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nightmods ([personal profile] nightmods) wrote in [community profile] nightlogs2024-05-21 05:10 pm

THE WATERS AND THE WILD | TEST DRIVE ❅ 3

THE WATERS AND THE WILD


When it rains, it pours. That's how some problems come to the Guardians. Certain groups and enemies are quiet and then every magical alarm blares at once, every helpful informant sends them a message, and every child comfortable with talking to them pulls one of them aside and whispers, "I think something is wrong."

The last one is how Jack is tipped off that something is going on and after that, news of other problems come pouring in.

He calls the team together once he's taken stock of the situation.

"Okay, guys, I don't know what is going on, but we've got some fairy problems - not you -" The quick aside is to the mini-tooth fairies, who have been spectacular at doing their jobs while their boss, the Tooth Fairy, is imprisoned by Kuk "- in multiple places at the same time. It's weird, actually."

He shakes his head.

"I'm going to need a lot of people on this. Including possibly some of you new people. I know you just got here, but there are kids in danger. It's your choice - we'd never force anyone into this - but if you're willing, we could really use your help. And you won't be going alone."

Anyone who agrees to help is sent across the world - and to places beyond. After all, the realm of the Fae isn't quite on this plane of existence, is it.

Come away, O human child

a)  WE FOOT IT ALL THE NIGHT

It always takes a little time to gear up in the sleigh room. Some leave their weapons there to keep them away from the Elves, who could easily hurt themselves with them, and there is additional helpful equipment to take, like the snow globes that let Guardians teleport back to the Pole.

Besides, some areas need the sleigh to bring them in close so they may need to get a lift soon for the mission.

It's a chance to have a quick pause, useful to anyone that just showed up. Sure, you got the basic explanation spiel, but it was pretty brief.

This is your chance to commiserate in mutual conversation with other new people or to get more information about the place from people who have been on the team longer. Or for more experienced Guardians to reach out to someone that looks new and uncertain about their situation.

Best get it out of the way quickly, soon it'll be time to transform and roll out.




b)  ANXIOUS IN ITS SLEEP

Apparently, after being told by a child that her friend had been acting strange and scary, Jack Frost had a horrifying encounter where that child changed into...something else after the illusion dropped.

The child had been replaced by a fetch, acting as a changeling in his place. In the same town, several other children have been acting strangely as well.

The mission: Confront the fetches and find out which court of fairies kidnapped the children and where they took them.

The hiccup: Upon realizing they've been marked by the Guardians, the fetches frantically run away, escaping to a nearby department store. The store is closed, recently gone out of business. Only empty racks and other hardware line the empty aisles.

There's also the mannequins, left abandoned, to be carted away some other day.

The fetches are good at illusions of human shapes. They're also very good at blending...


The Guardians will find that mannequins they swore were in one position seem to change to another. And before long, they're being hunted through the store, the sound of plastic feet sometimes echoing from the aisles around them.

The fetches are unfortunately much stronger than humans and nearly indestructible due to their magical makeup, since their flimsy mannequin forms are just an illusion. Being caught unawares or swarmed by a group of them could prove disastrous.

And the gang has to do more than just avoid death. Somehow, you need to get the name of the fairy court that has stolen the children, through negotiation, threats, or other methods of coercion. The House of the Silver Fig, of the Seelie Court, is responsible - but only the fetches know that.

Congrats on your sudden genre shift to a survival horror game!




c)  FROM FERNS THAT DROP THEIR TEARS

The House of the Silver Fig is throwing a ball, as they so often do. After all, some of the Fae want to show off their precious new pets, the children they've replaced with fetches.

The Guardians are tasked with going undercover and sneaking in, dressed in fairy dress. Since passing as fairies would be much harder, you're to act like the prisoners of the Fae, humans stolen due to their favor. Those of you that aren't human are given magic jewelry to illusion them as looking as such. Fortunately, the Fae don't take enough notice of humans to realize any of you are new, or just assume you belong to another fairy.

"Isn't that one lovely. Are they yours? No? They must be Gwynndolyn's."

The atmosphere at the ball is strange. Reality is fuzzy, time is hard to keep track of, and it's easy to be forgetful. But willingly going on a rescue instead of being captured is making it easier to stay on mission.

Still, it's best you don't take any fairy food or drink or you may forget to go home - or may need to be dragged there by your comrades. You've been warned against it but it looks ever so tempting...

The children are getting far more attention paid to them by the Fae. While adults tend to be kidnapped to keep as pretty servants, stolen human children are doted over, their youth (and it's typical brevity) a marvel.

"They're so darling, aren't they?" says one of the fairies, hands clasped, looking painfully sincere. "You know, we're doing them a favor. They get to enjoy their youth forever now."

The children looked dazed from fairy magic and do what they're told, whether it's simply sitting still while they're admired, playing little games with each other or the Fae, or dancing. In the brief moments between directions, when they notice that the Guardians - adults, not Fae - are there, their expressions are pleading and teary-eyed.

It'll be difficult to extract them when so much attention is on them, but they need you to find a way.

Extra Options

PVP: You're quite unlucky. While they sometimes treat their mortals well, the Fae don't always treat their adult prisoners as if they're as precious as the children they steal.

You're dragged to a fighting ring and expected to duke it out with another mortal.

Better make this look good or they might notice you're not supposed to be here. And you also had better hope this particular match isn't to the death.

New Character Intro: Perhaps you're not as lucky as the newcomers that made contact with the Guardians before anything else happened. After the Man in the Moon's brief explanation, you were snatched away by some of the Fae, a victim of being in the wrong place at the wrong time.

As the fairy ball is infiltrated and you see other non-fairies, perhaps this is your chance of getting out! Or maybe you and another total newcomer decide to work together to escape through the portal you were dragged through upon entering this realm. In any case, this may be your only chance. You can feel your mind getting dimmer and more confused all the time.




d)  THE WORLD'S MORE FULL OF WEEPING

Due to reality thinning, an entire group of fairies got transplanted from their world to the Guardians'. They're still in the same location as home, a rainforest in Australia.

Their leader, Krysta, has begged the Guardians for help after a crisis.

"We had to drive him away. He was supposed to be gone. He said he was working with someone named Kuk?"

The "he," the fairies explain, is their ancient enemy, a spirit of pollution, corruption, and destruction. Hexxus. That this horrible being is now working for Kuk is not promising at all.

The forest has been ravaged in his attack, trees and plants devoured and burned, animals killed. The still-smoking wreck is being mourned by the fairies, but they're also already getting to work. They need the group's help, clearing stumps, planting seeds that the fairies can sprout with their magic, and rerouting streams to push toxic sludge into pits, where it can be bagged and taken away by the Guardians.

The yetis of the Pole are helpful as always, handing lots of shovels, trash bags, and other tools through the portals. They're also quick to dispose of any bags of sludgy dirt passed back through, coordinating with volcano spirits for permission for disposal.

It will take time for this section of forest to regrow, but with the Guardians' help, the fairies can at least speed up the process. Time to push up your sleeves and get to work.

And also watch where you step. There are lots of fairies underfoot.

Extra Options

Doppleganger: Unbeknownst to the Guardians, the strange black sludge is currently possessed by something awful. Dark Fae, corrupted into something noxious and made a part of Hexxus, form out of the muck, a trap left behind. They read the minds of their victims - Guardians or the newcomers to this world - and glean enough to take a new shape.

It's someone you know. Perhaps someone from home, or maybe even an ally on the team that's currently elsewhere.

What they do after that depends on their fickle whims. Some use it as an opportunity to attack, gaining trust or taking the form of enemies to intimidate their victims and leave them vulnerable.

Others seem to be trying to earn transport back to the Pole in a way where they're not immediately destroyed by the yetis, to wreak who knows what kind of havoc there. Only subtle tells from the fairy imperfectly imitating the person might give away that something is wrong.

After all, it's always possible a loved one showed up for real, right?

If the fairy attacks they'll try to suffocate you with their ooze, gouge you with sharp claws formed out of sludge, or try to strangle you with the solid form they've taken on. However, their weaknesses are many. Fire can burn them, water can make their sludge evaporate away. Or perhaps there's a chance you can appeal to the corrupted fairy within, coaxing them back to their old form.

If you decide to attack, destroying the ooze fairy will ultimately cause them to melt away into nothing - but can you really attack and kill someone with your friend or loved one's face?




e)  DIM GRAY SANDS WITH LIGHT

Time for a beach episode! The fairies have stolen something important: Father Time's hourglass. They've only stolen it as a prank on a whim, but if it falls into the wrong hands, its ability to manipulate time means terrible things could happen.

The fairies have tucked it away into a magic pocket dimension, which means that fighting them won't accomplish anything. However, they can be convinced to give it up if you beat them at a beach volleyball game. They've gathered up some of their friends, including a few selkies, trolls, and goblins to be on their team.

At the very least, they're going to be fair about this. If the Guardians only have two people that can plan, they'll only send two of their best.

So get your game face on. And maybe have a little fun? While the game will be intense, there will be time to drink fruity drinks and catch a few rays during breaks in the game. This is high stakes, sure, but the fairies are mellow. You can enjoy some sun and sand, and at least nothing is trying to kill you.

Extra Options

Fireside: Something is trying to kill you.

As soon as the game is over, the fairies and their friends leave, the sun sets, and Kuk's fearlings descended on the beach, all deadly claws and mindless homicidal rage. The only refuge is the beach bonfire left behind by the fairies. The fearlings refuse to move into the circle of firelight.

But it's not a normal fire. It talks to you, ebbing and flowing in strength with its words.

𝕄π•ͺ π•π•šπ•˜π•™π•₯ 𝕣𝕖𝕧𝕖𝕒𝕝𝕀 π•₯𝕣𝕦π•₯𝕙. π•†π•Ÿπ•π•ͺ π•₯𝕙𝕠𝕀𝕖 𝕨𝕙𝕠 π•¨π•šπ•π•π•šπ•Ÿπ•˜ π•₯𝕠 𝕀π•₯π•’π•Ÿπ•• 𝕓𝕒𝕣𝕖 π•’π•Ÿπ•• π•¦π•Ÿπ•“π•¦π•£π••π•–π•Ÿπ•–π•• 𝕓π•ͺ π•π•šπ•–π•€ π•”π•’π•Ÿ π•₯π•’π•œπ•– 𝕀𝕙𝕖𝕝π•₯𝕖𝕣 π•šπ•Ÿ π•žπ•ͺ π•π•šπ•˜π•™π•₯. π”Έπ••π•žπ•šπ•₯ 𝕒 π•₯𝕣𝕦π•₯𝕙 π•œπ•–π•‘π•₯ π•™π•šπ••π••π•–π•Ÿ 𝕠𝕣 𝕓𝕖 𝕔𝕒𝕀π•₯ 𝕠𝕦π•₯.

Why did the fairies leave behind a magic, truth-telling fire?

How else do you guarantee someone is telling the truth when playing truth-or-dare? Duh.

The swirling mass of fearlings, a column of complete blackness surrounding the fire, lit only by the beady lights of countless eyes, is somehow interfering with your comm, if you have one. While the Guardians might come for you when a worrying amount of time has passed, help isn't coming right away. And the mass of them is so huge, even myth powers might not be enough to clear them out.

The firelight may be your only chance to last long enough for rescue - and if you recovered the hourglass, it may be the only way to keep it out of Kuk's hands.

That means you have to admit something you might otherwise prefer to keep secret, possibly to a stranger.

Looks like you picked "truth."




f)  WITH A FAIRY, HAND IN HAND

A fairy festival is being held in El Dorado, the lone city of mythkind and due to the unusual uptick in fairy-related issues, Jack wants the group to have a presence there, keeping an eye on things.

You can feel free to enjoy yourself a little too, as long as you watch out for possible trouble.

The streets are lined with stalls selling fairy goods and food. With the gold provided by the Pole, you can get a good deal on things like magic beans, invisibility cloaks, glamours, and seven-league boots. And that's alongside more mundane goods like cloaks of the finest weave imaginable, and jewelry made of otherworldly silver.

The stalls have signs promising, they pinky swear, that they won't do things like steal your given name as payment.

The fairies know they have to be a bit more cautious about hijinks with other myths, due to possible retribution and sometimes having an equal or worse capacity to magically mess them up. In fact, as you walk by, one fairy lectures her younger sister in a stall for trying to sneak their customer's firstborn into a promised payment.

"Do you want to get cursed? Because that's how you get cursed."

Still, customer beware, they can drive a hard bargain.

Extra Options

Spells and curses: So you wind up getting cursed.

It's an accident, really. In most of the stalls it's fine to touch the products a little, and maybe you didn't notice the "no touching" sign or someone else took it down as a prank. Maybe you took a free candy, not realizing that most myths would recognize it as being bespelled and therefore the stall owner thought you would too.

Whatever the case, you had rotten luck and now you're temporarily cursed or otherwise enchanted. The effects can be anything: extreme bad luck, forgetting an important aspect of your past, being drunk or high, being beset with the giggles, it goes on. It seems the Fae have huge imaginations when it comes to possible enchantments.

Fortunately, it will wear off. Eventually. But things are going to get weird for a while

Music festival: The fairies are running a music festival alongside all that shopping. Different venues are having music nights for Faekind. Some of the music is painfully boring, harps and flutes and all that, but not all of it is. The bars catering more to goblins, brownies, and non-High Fae are a bit more lively, with music similar to rock and roll.

In fact, some of the music might even be familiar in general. One bar has some Fae performing what sounds suspiciously like music from ELO, with a fantastic rendition of Strange Magic. Some are apparently even having human karoake nights, due to the fairy fascination with humans. They even occasionally have extremely useful prizes: like a fairy owing a future favor.

It's okay to take a look inside, maybe sing a song or two. After all, there could be something shady going on in the venues as well. It's good to have eyes everywhere.

Tinytown: Some of the Fae are quite small so a well-shielded section of the festival is tucked away inside the walls of some of the buildings. This part of the festival is where the smallest pixies and other tiny fairies have set up shop - but their customer base isn't limited to other tiny people.

You can get temporarily shrunk by magic to go inside, getting to experience a small world where thimbles can be beverage cups and stools are made of bottle caps. And it'd be good to have eyes in here.

There are two problems. One, the spell takes time to wear off and for safety reasons, can only be deactivated outside the mini-market. Two, apparently, someone accidentally released some dangerous animals in the festival. Rats and very large tarantulas, meant to sold to certain discerning myth gourmands, may wind up causing problems among the tiny denizens.

Good thing you have eyes on the place, right?




g)  WILDCARD

Have a scenario idea that doesn't fit under the others? For a new character, do you want to set a more general intro before the fairy chaos? Go crazy! Do whatever you want.


GAME INFO


Premise | Setting Info/FAQ | Location Info
Arrival/Welcome | Reserves | Apps


NEW PLAYERS/CHARACTERS

For new characters, you can handwave your character has gotten introduced to the the Guardians and Santa's Workshop at the North Pole and been asked if they're willing to go out on a mission, or write your character as appearing for the first time during a prompt, with only the brief introduction by the Man in the Moon before they found themselves in the situation.

You can also try different introductions for each prompt, trying out different versions of your character's entrance. If you app to the game, you can choose which to make game canon, or start over fresh.

Since new players especially may be uncomfortable handwaving the introduction to the Pole, please feel free to treat any prompt as a situation where a new character can wander in completely cold carrying a pizza while everything is on fire.

OOC DETAILS

❅ Starters TDMs in game are also in-game plots, being treated as game canon unless a new player requests a thread not count. Therefore this plot is open to anyone to create starters, both new players and current players. Characters who are already in game can use the event like a normal plot (and also tag it with character tags). It counts towards AC.

If a new character isn't apped, it'll simply be treated like their temporary presence was the world's magic drawing more people in to help, after which they were sent away again.

In cases where a character isn't apped, or a new player doesn't want to count the thread as canon, and the other player would like to keep it, they can handwave that it happened with some random other character that came and was sent home.

❅ NPCing: The mods won't be npcing but players are free to npc any character they need for threads, like generic Fae or the fetches.

❅ Jack Frost: Jack Frost will be handwaved as directing everyone to their tasks but leave how they pull them off up to them. A comment will be provided below, however, if people have questions as to how something will be handwaved with Jack or how he'd answer something.

❅ Environment: Feel free to manipulate the environment. If you want to escape the fairy court with an improvised molotov cocktail, go crazy.

❅ Threading: I'd like to encourage people to experiment! Obviously ask other players if they're down first, but it could be fun to do something other than 2 person threads, like maybe 2 PCs tagging a new character and so on. Also, if you're a current player, please clearly mark OTA prompts so players of new characters know what's open.

❅ TDM Info: New players, in the subject of your starter please list NEW CHARACTER: Character Name | Character Canon. Since plots and tdms merge here, we'd like to make sure new characters are highlighted for people to look for.

Also, you can opt to keep threads as game canon when you app, or handwave them as not-canon and start fresh. If you decide to app in, please just let threadmates know what specific threads you want to keep as game canon.

❅ Invite Info: The game is invite-only, but there is an option to request an invite from the mods by noting it in the invite section of your app. In this case, it is required to give your plurk and player handle, but if you want to keep it private from public eyes, you can tell the mods in the mod contact. Players are also allowed to tdm characters even if they don't know anyone in game if they just would like a place to RP.
bostonhowler: (Default)

Brigid Finn | Werewolf OC (not new)

[personal profile] bostonhowler 2024-05-22 08:52 pm (UTC)(link)
bostonhowler: (Happily studious)

A.

[personal profile] bostonhowler 2024-05-22 08:57 pm (UTC)(link)
The Fae are kidnapping children. Not unheard of in the Irish myths and legends that she's studied for years, but on this scale? She's not so sure that she should be doing this. Deeply Catholic and very Irish, the thought of messing with the Fae sits ill with her. Still, there are children that don't know the dangers of the Fae that are being kidnapped.

Rock meet hard place.

Brigid is gearing up to go. She needs no weapons, save an iron... something or other. She has a fireplace poker. It works, and it allows her to keep the Fae at bay.

Still; she's unsure of herself and could probably use a peptalk from someone. She's running through all the myths and legends that she remembers. None of them are going to be of much use until they find out what type of Fae they're dealing with.
millenyal_pink: (Talk- Neutral)

[personal profile] millenyal_pink 2024-05-23 02:14 am (UTC)(link)
Elle is keeping an eye out as everyone gets ready to go. She's not sure where she's going to end up in all this, she figures she'll just wait and see what team needs another body, but in the meantime she figures that it would be good to make sure the new myths are doing what they need to.

Several people look unsure, but the red-haired woman is the only one who looks conflicted.

Elle makes sure her footsteps are audible when she approaches. "It's smart to bring that," she nods to the fire poker. It's not an elegant opening but she'll take what she can get.
bostonhowler: (hand-giggle)

[personal profile] bostonhowler 2024-05-23 03:28 pm (UTC)(link)
Brigid looks down at the fire poker in her hands. "When dealing with Fae, cold iron is the best, if you cannot appease them." She says, with a shrug. "I remember the old legends." Meaning, this? This was made for her. If she can figure out what type of Fae, maybe she can stop it. She doesn't know.

"I'm Brigid." She offers, extending her hand.
millenyal_pink: (Default)

[personal profile] millenyal_pink 2024-05-23 09:27 pm (UTC)(link)
So where Brigid comes from, they're legends. Good to know.

She takes a split-second to take in Brigid's stance and see whether she has any combat training, or experience. How comfortable she is with a weapon in her hands. How confident she is with the potential of violence.

Elle herself stands with excellent posture. It would be easy to try and hide in her oversized pink sweater, with sleeves long enough to fully cover her hands, but she looks confident and comfortable in her own skin. Her body language is friendly and open, as is her expression. Her heartbeat is steady. Her scent is human with a subtle undercurrent of something deeper-- muskier. Something wild.

She steps forward with an unnatural grace and doesn't hesitate to go in for a handshake, only pausing long enough to shake her sleeve up to her wrist. Her hand is warm and surprisingly calloused for her soft appearance and her handshake is firm.

"Elle. I'm not sure where I'm ending up yet-" she nods her head toward the sleighs meant to take the myths to their various destinations. "-but I figured it would be good to introduce myself."

She uses her open smile as an excuse to silently suck in air between her teeth. The breath is carefully controlled-- no deeper than any other she's been taking. The information she gets from it won't be thorough, but it'll be enough for a first impression. Scenting is an art that she's been honing for a long time.

Elle releases Brigid's hand and steps back out of her personal space.
bostonhowler: (innocence)

[personal profile] bostonhowler 2024-05-24 03:49 pm (UTC)(link)
Theoretically legends. After all, if Wolves can live in secret amongst humans, why not Fae? Brigid fully believes that there are other things that go bump in the night around her home in Michigan, no one can tell her otherwise.

Brigid smells of old books and dust. She also smells of baking and good things cooking. Things that she loves - reading dusty old books and cooking for people.

She can smell the other on the girl, but doesn't say anything. It makes her nose twitch, not being able to place a scent, but then again - myths and legends.

"It's very nice to meet you, Elle. Have you been here long?" She asks, curiously.
millenyal_pink: (Exp- Confused)

[personal profile] millenyal_pink 2024-05-24 11:06 pm (UTC)(link)
Elle catches the nose twitch but doesn't let her attention linger.

"I got here with the first batch of non-native myths, which was at least six months ago now, so I've had the chance to settle in. We've gotten an influx of new faces and I've been a out of the action for a little bit, so I'm trying to make what connections I can before we head out. I prefer to know who I'm working with before depending on them to watch my back."

She rocks back and forth on her heels in a show of restlessness. She moves her right hand a lot as she speaks, but her left is still. Every once in a while her left arm twitches as if she's going to move it, but it remains hanging at her side.

"If you run into something, are you going to be able to use that?" Elle points to the fire poker. It's not condescending, or at least she's trying not to be. She's genuinely curious. It's a purposefully vague question-- Elle's more interested in how Brigid chooses to answer than what the answer actually is.
bostonhowler: (chinhands)

[personal profile] bostonhowler 2024-05-25 05:52 pm (UTC)(link)
She cocks her head to the side, a Wolf trying to determine what she thinks of that. "I hope you aren't hurt?" Brigid offers, sincerely. She doesn't know the other woman, but she doesn't like to see anyone in pain.

But then she asks a question that Brigid doesn't know the answer to. "In defense of my own life, or the life of a child? Yes." That is clear to her and she's sure God will forgive her later. (Do myths and legends go to Confession? Where would she even find a priest?)

"I do not condone violence, but I'm not so naive that I don't know that it must sometimes be."
millenyal_pink: (Exp- Judging)

[personal profile] millenyal_pink 2024-05-29 09:32 pm (UTC)(link)
Elle lifts her left arm. It's shorter than her right. When she shakes the sleeve up, it reveals a stump where her hand should be. It isn't scarred the way one would expect such an injury to be, but the end does look a bit red-- irritated, not inflamed.

"I'm healing. Not as quickly as I'd like, but..." Elle shrugs as if to say 'what can you do?'

Elle nods in understanding. "That's a very respectable position. Just a heads up, there are people here who are probably going to be more gun-ho about violence than that. There's no one here that's outright bloodthirsty, at least not that I know of, but it's a tool in some people's toolbox that they reach for a lot sooner."

Her tone is casually neutral. Elle isn't here to condemn or condone it-- she just wants to prepare Brigid for what she's getting into.
bostonhowler: (oh shit)

[personal profile] bostonhowler 2024-06-01 05:42 pm (UTC)(link)
Ooookay. That is not what Brigid had been expecting. Can Wolves heal limbs? She's not sure and it's not something she wants to experiment with. Perhaps this person has different powers to Wolves, despite the wildness of her scent.

Brigid is a bit unsure of reaching for violence first. She understands that it's something that's far safer than trying to negotiate with a Fae. That's more dangerous than hitting one with an iron poker.

"Everyone has their own way of dealing with things." Brigid shrugs. "Just because it is not my way does not make it wrong." Still, she fiddles with her crucifix, wondering just what she's gotten into.
millenyal_pink: (Talk- Neutral)

[personal profile] millenyal_pink 2024-06-11 09:03 pm (UTC)(link)
"If you are able to talk anyone down from shooting first and asking questions later, that would be appreciated. Kids are always a hot button, but we really need to figure out what's going on first."

Elle is subtly assigning Brigid homework because she is a firm believer of 'everyone has their own way of dealing with things and sometimes that does make it wrong'. She also wants to see how Brigid will respond to this kind of request, especially from someone younger than her. If she does do it, how effective is she at defusing high-intensity situations? Is that something she would take initiative to do on her own? Is she the kind of person who will always step in, or would she rather stay back and not rock the boat unless absolutely necessary?

It's not that Elle thinks Brigid needs to be tested, or that she's untrustworthy or something. She just has a pathological need to likes to know how people tick. As far as unhealthy coping mechanisms go, she could do much worse!
bostonhowler: (facepalm)

[personal profile] bostonhowler 2024-06-11 09:46 pm (UTC)(link)
Brigid snorts. "Children just want to be heard. Too often we adults shuttle off their feelings and observations, ignoring their knowledge." She shrugs. "If the reports are coming from children, that's where we start."

Brigid is from a Pack of over 150 strong, back in Boston. Even Rune's Pack is 50-plus. Children are a favorite of hers, that's how she got this gig, most likely. She wants to have her own, someday.

She doesn't need to be told to listen to the children. She knows.
millenyal_pink: (Talk- Serious)

[personal profile] millenyal_pink 2024-06-12 01:53 am (UTC)(link)
Elle nods, because that's all good, but it wasn't quite what she meant.

"I'm talking about the things that have replaced the children."

The thing Jack ran into. She isn't familiar with it personally-- is it some sort of changeling? Or enchanted construct? She's not sure, but it doesn't really matter. What matters is that no one gets so hot-headed that they let their anger about endangering kids get in the way of actually helping those kids.

She doesn't know if that's going to be a problem. They've gotten enough new people that she can't even guess, but she's worked with enough Rage-filled Garou that she knows having someone prepared to intervene is important.
bostonhowler: (Happily studious)

[personal profile] bostonhowler 2024-06-13 03:41 pm (UTC)(link)
"Some kind of changeling, I'm sure." Brigid says, pulling her coat on. "But, that category is rather broad, if we're going by the old Irish legends. Humans have many different names for things that fit under that category." She falls into a storyteller's lilt, unconsciously.

"The problem I see a lot running into, is that while there's a certain scent difference to the Fae, and especially the changelings, I don't see most here being able to detect it." That's why she's going.
millenyal_pink: (Default)

[personal profile] millenyal_pink 2024-06-17 10:55 pm (UTC)(link)
"Just make sure to keep an eye out, they may not be like the ones in the stories. The ones where I came from aren't," which is only somewhat true, but true enough to warrant the warning.

Elle snorts. "Yeah. Some people might have some tech that can scan for them, but a lot of them have no way of picking up that trail. The more people that can, the better."

Brigid seems to have a pretty solid head on her shoulders. She's not going on the same mission here and now, but Elle feels pretty good about having to work with her in the future. She does wonder what Stacia's going to think, but that's more idle curiosity than any real concern.
bostonhowler: (Happily studious)

[personal profile] bostonhowler 2024-07-02 10:23 pm (UTC)(link)
"Don't worry. I studied folk tales for my PhD. I'm well aware that there can be differences." Brigid assures the other woman. She's so used to picking out the similar threads in stories, that she's fully expecting only some of what she knows to be true. If any.

Brigid shrugs, pulling her scarf on. She'll need a hat, better to hear through than earmuffs. "That's why I'm going. My senses and knowledge of folk tales might come in handy."
armagettingpancakes: (Default)

[personal profile] armagettingpancakes 2024-05-25 12:52 am (UTC)(link)
"Smart choice," Hellboy says, dropping a pair of fireplace tongs into his trenchcoat. They need to capture at least one if the fae, and his gun is more than enough for handling everything else.

"You okay, kid? You're kind of hitting the ground running here."

So had he, but that was just a fact of life for him. Not everyone was used to this kind if thing.
bostonhowler: (Howl)

[personal profile] bostonhowler 2024-05-25 05:55 pm (UTC)(link)
Brigid is used to being small. She is. Barely topping just over five feet, she's used to being around men that just overwhelm her. However, the red skinned man with the cut off horns just dwarfs her in a way that she's not sure she likes.

Swallowing, she nods, not sure what he is, but his scent is... different. And is that cat she smells on him?

"I'll be alright." She assures him. "It's different, but I suppose sometimes God answers prayers in a way He decides is best." She'd asked for adventures, look what she got!
armagettingpancakes: (Default)

[personal profile] armagettingpancakes 2024-05-26 07:09 pm (UTC)(link)
"Ain't that the truth," Hellboy says wryly. He wasn't much of a prayer himself, but in his 61 years in Earth he'd come to the conclusion that God had a very ironic sense of humor.

"Name's Hellboy. Nice to meet you." He holds out his flesh and blood hand to shake. There's a rosary wrapped around his wrist, old in a way makes it clear that it's been in a family for at least a couple generations if not more.
bostonhowler: (sad)

[personal profile] bostonhowler 2024-05-26 07:21 pm (UTC)(link)
She raises her eyebrows, both at the name and at the comment. She hadn't thought too many here would follow God, but the rosary actually sets her at ease, despite his unusual appearance. She shakes his hand. "Brigid," she says, using the Irish pronunciation.

"That's a beautiful rosary." She compliments him. Hers is in her room. Along with the Chronicle. She uses it as a bookmark. Blasphemous perhaps, but she reads enough Church Latin that it probably balances out.
antigravboy: (002)

a

[personal profile] antigravboy 2024-06-02 05:08 am (UTC)(link)
"You're definitely new." The team's relatively small. It's easy to notice a new face. And just as easy to notice they're new and already going on a mission. "If it's any consolation, hitting the ground running seems like it's starting to become a time-honored tradition when it comes to our version of the team."

The man talking to her is wearing some kind of uniform, with a little badge pinned to his chest. Biomechanical implants are visibly embedded in his face and one hand - a byproduct of the time he hit the ground running.

A magic movie theater and Borg were involved. Luckily, he avoided the full assimilation, sparing Mariner the need to lock him up in a room somewhere, occasionally rolling in a watermelon for him to assimilate for enrichment, until a cure could be found or he could be taken home where maybe he could be de-Borged by Starfleet Medical.
bostonhowler: (giggling)

[personal profile] bostonhowler 2024-06-03 10:59 pm (UTC)(link)
His smell - a mix of human and the cybernetics - tickles her nose. She smiles a little. "Actually reminds me of home. My cousin believes in everyone hitting the ground running." She says, smiling.

She extends her hand. "I'm Brigid." She offers, smiling. "I take it you have experience with the Fae?"

Though, she knows the Fae would not have implanted in the cybernetics. Might be something else, though.
bostonhowler: (fierce)

B. ANXIOUS IN ITS SLEEP

[personal profile] bostonhowler 2024-05-22 09:05 pm (UTC)(link)
Brigid had talked with one of the children, getting a description - as well as children could - and realized that her iron poker is exactly what she needs. True providence there. She fingers her silver crucifix, and says a sweet prayer for the little ones.

Then, she puts her nose to work. Finding one of the fetch, she locks that scent into her mind, and then chases it into the abandoned storefront. The mannequins creep her out - they always have; human shaped, with no human smell - but she will not allow the Fae to take innocents. They have done nothing to rile the Fae. Most of them probably only know them as "fairies" and don't know that there's a difference to all of them.

Whoever is with her, hope you're not walking too close to her side, because the fire poker whips out, blocking the path. "Lemme go first. I can smell them out, at least. But not if the scents start getting confused."