians might come for you when a worrying amount of time has passed, help isn't coming right away. And the mass of them is so huge, even myth powers might not be enough to clear them out.
The firelight may be your only chance to last long enough for rescue - and if you recovered the hourglass, it may be the only way to keep it out of Kuk's hands.
That means you have to admit something you might otherwise prefer to keep secret, possibly to a stranger.
Looks like you picked "truth."

f) WITH A FAIRY, HAND IN HAND
A fairy festival is being held in El Dorado, the lone city of mythkind and due to the unusual uptick in fairy-related issues, Jack wants the group to have a presence there, keeping an eye on things.
You can feel free to enjoy yourself a little too, as long as you watch out for possible trouble.
The streets are lined with stalls selling fairy goods and food. With the gold provided by the Pole, you can get a good deal on things like magic beans, invisibility cloaks, glamours, and seven-league boots. And that's alongside more mundane goods like cloaks of the finest weave imaginable, and jewelry made of otherworldly silver.
The stalls have signs promising, they pinky swear, that they won't do things like steal your given name as payment.
The fairies know they have to be a bit more cautious about hijinks with other myths, due to possible retribution and sometimes having an equal or worse capacity to magically mess them up. In fact, as you walk by, one fairy lectures her younger sister in a stall for trying to sneak their customer's firstborn into a promised payment.
"Do you want to get cursed? Because that's how you get cursed."
Still, customer beware, they can drive a hard bargain.
Extra Options
Spells and curses: So you wind up getting cursed.
It's an accident, really. In most of the stalls it's fine to touch the products a little, and maybe you didn't notice the "no touching" sign or someone else took it down as a prank. Maybe you took a free candy, not realizing that most myths would recognize it as being bespelled and therefore the stall owner thought you would too.
Whatever the case, you had rotten luck and now you're temporarily cursed or otherwise enchanted. The effects can be anything: extreme bad luck, forgetting an important aspect of your past, being drunk or high, being beset with the giggles, it goes on. It seems the Fae have huge imaginations when it comes to possible enchantments.
Fortunately, it will wear off. Eventually. But things are going to get weird for a while
Music festival: The fairies are running a music festival alongside all that shopping. Different venues are having music nights for Faekind. Some of the music is painfully boring, harps and flutes and all that, but not all of it is. The bars catering more to goblins, brownies, and non-High Fae are a bit more lively, with music similar to rock and roll.
In fact, some of the music might even be familiar in general. One bar has some Fae performing what sounds suspiciously like music from ELO, with a fantastic rendition of Strange Magic. Some are apparently even having human karoake nights, due to the fairy fascination with humans. They even occasionally have extremely useful prizes: like a fairy owing a future favor.
It's okay to take a look inside, maybe sing a song or two. After all, there could be something shady going on in the venues as well. It's good to have eyes everywhere.
Tinytown: Some of the Fae are quite small so a well-shielded section of the festival is tucked away inside the walls of some of the buildings. This part of the festival is where the smallest pixies and other tiny fairies have set up shop - but their customer base isn't limited to other tiny people.
You can get temporarily shrunk by magic to go inside, getting to experience a small world where thimbles can be beverage cups and stools are made of bottle caps. And it'd be good to have eyes in here.
There are two problems. One, the spell takes time to wear off and for safety reasons, can only be deactivated outside the mini-market. Two, apparently, someone accidentally released some dangerous animals in the festival. Rats and very large tarantulas, meant to sold to certain discerning myth gourmands, may wind up causing problems among the tiny denizens.
Good thing you have eyes on the place, right?
A fairy festival is being held in El Dorado, the lone city of mythkind and due to the unusual uptick in fairy-related issues, Jack wants the group to have a presence there, keeping an eye on things.
You can feel free to enjoy yourself a little too, as long as you watch out for possible trouble.
The streets are lined with stalls selling fairy goods and food. With the gold provided by the Pole, you can get a good deal on things like magic beans, invisibility cloaks, glamours, and seven-league boots. And that's alongside more mundane goods like cloaks of the finest weave imaginable, and jewelry made of otherworldly silver.
The stalls have signs promising, they pinky swear, that they won't do things like steal your given name as payment.
The fairies know they have to be a bit more cautious about hijinks with other myths, due to possible retribution and sometimes having an equal or worse capacity to magically mess them up. In fact, as you walk by, one fairy lectures her younger sister in a stall for trying to sneak their customer's firstborn into a promised payment.
"Do you want to get cursed? Because that's how you get cursed."
Still, customer beware, they can drive a hard bargain.
Extra Options
Spells and curses: So you wind up getting cursed.
It's an accident, really. In most of the stalls it's fine to touch the products a little, and maybe you didn't notice the "no touching" sign or someone else took it down as a prank. Maybe you took a free candy, not realizing that most myths would recognize it as being bespelled and therefore the stall owner thought you would too.
Whatever the case, you had rotten luck and now you're temporarily cursed or otherwise enchanted. The effects can be anything: extreme bad luck, forgetting an important aspect of your past, being drunk or high, being beset with the giggles, it goes on. It seems the Fae have huge imaginations when it comes to possible enchantments.
Fortunately, it will wear off. Eventually. But things are going to get weird for a while
Music festival: The fairies are running a music festival alongside all that shopping. Different venues are having music nights for Faekind. Some of the music is painfully boring, harps and flutes and all that, but not all of it is. The bars catering more to goblins, brownies, and non-High Fae are a bit more lively, with music similar to rock and roll.
In fact, some of the music might even be familiar in general. One bar has some Fae performing what sounds suspiciously like music from ELO, with a fantastic rendition of Strange Magic. Some are apparently even having human karoake nights, due to the fairy fascination with humans. They even occasionally have extremely useful prizes: like a fairy owing a future favor.
It's okay to take a look inside, maybe sing a song or two. After all, there could be something shady going on in the venues as well. It's good to have eyes everywhere.
Tinytown: Some of the Fae are quite small so a well-shielded section of the festival is tucked away inside the walls of some of the buildings. This part of the festival is where the smallest pixies and other tiny fairies have set up shop - but their customer base isn't limited to other tiny people.
You can get temporarily shrunk by magic to go inside, getting to experience a small world where thimbles can be beverage cups and stools are made of bottle caps. And it'd be good to have eyes in here.
There are two problems. One, the spell takes time to wear off and for safety reasons, can only be deactivated outside the mini-market. Two, apparently, someone accidentally released some dangerous animals in the festival. Rats and very large tarantulas, meant to sold to certain discerning myth gourmands, may wind up causing problems among the tiny denizens.
Good thing you have eyes on the place, right?

g) WILDCARD
Have a scenario idea that doesn't fit under the others? For a new character, do you want to set a more general intro before the fairy chaos? Go crazy! Do whatever you want.
Have a scenario idea that doesn't fit under the others? For a new character, do you want to set a more general intro before the fairy chaos? Go crazy! Do whatever you want.

Arrival/Welcome | Reserves | Apps
For new characters, you can handwave your character has gotten introduced to the the Guardians and Santa's Workshop at the North Pole and been asked if they're willing to go out on a mission, or write your character as appearing for the first time during a prompt, with only the brief introduction by the Man in the Moon before they found themselves in the situation.
You can also try different introductions for each prompt, trying out different versions of your character's entrance. If you app to the game, you can choose which to make game canon, or start over fresh.
Since new players especially may be uncomfortable handwaving the introduction to the Pole, please feel free to treat any prompt as a situation where a new character can wander in completely cold carrying a pizza while everything is on fire.
β Starters TDMs in game are also in-game plots, being treated as game canon unless a new player requests a thread not count. Therefore this plot is open to anyone to create starters, both new players and current players. Characters who are already in game can use the event like a normal plot (and also tag it with character tags). It counts towards AC.
If a new character isn't apped, it'll simply be treated like their temporary presence was the world's magic drawing more people in to help, after which they were sent away again.
In cases where a character isn't apped, or a new player doesn't want to count the thread as canon, and the other player would like to keep it, they can handwave that it happened with some random other character that came and was sent home.
β NPCing: The mods won't be npcing but players are free to npc any character they need for threads, like generic Fae or the fetches.
β Jack Frost: Jack Frost will be handwaved as directing everyone to their tasks but leave how they pull them off up to them. A comment will be provided below, however, if people have questions as to how something will be handwaved with Jack or how he'd answer something.
β Environment: Feel free to manipulate the environment. If you want to escape the fairy court with an improvised molotov cocktail, go crazy.
β Threading: I'd like to encourage people to experiment! Obviously ask other players if they're down first, but it could be fun to do something other than 2 person threads, like maybe 2 PCs tagging a new character and so on. Also, if you're a current player, please clearly mark OTA prompts so players of new characters know what's open.
β TDM Info: New players, in the subject of your starter please list NEW CHARACTER: Character Name | Character Canon. Since plots and tdms merge here, we'd like to make sure new characters are highlighted for people to look for.
Also, you can opt to keep threads as game canon when you app, or handwave them as not-canon and start fresh. If you decide to app in, please just let threadmates know what specific threads you want to keep as game canon.
β Invite Info: The game is invite-only, but there is an option to request an invite from the mods by noting it in the invite section of your app. In this case, it is required to give your plurk and player handle, but if you want to keep it private from public eyes, you can tell the mods in the mod contact. Players are also allowed to tdm characters even if they don't know anyone in game if they just would like a place to RP.

MOD QUESTIONS
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Re: MOD QUESTIONS
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Re: MOD QUESTIONS
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NPC QUESTIONS | JACK FROST
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Stacia | Werewolf: the Apocalypse (not new)
a) we foot it all the night (OTA)
Stacia isn't actually going on this mission. She heard "fairies" and "kidnapped children" and knew immediately that it wasn't for her. Her temper flares too quickly for her to be able to do anything but get herself in trouble if she goes.
However, there's another Guardian who mentioned having had been kidnapped by the fae before, and Stacia suspects he might be a little less sanguine about this than she is. That means she needs to check in on him and his mental state at the very least. Talk him out of going if possible, or talk him into picking someone to restrain him.
Someone makes eye-contact with her and she pounces: "Have you seen Loki?" If they're a new face, she adds, "tall, pale skin, dark hair all slicked back. Possibly looking faintly murderous?"
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d) the world's more full of weeping (OTA)
Plus, this Hexxus guy sounds Wyrm-y as hell. She wants more information on him, for when he inevitably turns up to be a problem again.
However, this is a job that's more suited shapes other than Homid; so please enjoy the sight of the pony-sized wolf digging holes, or the seven-foot-tall bipedal wolf-monster tearing into stumps with its talon-like claws.
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NEW CHARACTER: Meg McCaffrey | Riordanverse
Meg is aware of the shift. She'd just started to run back to her foster siblings (barefoot) when she stepped into somewhere that wasn't where she was before even a little bit. Before she can back out, she's stuck and it's cold. There's a hint of grumbling about the cold as she's not prepared for it. All she has on is a dress she doesn't like and her Camp Halfblood shirt over top of it. All of it's grimy. She's about to boss someone around to tell her what's going on when she hears a weak voice speaking to her. Almost like she's hearing a prophecy again. She hears the words, but it's not long before someone shows up and she loses consciousness.
When she wakes up again, she's in a different place entirely, being doted on by some ridiculous looking creature. There's a sigh because she's tired and this is not what she was supposed to be doing. There's a deep annoyance about that. She looks around, trying to find someone to talk to. To see if they can get her out of there.
Even more obnoxious than the general existence with what she's been told are Fae is the fact that she's forced to attend parties with people who keep calling her adorable. But there's other people here now and they don't seem to be other fairies.
"Do you know how to get out of here?" It's not very friendly, but she's not feeling very friendly either. It's hard to focus when she doesn't remember how much time has passed and things occasionally get fuzzy.
2. The world's more full of weeping
Well, if anyone's about to get annoyed, it's a Daughter of Demeter surrounded by some asshole trying to destroy a forest. Taking a shovel and shoveling might be more helpful than her trying her best to ask for seeds while trying to keep trees and plants from dying around her. But this is Meg and she's against tree murder.
3. Volleyball game
She doesn't understand what the big deal is in general. What's the point in the game anyway? She frowns, looking at the person sitting next to her while eating something that she was handed. "What is this for again?"
4. with a fairy, hand in hand
This seems less obnoxious than everything else. She really just wants to know if the fae have unicorns or if there's something else going on. She is going to look for a cloak for wherever she's going back later. She's sure it's going to be cold, but she's looking for a few other things as well. Mostly things that won't get her in trouble.
Still, the question needs to be asked. "Do you think these guys have unicorns?" Not that she wants to buy one...
Okay, she totally wants to buy one. But would they even let her?
She also wants to see if there's any weapons because she threw her old ones away. She needs something that's really her own rather than not hers now. And she needs some shoes...considering she's still barefoot.
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"Meg!" He calls when he gets close, forgetting the rule about drawing attention. Before he can reach her, though, a party guest grabs his arm and yanks him back, cooing over just how adorable he is. Lester freezes, smiling politely and trying to yank his arm out of that grasp. The party guest is not having it, however. Lester is thoroughly doted on, and the whole experience is humiliating.
The fae holds up a skewer lined with a a color assortment of unfamiliar fruit and offers it to Apollo. He winces and shakes his head, smiling politely but with his mouth firmly closed. He is trying to tug himself free, in Meg's general direction.
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1
And he is out of it, stumbling and falling with every other attempted step. When Meg asks her question, he gives her a look like she's stupid.
"Ssh!" he hisses, the hiss very cat-like. He doesn't want the fairies to overhear any plans of escape. He whispers, "They're still too close."
To be fair, his version of "too close" may be overly paranoid.
He still can't believe he was grabbed. His da - Avocato would've been so disappointed he let his guard down like that. Not in, like, a mean way, but in a "I trained you better than that" mournful way because he trained him like that so he'd be safe. So he'd know how to fight, how to never get pinned down by an enemy.
It's one of the only things he did right.
How did get caught on what was practically a supply run? The absolute shame. The adults are going to think getting kidnapped and imprisoned is all he's good at.
Little Cato staggers another step towards Meg and falls down entirely to sit on the floor, barely able to sit up right.
"Don't you think Bronwyn went a little hard on the calming spell with that one?" one of the nearby fairies gossips.
"I heard he bit someone an hour ago."
"I see. I guess the poor thing will just need some extra help adjusting. It's worth it. Isn't he just precious? Like a little baby were-jaguar, but far cuter and fluffier. Best leave him some space to make a new friend, shall we?"
The cat alien hisses at them as they retreat, vaguely aware they were talking about him. Then he tries to get off the stupid little mittens they've put on his paws, with buckles that are nearly impossible to get off while he's wearing them, and sheathes over his claws.
When the closest fairies are gone, he starts hissing under his breath, the words slightly slurred, in between biting at the buckles.
"- getting these stupid mittens off and then I'm getting this stupid collar off -" it's very frilly and ridiculous and has a little tag that says "Fifi" "- and clawing their stupid faces and -"
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Brad Boimler | Star Trek: Lower Decks | not new
b) ANXIOUS IN ITS SLEEP - OTA
[Boimler darts down another aisle, away from the plastic feet pounding behind him.]
[Okay, he knows why he brings a phaser. Sometimes it works, like in the fight against Project Prometheus. But other times? Completely. Fricking. Useless. Like in this case, it's leaving scorch marks on the mannequins but not doing much else, even set to kill.]
[Magic! Stupid magic again!]
[Boy, it sure would be nice to get his myth powers to work out so he has a secondary option. Other people have! Other people can do cool stuff! But all he's managed to do so far is make some kind of glowing vestigial lassos of thread that...that must do something? He's never managed to keep them going long enough to really find out.]
[Maybe it's the whole not-having-powers-at-home thing that's really tripping him up. Having trouble even conceiving of the possibility of what they might feel like. So he's back to his old standby, one that's served him well on quite a few missions and sorties during his career: Running and screaming.]
[Case in point, a mannequin blocks the aisle in front of him, making him shriek. But several are behind him, so he knows there's no turning back. So he runs faster instead, taking advantage of the still-buffed floor to awkwardly power slide underneath the mannequin's waiting arms and then awkwardly jump back up to his feet to run again.]
[When he sees someone else that isn't a mannequin, he gestures wildly for them to follow. The mannequins are very obviously in pursuit.]
[Outraged, defeated.] Tell me this, what does this universe have against phase-modulated plasma?!
[To a stranger, it's possibly a very sci-fi kind of thing to say, but it's coming from someone in a very sci-fi uniform with some very sci-fi robotic implants on his face and hand.]
cw: gun injury, death.
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d) THE WORLD'S MORE FULL OF WEEPING - OTA
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Apollo | Riordanverse (OTA) | Infiltrating the Ball
Before entering, though, Apollo hangs back with a few others, watching closely to see how the attendees are dressed — particularly the mortal adults.
"Okay. So... lavish, but not extravagant. Makes sense. Keeping their prisoners pristine and dolled up can show off their own wealth and power. But they can't outshine the captor they're accompanying." He turns to one of his companions. "Do you think gold accessories would be too much?"
02. Welcome to the Food Service Industry (OTA)
Not because of Apollo's own attention span; He knows how to focus, especially with a friend in danger. But the party guests are ordering him around constantly. More than once Apollo had to bite his tongue to keep from rudely snapping back. He needs to lay low, and has no idea how much attention a disobedient servant would attract.
At some point, a tray was shoved into his hands, and he was suddenly being shoved into a kitchen-like area. Servants are loading hors d'oeuvres onto trays and carrying them back out to the dining area.
It should be evident what he's expected to do, but he stands frozen, watching the chaos around him.
03. How do you do, fellow kids? (OTA)
He walks into a side closet as Apollo, and emerges as a scrawny teenager.
It's been a hot minute since he's been Lester Papadopoulos. It's interesting to notice how he feels his personality change along with the shape; It's nothing drastic, he's still Apollo through and through. Still, he's noticeably little more anxious, a little less self-assured. He fidgets, he rocks on his heels, he blushes a little when he notices the ethereal beauty of the party guests. But regardless of the form he takes, the thought of saving Meg keeps him grounded, and keeps him moving forward.
02 [cw: cannibalism mentions]
"You would do well to keep moving, lest they decide you would be of more use on the trays instead of carrying them," Loki murmurs. He's not disguised, but dressed up in Asgardian formal wear. Including the horns. And pushing a servant prisoner around as if he has every right to.
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Brigid Finn | Werewolf OC (not new)
A.
Rock meet hard place.
Brigid is gearing up to go. She needs no weapons, save an iron... something or other. She has a fireplace poker. It works, and it allows her to keep the Fae at bay.
Still; she's unsure of herself and could probably use a peptalk from someone. She's running through all the myths and legends that she remembers. None of them are going to be of much use until they find out what type of Fae they're dealing with.
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B. ANXIOUS IN ITS SLEEP
Little Cato | Final Space | not new
d) THE WORLD'S MORE FULL OF WEEPING - Cute Option - OTA
Window smash! Two thimbles! [He whacks another one. It bounces off a tree branch into the bag.] Smashed it off your smasher. Five thimbles!
[Whatever game he's imitating clearly isn't human, but he's definitely pretend-playing it with the kind of panache that you see with an actual athlete.]
[He was Ventrexia's Thimble Elite Junior Champion, after all.]
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Also d) The Horrors Option - closed to Crowley
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cw immolation
cw: child murder
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glenn rhee | twd | not new
[ Oh worm? Going through an abandoned store full of hard-to-perceive threats? Yeah, this is about up Glenn's alley.
The only real difference is remembering he's not here to look for useful stuff to scavenge. There's a whole different priority scale now aside from the surviving. Information. Sure. He can work with that. He's got a big knife and he knows how to use it.
Even if that intermittent rapid tptptptptp of pursuit is really putting him on edge. ]
Okay. We need to get into a smaller space for this. Make them have to funnel through, pick one off at a time. These guys are faster than I'm used to dealing with.
[ Lasso one? He doesn't think anyone has a lasso. ]
d.
[ Wouldn't you know, this sort of work is also more or less up Glenn's alley. Maybe not 1:1 to how he's had to do it-- clearing out the dead, making a building more livable, helping with construction or crops-- but close enough.
So he puts himself into it without complaining. He thinks he's starting to adjust to the idea that he's stuck here, at least in the broad strokes. Or getting used to that status quo or whatever. Or maybe it's just good to have something else concrete to do.
Nice as it is the be in Santa's actual workshop all the time, it's. Weird. Just weird. Everything here is weird, but at least with stuff like this it can be weird in a still-feels-like-he's-on-Earth way. He doesn't even know if that makes sense.
He'll make plenty of rounds, as cleanup goes. Planting seeds, shoveling and bagging up sludge, whatever it looks like people need an extra set of hands for. ]
I gotta say, the toxic sludge doesn't smell as bad as I thought it would.
[ Glenn the smell situation you've grown used to back home is an outlier. ]
e.
[ BEACH EPISODE BABY. Glenn's not here as a star player so much as a "vaguely competent and aware of things around him" space-filler, but he is here. And that's what matters.
And like, honestly, yeah, gonna enjoy a nice drink and a couple of those sunny breaks. He's still wary of his surroundings, still making the occasional visual sweep to make sure everything seems kosher, but this might be about the most relaxed he's been in this reality to date? It's the small victories that matter.
He's up for small-talk and team-building and all that-- being alone and not talking to anyone isn't really his thing. Come hang. Enjoy the sun and the waves. Cool pocket dimension, fairies, props for that. ]
g.
[ And wildcard! I'm open to planning stuff for any prompt on the TDM, honestly, feel free to hit me up about things that aren't in this lil baseline toplevel. Glenn contains multitudes and many opportunities! ]
D
[It was still worse, but it was a handleable worse.]
[Clark pulls a tree stump out of the ground with his bare hands and heaves it onto his shoulders.]
I don't think we got introduced back at the pole. I'm Clark. Clark Kent.
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e.
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NEW CHARACTER: Nagato | Naruto
c) FROM FERNS THAT DROP THEIR TEARS
Nagato was not Having A Good Time. Getting yanked out of his world just before his death and then having the moon telling him some strange stories about myths and saving children was already bad enough: the redhead barely had the time to start thinking about that before something else came out of nowhere to snatch him away yet again.
Maybe it was the red of his hair or his strange eyes that caught the Fae's interest: they don't seem to keep their hands off of him, petting his hair as if he was a prized show dog, sometimes yanking on a strand with an amused giggle. They had him sitting in a chair somewhere in the background, because apparently as exotic as he looked, he wasn't quite as interesting as the children they had captured, and gave him a pretty enchanted collar around his neck and strict orders to not move from here, or else. Or else what, Nagato didn't know and wasn't in any hurry to find out, especially with legs barely working and his powers out of his grasp, most likely due to either the collar or a spell or some kind. And it was getting harder and harder to just think.
But still, Nagato was a Shinobi and he wouldn't go down without a fight. All he needed was an occasion to get this accursed collar off and a weapon. Maybe also a way to get the children out of here, ideally.
And look at that! There were other adults around. Nagato wasn't exactly one to hope for help in the best of time, or at least from anyone who wasn't Konan, but then again he just got kidnapped by the moon so maybe it would be a day of firsts. He tried to catch the eye of anyone that didnβt seem too lost, eager to get out of here.
d) THE WORLD'S MORE FULL OF WEEPING
Well, the Pole was definitely an improvement on the Fae's special brand of hospitality but Nagato wasn't one to stay idle for too long. Pollution wasn't something ninjas usually bothered with, or at least not one Nagato usually cared about. His Village might have been one of the most advanced ones when it came to technology, but try to care about ecology when people regularly threw trees at each other.
Anyway, the shinobi had wanted to forget his first adventure in this world by getting busy and thus volunteered for the next mission that came by. He knew nothing about growing green things, but at least he could move heavy bags of sludge and dig furrows in the earth as long as his legs cooperated.
Right now, Nagato was busy moving a few boulders around with his gravity powers to reroute a particularly polluted stream, wincing when some sludge started splashing around. Ew.
"Excuse me." The redhead called to the nearest person, fairy or myth. "I need a few more bags here. This one is rather full of this... Pollution."
c
"Ow, he bit me again!" whines one of the Fae, taking a napkin to a bleeding hand. "Vandral, would you get your little pet under control?"
"I already tried to double charm him with the calming spell," says Vandral. "If I do it a third time, he'll just fall asleep."
The little cat alien hisses at them with bared, bloody teeth, wobbling on his feet, a little dopey from the magic the Fae are using to calm the children. It's been too-heavily applied.
"Maybe I should just put a muzzle on him?" says Vandral.
"Dude, I swear to God, I will cut you," Little Cato threatens blearily.
Clearly, the situation is escalating, the problem being that the Fae are starting to look at the young teen and his lack of behaving and being cute as a problem - and who knows what kind of solution they'll have for that. Death? Enchanting him into an enchanted sleep forever? Turning him into a trinket? Who knows?
In any case, he's too angry and too out of it to take any of those considerations into mind, or to notice the coldness coming over their eyes.
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sorry this is so late, picked up covid
!!! It's okay, taking care of yourself is the priority! Hope you get better soon!
Re: NEW CHARACTER: Nagato | Naruto
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aziraphale | good omens | not new
[ Now this is a mission Aziraphale can get into. Not that he hasn't been thoroughly invested in every mission he's been part of, of course, they're all very important. This one is just a bit more up his street, in that it's not especially action-oriented.
Fancy dress? Espionage? It's just like in his books fr.
If he has any particular notice of time and reality going fuzzy at the edges, or any extra forgetfulness on his part... well, he certainly doesn't show it. Aziraphale's relationship to all those things ebbs and flows just from day to day anyway, depending on what's happening. He loves being a little checked-out sometimes.
In any case, the costume he's been "generously" swapped into, tights and sensible silver heeled shoes included (he can't believe he'll have to make a scene if his original clothes aren't restored to him) isn't very comfortable, which adds a bit of counterbalance. Staying only sounds nice in theory because this isn't his coat.
Every so often when he needs a moment to reorient, he can be found picking over some food or drinks, or (even more likely) standing off to the side somewhere, tugging at the sleeves and collar of his current outfit. He'll try to surreptitiously check in with other Guardians, see how things are progressing, if they need an extra hand with anything in particular. He's a touch flighty, but at the very least he never forgets why he's here in the first place.
Aside from that he's... kind of doing numbers socializing with the Fae? What he can't necessarily do in terms of stealthily getting children out of here, he can make up for by having weird energy, physically looking a bit older than they're perhaps used to seeing, and theoretical entertainment value. Mostly the kind that comes with explaining a random niche hobby he picked up, or reciting literature on demand. Maybe he can rope more than a few into learning the gavotte, like literally why not try for it at this point.
Their interest may be fickle and condescending (and they may keep trying to touch the wrinkles around his eyes, which is rude), but it is interest and it can be kept. So this is already better than Heaven's office parties.
He's sort of hoping not to have to deal with going into the fighting ring. As needs must, yes, of course, but ideally no. ]
d.
[ ... well he liked the ball better :(
Well. No matter. This is all extremely important for Earth, and therefore Aziraphale will do his due diligence in helping it along.
He's not so much for shoveling muck as he is for planting, trying to encourage things to grow a bit, and helping clear off dopplegangers if he comes across any unfortunate incidents.
Aziraphale winds up dragging around a copy or two of his own that he doesn't feel like going to the trouble of watering down yet-- a Gabriel here or Michael there, neither with anything particularly kind to say, the occasional fake Crowley, of course-- but they do seem to be short-lived. Who could say what happens out of bounds. Aziraphale certainly never seems to pick up any muck or stains. Maybe he simply talks those corrupted fairies down. ]
e.
[ Local angel would like to report this bonfire for infringing on biblical speaking fire copyrights and for what he thinks must count as a HR violation.
First the ridiculous Valentines hoops to jump through and now this?
In all ways but physical (because that sort of outburst wouldn't be very becoming of an angel), Aziraphale is stomping a foot in the sand about this. ]
This is entirely inappropriate and I have every intention of, of sending a firmly-worded letter about it. [ To whom...? He doesn't even know. Who's the fairy manager? Are they listening?
Aziraphale uses a stick to draw some very basic protection symbols in the sand around them. They won't be much good, if any at all, but it's about the principle of the thing. ]
Goodness me. Absolutely atrocious. We'll just have to make the best of it.
[ Like yes, he'll play this game because he's a Principality and a guardian by design and he'd generally prefer that none of them get murdered by little creatures of darkness. As with so many things in life, choice is clearly not on the table. But he's gonna be a little bitch about it too, because now the socializing is no longer on his very specific terms of engagement, which is! A crime!! ]
g.
[ Obligatory wildcard for everything else. Super open to working with whatever other prompts, tacking on closed starters, etc etc.! Hit me up! ]
you know what i'm here for
He figured it couldn't be that hard to blend in. He likely has more in common with fae than he does with humans, and it's simple enough to change a few features to look more like them, too. Teeth that are a little too sharp, ears that are a little too long, nails tipped in claws, his hair long enough to reach his waist, where the ends curl and spark almost as if they're alight. He forgoes his glasses and lets his irises swallow the white, making him look even less human.
The whole production had meant ducking out of sight for a moment or two, and he'd lost track of Aziraphale upon returning. He doesn't worry too much, trusting the angel to look after himself, while Crowley makes a point to mingle and chatter with creatures who perceive him as one of their own.
He learns a few secrets, one of them being that not all of the human playthings are considered fair game. There's a hierarchy here, and he's warned off toying with specific humans, citing the fact they've been claimed by someone with power. It's not exactly a pleasant thought, what might become of those particular captives, but it does give him an idea.
Especially once he realizes that Aziraphale is drawing attention to himself. It's a good thing, keeps it away from the kids, from the other Guardians who might not be as powerful, but it worries him. A few more carefully worded inquiries and he has the full scope of what he needs to do.
Crowley finds him when he's alone, forgetting himself for a moment as he rests a hand against the small of Aziraphale's back, leaning in close enough to avoid any eavesdroppers.]
Might I borrow you for a moment, angel?
[He tips his head towards the trees, suggesting they go slightly further from the revelry, just to be entirely certain they have privacy.]
its so important
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boba fett | star wars | not new
Unlike other missions, he isn't even making an attempt to get on a sleigh. He's just standing there and watching.]
b. [The department store is dark. The changing rooms are empty of other myths, and should be empty of mannequins, but there's a barely visible silhouette of a child at the end of the hallway. It's features are completely obscured by shadow. It stands perfectly still.]
c. [A familiar boy sits at a table with other dazed children, acting out a fancy tea party. Unlike his playmates, the occasional flash of emotion that comes through isn't a pleading one, it's a dark glower.
Boba holds a teacup out so the girl on his left can pretend to pour tea into it. He brings it to his lips and pretends to drink. One of the creatures walks up behind him and run a hand through his hair. He wants to turn around and bite it. He wants to get up and run.
He can't.
Boba takes another pretend sip of his pretend drink.]
closed to Cato. [Boba is playing tag with some other kids, laughing with joy he didn't feel, when he sees a slightly ajar door leading out of the room.
With all the force of will he can muster, he pushes his body to listen and runs toward it. What would be a good place avoid being tagged, right? No one would catch him there!
He's so focused that he barely notices when he's slipped through to the other side of the door.
He's found an empty corridor leading deeper into-- whatever this place is. He still feels the compulsion to go back to the party and keep playing, but it's not as strong as it was before. His head is still foggy, his thoughts are still muddy, but he seems to be in control of himself (mostly). He stumbles a little on unsteady legs as he moves forward. It takes all of his concentration to put one foot in front of the other.]
jaskier | the witcher netflix | not new - [closed to crowley]
He isn't above preening at all the compliments he's been receiving, but he does wish that he could eat or drink. He's been holding a platter of drinks for a group if idly chatting beings when something tugs none-too-gently on his shoulder. He's forcibly turned around to meet the gaze of a drunken fae.
"Who do you belong to, then?" they ask, taking a flute of champagne from the tray. They haven't let go of him yet, keeping him far too close for comfort.
"Oh! Um. I, I-" Jaskier's silver tongue fails him in his panic and his eyes begin to dart around for someone to rescue him. This is usually the part where Geralt strolls in and stops something terrible from happening, usually at the cost of Jaskier's ego. It's a price he's willing to pay.
Unfortunately, Geralt is not here and anyone he calls an ally is in no position to provide aid. They're all in the same position as him: no authority and protection.
"There's obviously have an answer to that. One that I definitely have." Great, now he's babbling in an attempt to stall. Was it always this warm in here?
Oh gods, other people are beginning to stare. He's attracting too much attention. He needs a miracle.
Melitele, I have never been a pious man but if you save me now I will dedicate the rest of my life to your worship. I'll give my coin to needy. I'll abstain from indulgence and theft and lechery all that other shit you hate. This time I really, truly mean it, I swear.
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Which is fortunate for Jaskier, since it means that he catches the fae looming far too close for comfort.
It takes some restraint to move casually, not wanting to show too much concern. That shouldn't be the emotion driving him, if he's going to keep playing this role, so he takes a second or two longer to arrive than he might have, otherwise.
But arrive he does, curling a clawed hand around the back of Jaskier's neck in an unmistakably possessive gesture. "This one's mine, Caelewyn. Have you gotten so terrible at finding your own toys that you've taken to stealing?" He clicks his tongue in admonishment as he starts to lift the fae's hand off Jaskier's shoulder.
"Why don't you run along, before I tell Aurelia that you've been touching my things?"
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NEW CHARACTER: Siffrin | In Stars And Time
((tw: suicidal ideation))
[Everything was finally okay. Or it was going to be, at least. He had his family and they weren't going anywhere. He was speaking to the Head Housemaiden and he wasn't going to be sent back to the start again this time.
But then there's a pull. Not like the tug in his gut of looping, there's no burnt sugar smell, but it immediately feels wrong and Siffrin's heart drops to his stomach as he feels like he missed a step going down the stairs.
There was a seam. It was...shining? Blinding, in a non-pejorative sense. And then suddenly, he's somewhere else entirely, a snow-covered mountainside with an unfamiliar building perched on an icy ledge a little ways ahead of him. It's bitingly cold, and he instinctively buries his face into the high collar as his cloak and the warmth it was Crafted with.
This is...new. There hasn't been anything new in so long, he doesn't even know how long. Maybe that would be have a relief a loop or two ago. But everything was supposed to be alright now. He was loved. He wasn't alone. The loop was definitely broken. Right?
He's certainly alone now, though. There's no one at all, just this bitingly cold expanse of snow. Isa and Bonnie's hands had just been in his, squeezing tight to reassure him that he wouldn't be pulled away again, but suddenlyβ
He wants to scream. He wants to lay down in the snow and stay there until he freezes to death. He wants to go back, even if it means waking up in that field again and starting another blinding loop. At least then he could run back to town and straight to his family. He'd listen to them say the same lines for the thousandth time if it meant they were here.
Briefly, his hand moves to the knife on his belt. They'd probably gone back that way before, right? They can't even remember every loop. It might have happened. His hand, shaking, grips the handle and draws the blade out in front of him. But he stops there, forcing himself to breathe. Would he even go back? The loop is broken, isn't it? What if he just died for real? For a moment, he thinks he'd be okay with that too, but a minute or two of steady breaths helps, cold air filling his lungs and grounding him.
And then there's a voice in his head, and somehow he knows it comes from above. Not the Universe, but...
The moon. That's...new. The words immediately make him think of Loop, and not just in the sense that he's used to talking to heavenly bodies. But he didn't wish for this. He didn't, right? Why would he have?
They remain there in the snow for a long few minutes, letting the voice and the sudden rush of knowledge rush over them. The building looming over him sounds like it's full of life and movement, the light from the windows impossibly warm-looking for the frozen setting. For all he knows, his family is inside and he's just catastrophising. With a last deep breath, Siffrin lowers their knife away again and trudges through the snow to bang on the door.]
ii. strange new world
[The guy that appears to be in charge is giving a speech, but Siffrin is distracted and not paying much attention. They're maybe a little too accustomed to zoning out while people are talking for Reasons, but they'd consider their distraction warranted right now. How can he not be, with the surroundings so bright and full of shades he's never seen before?
He find himself staring at his own wrist, at the stripe of skin between glove and sleeve. The fabric of both of those are as black as ever, but his flesh is...a different shade. No, this is what's called a "color", isn't it? It's different from the one he saw when things were falling apart, softer and not painful to look at β though that one is featured plenty around this place, among many others β but this is him. He'd never thought of the possibility of his own body having a color to it. It's a little...dizzying? Dysmorphic?
Disgusting?The guy up front is still droning on, but Siffrin's eyes remain locked on their wrist as they take shaky, deliberate breaths.]
iii. busywork sidequests
[For some reason, people love dumping random chores on the heroes out to save the world. Which is why Siffrin is already used to it and doesn't protest when he's handed a shovel after getting dragged halfway around this new world to a destroyed forest. Yeah, this feels normal.
He sets to work quietly. If he was with his family, there'd probably have been more joking around, but he doesn't know any of these people and it makes him shy, retreating into the silent mystique of the broody rogue. He communicates with those he's stuck working with mostly via thumbs up and tight smiles. Hard to dredge up the motivation for more than that right now.
But it turns out they do have a voice after all, as evidenced by their immediate panic upon accidentally stepping on a fairy. Whoops.]
S-sorry! I'm sorry!
[ oh stars did he fuck up already, he is the scum of the earth ]
iv. fucking doppelgangers
[Siffrin has already given up on the hope that his friends are here and they just all got whisked away to this new world together. Which is why he comes to a sudden halt when a familiar face appears at the edge of the ruined glade they've been working in β tall and brawny and smiling brightly as ever.
Siffrin's voice is small at first.]
Isa?
[He'd been silently helping someone carry a heavy bag of sludgy earth, but at the sight of his party's fighter he abruptly drops his edge of the bag, careless of the tainted dirt that spills everywhere. He's already running.]
Isa!!
[They rush towards Isabeau, ready to throw their arms around the big guy in sheer relief. They can do that now, can't they? His friends are willing to touch him now, they don't think he's disgusting, they don't think he hates their touchβ
Just as he's about to make contact, the doppelganger lashes out with a sludgy clawed hand. Siffrin just barely recognizes the hostile movement for what it is in time, bringing an arm up to block it so the claws dig into the flesh of his arm rather than his throat. There's a stab of pain and the bloom of blood is that color again, but he can't even think about that, only staggering back and looking up at his friend with shock and horror.]
Wha... Wh-whyβ?!
[ it was all a dream after all, just a stupid fantasy, of course things would never just end that nicely, they all hate him after all, he can't even blame them, he's disgustingβ ]
v. wildcard
((ooc: Hit me with a starter of your own! Feel free to hit me up @
BEACH EPISODE | not new | miggy ota
[ Miguel finds himself in an utterly ridiculous scenario to save the magic goober with his alotted Guardian partner. He scowls at the noon-day rays hitting the red of his eyes, and sets some shades over them. The lenses had some intense tinting to filter out the glare.
Unfortunately for Miguel, his suit (and webs) were not allowed according to the Fae Rules of Volleyball. It was the only thing that would assure them of no devilish magic tricks. So he was stuck making due the old fashioned way. Beach shorts and sunglasses it is! ]
Please tell me they don't look completely ridiculous.
[ He felt stupid! The lack of suit left him with an obvious weak point right on his face! ]
b. LET THE GAMES BEGIN!!
[ They at least start off well enough, winning their mystical coin flip to serve first. Holding onto the ball (Miguel might have an inclination to want to be in charge of things) he assesses the chosen pair of opponents from the rear end of their side of the court. ]
I'm betting the troll is the weaker party. Something about that Selkie's confidence tells me she'll be more of a problem.
[ His face tenses in thought. Maybe he was overthinking this. ]
c. breaks/aftermath
[ It is a grueling day of beach volleyball. It's hot, it's sunny, an important magical artifact was on the line!
Miguel turns out to be quite competitive when push came to shove. The intensity grew with each round of the match, going from fun play to something a little meaner! He might have nearly gotten a Fae penalty for spiking the ball too close to the troll's face (by acccident, of course.). But nothing too unsportsmanlike.
By the end of it, even the guy with Spiderman agility is left a little sweaty and making liberal use of the face towel. ]
Do you trust the drinks...? They're tempting, I'll give them that.
[ They were fruity and full of shaved ice. but that's how the Fae get you! ]
d. wildcard
[ go for it bud ]
c. breaks/aftermath
But there's no use panicking about it. Either something will happen to make it make sense, or Marcille and the others will show up and they'll all figure it out together. At least his strange pants make an interesting zpp-zpp noise when he moves.
The extremely tall man asks a question and Laios shrugs his answer as he reaches for one of the (cool, delicious-looking) drinks. ]
I don't see why they'd poison us now. Seems like there'd be easier ways to kill us.
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cw: death, blood
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